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XIII's Mad Creations: The Whirlwind DW (Phase [3/3])

Discussion in 'Warrior' started by TheXIIIthGuy, Nov 2, 2016.

  1. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    Notes before reading the whole thing:
    - I DO NOT OWN ANY OF THE BUILDS I MAKE! There are probably tons of people out there using similar builds (or the same build) before me; I just happen to be the first to publish it. (Japanese people probably tried this one and maybe even went beyond; heck, @AlyciaPlays used the same build, yet I completely didn't know when making this thread!)
    - This build is made for fun, and I do not guarantee its effectiveness in most cases (in this specific case, it's even more noteworthy as it's a DW).
    - This build will go through many phases before being confirmed as "good". Why putting good in quotation marks? It might not be competitive, but it must be fun and usable. The phases are:
    1. Theorycrafting -> This build is just a concept; it wasn't properly finished or even built at all. It will be built by myself soon enough.
    2. Testing -> This build is currently under heavy testing (DUH) by yours truly.
    3. Tuning -> If the build passes the testing phase, it is good to go, but there could be some extra adjustments that I could make. I will let this phase go for a few weeks before calling the build a finished product.
    So, the purpose of this thread is to not only publish a build for you to enjoy, but also to improve myself as a player (reflexes, decision-making, etc).
    - Remember that we have different tastes. You should keep in mind that you may not like this build. I can't do much about it if you use your Books to reset a char and then find out that it wasn't for you. That's also why I recommend you to build a new char, level it up until you get all the core skills, and then see if you like it.

    So, without further ado, I present you one of my creations made during my folly periods:

    The Whirlwind DW (& Knuckles)

    A small introduction first.
    SO, as you've may have noticed, there's a current influx of people who have made DW builds. I'm a fan of the class too, so I've decided: "Why not jump on that bandwagon and find a build that suits me?". Then I've went through a lot of builds to find something that suits me. To no avail. Tried Force Blader (Power Wave DW), didn't like it. Tried Unsheathe, Flash Blast is bugged so it's not as useful as it should be. I've slowly derived to using Tempest as my DPS, and I've been interested in Spinning's potential. So I thought: "Why not mix both?", and this build was born!
    For the sake of imitating some of the guys who already posted a build, I'm going to take a character as a reference for my build. Cyph used Kirito (poor guy; ended with the worst one), Cella used Julie. I'm gonna use... Roxas? Nah, that's for a Magic DW; this build isn't that! Instead, we're going to use...

    [​IMG]

    That's right, this emo character (heck, I even called my char Vergito, due to it being a fusion of Vergil and Kirito [3 references in one FTW])! So pick up your razor blades and turn on your Heavy Metal/Electronic music, cause you're going to be motivated once you read this build! *shot*

    - The focus on this build is to acheive Breaker rank while having a good damage output. It's also to look like a badass by whipping storms everywhere!-
    Skills mentionned here are only the ones that are important. Any other skill is either at Lvl 5 (prerequisite) or 0 (cause WE DON'T NEED IT).
    Blade Skills:
    - Astute; Lvl 10 (equivalent in Vergil's moveset: too many @.@) -> This skill is very important for the build to function well, as the crit rate buff is a blessing. It deals quite a bit of damage by itself too.
    - Tempest; Lvl 10 (equivalent in Vergil's moveset: Overdrive, with a hint of Round Trip, DMC4) -> Our big DPS skill and one of the thematic skills in the build. Deals very good damage (13k + 6 ticks of 6.6k at lvl 92 with no buffs or passives on MS) and can hit multiple enemies. Also, contributes to the Breaker rank. It's over!

    Magic Skills:
    - Impact; Lvl 7 (equivalent in Vergil's moveset: uhh, anytime he charges a move like Overdrive and Judgement Cuts?) -> You'd think: "Why do DW need Impact? They have AMPR!". You're not wrong, but Impact's effect of halving MP costs is so good it's not something to pass up on.
    - MP Charge; Lvl 1 (equivalent in Vergil's moveset: none, it's just there to make you feel like a Super Saiyan [that's a reference to an older guide in this forum; thumbs up if you recognize it]) -> No real use outside of regaining your MP quicker outside of a fight. You can pass it if you feel like waiting an eternity for your MP to charge. (I didn't even use a color just to show how I feel about this skill in this build.)

