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What's coming for Mage

Discussion in 'Mage' started by LapizLazuli07, Aug 13, 2020.

  1. Insane23

    Insane23 Well-Known Member

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    But this is exactly what he said... You need 134 cr to always crit if you have BOTH spell burst and weaken. Weaken is just 5 sec long, were you testing other magic skills within this duration?
    And no, advanced familia gives no crit.
     
  2. FrostHydra97

    FrostHydra97 Well-Known Member

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    Is it just you (and maybe some others) mistaking or was the magic crit rate calculation changed to combine both cr from spell burst and cr from weaken+advantage element before i knew it?

    Because from what i knew the cr from weaken+advantage element would overwrite the cr from spell burst, meaning if you have both spell burst and your weapon has advantage element and the enemy is inflicted with weaken debuff, then the magic cr is still calculated the same as when you don't have spell burst but weaken is inflicted and you have advantage element, no addition. Crit damage is still added, though.
     
  3. Skyrin

    Skyrin Member

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    Yeah well just did a test earlier and what I got is that without weaken it's 25% with spell burst maxed and 50% with weaken(maybe doesn't even need spellburst)

    For the magic cd from weaken is basically non-existent now, it's all added when spellburst is learned so the max is 75%cd and weaken is not needed for that.
     
  4. Insane23

    Insane23 Well-Known Member

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    I just misread. Correct info is written on datamined spell burst description
     
    Last edited: Aug 20, 2020
  5. FrostHydra97

    FrostHydra97 Well-Known Member

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    Tbh i feel like the weaken debuff and its magic critical is like a joke. Despite granting a -25% mdef reduction and chance for magic to crit on inflicted enemy, its hilarious 5s duration and the required condition to crit greatly hindered its actual worth. Current mage builds barely benefit from it all thanks to that, considering how most of the magic skills - especially the main damage dealer ones - work. Finale has way too long casting time, and the moment it is thrown out the debuff is long gone; Imperial Ray, if it can still be considered a "main damage dealer", need neither that debuff nor Spell Burst to crit, though at least Spell Burst can help increasing the crit damage; Magic: Burst seems to be the only one that can easier benefit from the debuff since it's easier to cast it before the debuff runs out of duration. Oh, and also, don't expect pt member to inflict that debuff for you too. As if they can always do that, or they have the time to do that.

    The cr conversion rate is also a problem. Without CRT stat, even reaching 130~150 cr is already very hard, not to mention you'll also need to sacrifice a little of some other stats (matk, int, m.pierce, cspd, etc...) to be able to do that, and 200 cr is impossible. On the other hand, adding stat points into CRT will make it easier to gain more cr to the point that >200 cr is pretty easy to obtain, but then that also means you'll be giving up stat points for DEX or STR, which also means you'll have a lot less cast speed or quite a bit less crit damage respectively. Either way, you'll be losing quite a bit for little gain.

    Really wished Assholbimo would increase the cr conversion rate for both Spell Burst and weaken debuff crit, and maybe also increase the duration of that debuff. Sadly they won't.
     
  6. LapizLazuli07

    LapizLazuli07 Well-Known Member

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    This is not the fault of the boss, nor the skill, nor the class. It's in the player. Sat Arrow works similarly but people dont complain do they? Mages should know how to time their attacks. Also, Tanks watch for when the mage will cast so they know when to interrupt boss.
     
  7. LapizLazuli07

    LapizLazuli07 Well-Known Member

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    Wait, was this Datamined description the pic sent here earlier?
    May I have a link for it?
     
  8. Insane23

    Insane23 Well-Known Member

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  9. Skyrin

    Skyrin Member

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    Finale can get affected by Element Slash, how is this real?
     
  10. Coffey

    Coffey Member

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    Yes I posted this in thread yday. Need some motion speed to pull it off.
     
  11. Skyrin

    Skyrin Member

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    I did it with max speed and nope
    Even the combo Element Slash>Finale didn't work
     
  12. Insane23

    Insane23 Well-Known Member

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    I guess it's only spell burst part there. Spell burst works regardless of element
     
  13. Coffey

    Coffey Member

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    Wasn't weaken 10s?
     
  14. Skyrin

    Skyrin Member

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    He used it at first, did he ever realize it wasn't of any benefit to it? I mean the guy knows his thing pretty well, his other soloing videos say so.
     
  15. Skyrin

    Skyrin Member

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    5.5s maybe
     
  16. Skyrin

    Skyrin Member

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    I also noticed something odd about his damage, the 1.1m second hit is pretty low considered to the first one, I can deal around 1.2m for 2nd despite my 1st being just about 3.5m with 4.8k matk, he must've got 3k matk or something.
     
  17. redsmite

    redsmite Well-Known Member

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    Yeah gsw is awesome with finale. Also I've been toying around with quick motion aura, and combine with gsw i can easily get around 50% motion speed cap. Also it makes the whole party a lot speedier and hence faster clear speed.
     
  18. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Weaken is 5secs, but id love to see that dmg on other bosses that doesnt decrease their magic res%, with 5.2k matk and with 200str my 1st hit finale is just around 2.1m, no elemental gears, id love to see finales higher than that without weaken debuff or inflicting ailments on bosses to lower their magic res%
     
  19. LapizLazuli07

    LapizLazuli07 Well-Known Member

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    Isn't 3stack of GSW already 50% motion speed cap?
     
  20. redsmite

    redsmite Well-Known Member

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    Not quite, max stack gsw gives you +30% motion speed plus +5% from 900 aspd (you get 1% for every 180 aspd) so a total of +35% motion speed.
     
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