    Dual Sword Skills:
    - Dual Sword Mastery; Lvl 10 -> An important passive to max out: it negates most of the downsides of dual wielding AND allows you to dual wield in the first place.
    - Dual Swords Control; Lvl 10 -> Another important passive: negates all of the downsides (and even gives a crit rate buff) and gives you 500 ASPD a well.
    - Godspeed; Lvl 10 -> Great passive: 14 free AGI points and a boost to Unsheathe and Spinning.
    - Spinning Slash; Lvl 10 (equivalent in Vergil's moveset: the animation you do is close to a normal combo, but is similar to Round Trip as a whole, DMC4) -> The other thematic skill of the build. Has a respectable damage output, but the whirlwind helps a ton with Breaker and has that Knockback effect that sets up a combo using Impact pretty nicely. Stay where you are.
    - Shadowstep; Lvl 10 (equivalent in Vergil's moveset: Tricks, with a hint of Rapid Slash, DMC4) -> Our combo ender, our AMPR boost, our manual AoE dodge move, our crit booster and our "look cool as heck" move. This might be the best DW move ever! Too slow.

    You'll be done getting these by level 80-85 if you have all the extra emblems.
    For the optional skills, we have multiple routes:
    Dual Sword Skills:
    - Phantom Slash; Lvl 10 (equivalent in Vergil's moveset: Judgement Cut End, DMC4) -> It's our defensive offense move. It can dodge virtually any attack and do some pretty good damage itself, as well as a Freeze debuff. You shall die!
    Guard Skills:
    - Light Armor Mastery; Lvl 10 -> An extra 10% Evasion. Evasion dodges auto attacks, moves us a bit and allows us to counter with an Unsheathe blow.

    Dual Sword Skills:
    - Reflex; Lvl 10 -> Another extra 10% Evasion, but temporary (100 seconds for us dual wielders \o/, 10 seconds for other classes) and reduces your defensive stats drastically.
    Blade Skills:
    - Sword Mastery: Lvl 8 or 10 -> Lvl 8 Mastery gives you a free Atk3%! Considering you'll also get Sword Techniques, having to spend 3 Skill Points for 1% is a fair trade IMO.
    - Sword Techniques; Lvl 10 -> Gives 10% damage to Astute and Tempest, which are already strong skills on their own. The passives on the way to Sword Tech also provide some ATK boost as well as some ASPD.
    - Trigger Slash; Lvl 10 -> Gives some AMPR, motion speed and does decent damage, but most importantly, allows us to perform the legendary Auto Cancel (see Cyph's stuff to know what it is).

    Battle Skils:
    - Critical UP; Lvl 10 -> Boosts our crit rate and crit damage by 5%; pretty good I'd say. The passives on the way also amps up our ATK a bit as well as a small chance to boost our physical skills's damage (never seen it happen though).

    Dual Sword Skills:
    - Twin Slash; Lvl 10 (equivalent in Vergil's moveset: pretty close to Helm Breaker, DMC 3+4) -> The bread and butter move of every DW DPS. Has a damage output similar to Astute in normal circumstances, but has a MASSIVE crit damage boost if it crits. Begone!
    Survival Skills:
    - HP Boost; Lvl 10 -> Gives us 1000 HP. 'Nuff said.
    - MP Boost; Lvl 10 -> Gives us 300 MP, and for each 100 MP we have in total, we gain 1 extra AMPR.

    Shot Skills:
    - Quick Draw; Lvl 10 -> You might here people say: "Why Quick Draw? Is AMPR not enough?". Exactly, AMPR helps only if you have the right equips with 2 slots. This is a perfect substitute for that, but don't forget to prorate! (Just to incentivize you to do that: if Spinning procs Quick Draw, the MP is only given when the whirlwind ends.)
    Feel free to pick any of the skills mentionned here as well as taking multiple routes according to your preferences.
    Here are the combos I currently use:
    Spinning> Shadowstep (Save)> Trigger Slash (Swift) [AKA Gemini combo]
    This combo allows you to auto cancel not once, but twice or even thrice! How's that useful? You basically regain 4 TIMES THE MP and PRORATE 4 TIMES for about the same animation duration.

    Astute> Shadowstep (Save)> Trigger Slash(Swift) [you will see those last two skills often]
    My setup combo. Fast and damaging (do NOT underestimate a lvl 10 Astute, especially when boosted with Sword Tech), and allows me to have a higher chance of crit for my next combo! Plus I can auto cancel once, which means easy MP regen and quick proration.

    Impact> Tempest (Smite)> SStep (Save)> Trigger (Swift)
    The big whammy, and when I say it's big, it is. The damage of Tempest is just that good.

    Phantom Slash> SStep (Save)> Trigger (Swift)
    Now here's where you'll argue: "Why use the 4MP for Phantom?"
    First of all, it was needed: Astute and Spinning can't be used as a starter because of the previous one, and I'm not using Hard Hit. Second, it hits decently hard at 100% power, and while I could have simply used starter>Phantom (Swift), the extra MP cost is a sour spot. Third, by using it like this, it uses the Swift buff which makes it really fast. Note that you'll reach the invincibility state much quicker, but stay in it less longer. Why is that? Phantom is in my knowledge the ONLY SKILL where the buff doesn't last a set amount of time, but whose starting and ending point are defined by the animation itself. You can test it on a Swifted Cross Parry and this; the defense buff last even if you're done with the animation, but the invincibility buff of Phantom will be activated faster and end faster.
     
    Last edited: Dec 12, 2016
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  2. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    I did need it...
    I can't tell you exactly where you use your Stat Points. I can tell you this though:
    - The secondary focus is on DPS, so have a lot of DEX;
    - AGI can speed up the combos if you have enough of it, and it's always good to have because it boosts your offhand damage and Dual Sword Skills' damage output (offhand weapon's attack is also taken into consideration, as well as its stabilty and element for autos; neat, huh?);
    - STR is a good substitute to DEX if you've capped it, but it is also the only stat that boosts crit damage; if you have a high enough crit rate, however, this stats becomes great, as the crit damage can outdo the disadvantages of having lower DEX or AGI.
    - c11³7
    - c11³/Atk+7%
    - Atk+7%/Cdmg11/Cdmg+7%
    - Element/OpposingEleDmg+11%/Cdmg+7%
    -> DAMAAAAAAGE!
    - Element Sword (if not on main hand)
    - Tomahawk
    -> MORE DAMAGE!
    c11³7 -> There are other options, but they use Stat+7%, which becomes more and more obsolete the more Stat Points we get. These stats can stick for a long while.
    - Forehead Protector -> Amazing item for melee classes, as it gives some good defense and makes us tanky enough to not suffer too much from mistakes or getting OHKOed.
    - War Helmet -> Crit rate booster and some weapon attack, what's not to love?
    - Dex Talisman III -> Really good compromise between DPS and MP/AMPR.
    - Adroit Warrior's Bangle -> Heavy DPS booster. Gives some ASPD too.
    - Knight's Talisman -> Only if you want to be a bit more survivable.

    - Pillar Golem -> Insanely good, almost a prerequisite for this build: 300 MP (thus 3 AMPR), Physical Pierce and Short Range Damage (here, I'm using a color to show how hyped this Xtal makes me).
    - Ganglef -> The poor man's PG. Not as good, but still a nice substitute.
    - Boss Roga -> Pretty good, as it makes you tanky and boosts your weapon attack a bit.
    - Jade Raptor -> If you ever get your hands on a 2 slot Adventurer's Garb (or other), PLEASE EQUIP THIS XTAL! It's 1 AMPR and 300 MP for NO DRAWBACKS! As an Xtal for 1 slot armors, it's kinda meh compared to Roga.
    - Pumpking -> Get one while you have the chance! You may think: "This is an event Xtal, it's so bad!". You're not wrong, but look at it. 3 AMPR and a small crit damage buff? Why should you pass on that?
    - Warmonger -> A good DPS Xtal. Some crit rate and crit damage is always welcome.
    - Grass Dragon Yelb -> Another nice DPS Xtal. The ASPD might just be the tiny bit you need to get to ASPD cap or even get some extra motion speed.
    - Eerie Crystal -> Loads of AMPR! It's first in the list because it's easy to acquire. Very good on 2 slot special equips though.
    - Shining Gentleman -> As soon as you get it, equip it! It's the best compromise between damage and AMPR we have.
    - Ooze -> Only for DPS. Been outshaded by Metal Stinger though, so it's a cheaper alternative.
    - Masked Warrior -> It's cheap and a good filler for Xtal-less equips. Gives some good damage and some AMPR.
    - Silver Roar -> AMPR4days! The massive HP loss though...
    - Metal Stinger -> Only if you want more DPS.

    So, this build entered phase 2.
    As this is my first thread (you can tell by the "noobiness" of my word, I'll have to introduce you to how I'm going to test this build. This will be divided into 4 categories and a final verdict:
    - Overall : This category is all about the build's general prowess. It will cover its damage output, speed and utility.
    - Solo: This category is about the build's ability to face bosses on its own and survive.
    - Team: This category is about how much the build affects the teammates in a casual party.
    - Competitive: This category is about how much the build stands to its purpose against (somewhat) serious opponents.
    Without further ado, let's get to it!

    Damage: 3/5 - 4/5 with all damage up passives
    - "Specializes in decency": Like I said, this build isn't a DPS; it's a Breaker. But the secondary purpose was to do respectable damage, and so it did. At lvl 92 against Metal Stinger, it can deal 11k on the Tempest wave and 6,6k on each tornado tick, without any damage passives.

    Speed: 4/5 - 5/5 with Trigger
    - "GOTTA GO FAST!": With short combos and optimal usage, this build can move around very swiftly and dodge most incoming attacks. Once you get Trigger Slash though, it becomes something else: the motion speed boost accelerates combos drastically, causing you to overload any boss with a barrage of slices!

    Utility: 4/5
    - "I'm feeling the flow! *SHUT UP YUMA!*": As a Breaker, you obviously have some interrupts. And as a DW, Spinning knocks back enemies, which stops them from doing autos and some AoE moves. With this, Hard Hit, Spiral Air and Impact in your arsenal, you can pretty much control the flow of a fight. Your tank's taking too much damage? Stop the boss from doing its shenanigans with a well-placed interrupt! Short AoE move, Jade trying to poison someone with an auto or just the boss that's allergic to interrupts? No problem with Spinning; stop them dead in their tracks!
    Solo rating: 3/5 - 4.5/5 with Phantom, Light Arm Mastery, Reflex and HP Boost
    - "I can't defeat them...": The biggest issue of this build is tanky bosses that dish out lots of damage because, while the damage is respectable, it's still not high enough to be proud of. The longer you stay in, the more likely you'll die.
    - "... but they can't defeat me!": You have great mobility and an invincibility move if you so desire. You can interrupt bosses and, most importantly, you can take some hits with Roga, Forehead Protector and HP Boost.
    - "Why can't I hold all this MP?": The most troublesome of situations for many builds is to end up without MP when you really need it. With this build, you'll rarely (if EVER) end up on MP shortage unless you spam Tempest. This becomes even more blatant with Quick Draw and MP Boost.
    As a teamplayer, this class can actually do more than wave its swords around and deal mosquito bite damage. It just depends on how you use it and when.
    - "Mages love him, 2Hs and BGs tolerate him, Brawlers, Fus and spammers hate him": Having a Mage DPS in your team is fantastic, as your proration equilibrium between neutral and physical is just what they need. Even good 2H and Bowgun players (read: non-spammers) will enjoy the quick neutral proration you provide as well as the occasionnal Impact hit.
    Screw the rest tho! #TotallyNotBiased #SwordsOutForPureBrawlers
    So, I've made the tests against the following classes:
    - Sword-Fu
    - 2H
    - BG
    - Brawler
    If you remember, the class' primary objective is to secure Breaker rank. On most occasions, it was successful. Only a pure Brawler was able to give me a run for my money. If you don't spam that is, which is what usually any sane player would do. But I'm insane sometimes. And what happens when I spam? Hehe, that's for you to find out...
    Secondary objective was to have decent damage. Because it was a 1 vs 1, they had more time to do damage, and these were all physical classes. The results were... humiliating to someone who had high expectations, but only slightly disappointing to me (although, by spamming, I managed to come close to stealing Attacker rank, which is honestly a surprise).
    Overall, this build was one of the most fun builds I had the privilege to experience, and I hope you get the same feeling if you ever use it. It's not recommended for beginners due to the mumbo jumbo of mechanics involved in it, but once you get a good grip of the game, it becomes way easier to manage.
    Strength (not just damage): 4/5 -> This build has good solo abilites, respectable damage with the appropriate combos, and is good at securing Breaker. It lacks a bit in survivability and real damage department.
    Fun: 5/5 -> Have you ever felt a need for speed? Have you ever wanted to move fast like Sonic? Have you ever wanted to whiz around the battlefield like a monkey on crack? This build does that and then some!
    Difficulty: 4/5 -> A potential turn-off is the requirement of a functionning and healthy brain to use this build.
    Build rating: 4/5 (may be slightly biased)

    Credits:
    @Cypherian for his numerous guides for DW, and for his explanation of Auto Cancelling, as well as @Szchev` for his video. (It actually helped a bunch, since it showed me what was the timing, which is basically the most important thing.)
    @Cella and some other person I can't quote the name for enlightening me about Spinning's potential for Breaker rank.
    @Chako + @arthu + Hina (will eventually quote her forum name, if any) for helping me with the competitive tests.
    All the guys who gave me advice for this build.
    Myself... Nah, that's too selfish! =P
     
    Last edited: Dec 12, 2016
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  3. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    Imma see how this pans out, I've had this build in my other guide about DW Playstyles but havent really built it. Theres just one problem for it.

    Tempest and Spinning Slash need a target that doesnt move to much. Reason why i havent built yet is because after Yelb update, most bosses are always moving around so much that tempest nor spinning slah will be able to fully finish its dps, if the target moves away.
     
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  4. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    Also Jade is 300 MP and 1 ampr, which is a total of 5 since ampr for every 100 mp doesnt double, and ampr from ampr stat is doubled
     
  5. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    Yeah, it's a problem. A workaround is to keep aggro and control where the boss will go, but that doesn't always work... (Nure, I love you but for the love of Pino, STOP MOVING!)
    Twin is there as a backup DPS just to handle this particular situation.
    And finally, the point isn't to gain Attacker rank; it's just to gain Breaker rank by hitting as much as possible.
    Thanks for the heads-up and for the Jade Xtal correction!
     
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  6. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    AND I DIDNT USE KIRITO. I just forgave @GyroP with the name. ;_; fuck u gyro, everyone thinks im a kirito fanboy now. I HAVENT EVEN WATCHED THE ANIME YET.
     
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  7. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    Just a heads up tho. With only spinning slash and a good combo, you can get breaker 90% of the time.
     
  8. Caithe

    Caithe Well-Known Member

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    i didnt know bout this, care to explain more ?
     
  9. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    It's fixed, i just tried it on a toon. The part where combo tags after using flashblast in a combo arent used.
    you can now use flashblast as a saver and use fillers after it.
     
  10. -bRyAn-

    -bRyAn- Well-Known Member

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    I agree at Cyp u can get the breaker rank combo most of the time with just a good combo. Most of the time I get the tank & breaker rank in ECB even tho. there are Fu's who keeps on spamming. Coz Im using 1MP short motion boosting combos or maybe they cant hold the boss coz they need to avoid the spikes & we dws can just use SS & phantom to avoid it.
     
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  11. arthu

    arthu Well-Known Member

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    ooh you finally posted your build huh ! :pogchamp:
     
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  12. Arcata

    Arcata Owo Super Likable Elite Member

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    Arcata, Arcaista
    I once made dw and it was constant slashing type
    My main dps combo was

    Astute - Charging slash (smite or con) - Sonic blade (con)

    ^I needed many mp tho...if you have quick draw, it's useful

    If u don't care about mp or have 2k mp,
    Use...

    Astute - Charging Slash (swift) - Sonic Blade (swift)
    ^that's more close to what I tried to do...6 mp tho..
    fast slashing :3
    since they have phantom slash and shadow steps out, I think adding them at the end would show nice result~
    (need quick draw tho)

    I was totally warrior type..
    I mixed martial, sword, and dw...
    it was good tho I had to delete it in order to create my current 2h sword :3
    (no slot....)
     
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  13. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

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    So basicly you play both Spinning Slash and Tempest?
    That'll be nice! but let me remind u something ^^
    1. Shadow Step : Increase enxt skill Crit also! well it's a good 4mp skill for safe.... so u don't need to put impact before tempest but Trigger Slash instead since Tempest's animation is low and u r fragile ot stum stumble flinch knickback from boss....
    2. Spinning Slash tick's damage will be weak if u play full dex, the tick damage refers to left hand power which can be strengthen with Agi and little from STR.... so if u play spinning slash I suggest u to just put dex below 200 and rest on agi? or str :/
    3. That' sooooo many skill point u need in ur skill...? i guess u need to consider which one is most important xD
    4. For breaker rank... I'll suggest you the MOST BREAKING combos u can spam! (u need to spam 1mp combo sometime)
    1mp skill opener (Prefer astute) -> Spinning Slash (cons) -> Trigger Slash (Cons) -> Spiral Air (Cons) -> tempest Cons) -> impact (cons)
    Spinning Slash -> SStep lvl 1-2 safe -> Trigger Slash (Cons) -> Tempest (safe) -> Spiral Air(cons)
    Remmeber... Spiral Air also give A BIG BREAK POWER (multi hit and flinch) also imoact breaking with tumble and next skill half mp

    just saying xD

    Well that'll be another swoosh swoosh DW, I love it ^^
     
    Last edited: Nov 3, 2016
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  14. -bRyAn-

    -bRyAn- Well-Known Member

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    :eek: I never knew that the spinning slash ticks are from the 2nd hand sword :eek:

    Tnx for the info.
     
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  15. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    Of course. The shorter and swifter the combos the better. However, the combos I've mentioned are templates so that people have an idea of how the build works. For example, I get Trigger Slash, I can just simply make the Auto Canceling combo and just constantly use it.

    It's a different bug:
    And I've tested it. Only a minimal damage increase due to the skill's ATK boost.

    1. Shadowstep's a nice Save tag candidate, but it forces me to use longer (and thus slower) combos. That's bad because the "big whammy" combo pretty much hit the limit in terms of slowness. So I'd rather just pay the whole MP cost and earn it back through proration than try to limit the cost.
    2. Yeah, but too low and you compromise the damage of Twin and Tempest (especially Tempest's since it's a 1H skill that completely disregards offhand damage). I think 200 is the sweet spot where you can pretty much stop putting DEX if you want. I'm planning to skill 1AGI:1STR after that until they catch up to DEX.
    3. I know. XD
    But most of the skills in the optional section are merely for future-proofing so that people have an idea of what to get in later update. Once you've completed the core skills, you have 30+ Skill Points to work with, with is pretty large IMO.
    4. I know, but these were combos I made when I had bosses that counter interrupts in mind. Like I said, you can tweak your combos according to your preferences and choices in the optional route; the combos up there are mainly templates.

    Yeah, I've put Quick Draw there for the people who want it.

    With that said, thanks for the advices.
     
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  16. Groot

    Groot ┐('~`;)┌ Elite Member

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    hmm since you chose twin slash for dps, how about placing it next to shadowstep on a combo with astute opener
     
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  17. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    The trick is to have Shadowstep as ender to have the AMPR boost and Twin as opener so that it gains the crit buff. However, if you also want to use Trigger, then feel free to modify the templates to something that works for you.
     
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  18. Groot

    Groot ┐('~`;)┌ Elite Member

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    yeah...i guess trigger end is useful for the cancel auto atk
    tempted but still won't make a DW tho x_x too much stat requirement
     
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  19. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    Well about unsheathe damage, It is pretty vague on how they're going to manage that.
    Unsheathe is fairly a new stat for us, which they included during DW release.
    and we don't have a grasp on what attacks are actually considered as Unsheathe nor is there any conditions on how to make it unsheathe, unlike Charging slash that has a tag that it is Unsheathe, and First Attacks which are clearly unsheathe.
    and how damage calculations are for unsheathe.

    Regarding Breaker, Shorter the better, Faster the Best.
    Spinning Slash has a fairly long closing animation, slowest in animations next to Cross Parry and Charging Slash.
    I suggest you find a way to work around that.
    Also Spinning Slash has 3 hits. 1 initial hit, and 3 that do 5 hits each.
    Also, @Cella is slightly correct about spinning slash's tick damage. Yes damage is based on your weapon's sub weap but its main factor is ATK. So i suggest getting a high atk high refine Neutral Sub weapon because element does not work on spinning slash's tick damage. (Tried on a SOS @70+S Fire Elem Atk 7% and an SOS @70+S Atk7 CEEE, Neutral was slightly stronger because of cdmg10.)
    My Spinning Slash right now on Smite, hits around 20k to 24k now.
    On Swift Combo Spams, it deals around 10k to 12k.

    MSPD Boosted Spinning Slash is also a good Combo Opener because you do not lose it's potential damage when you prorate. Meaning your normal MSPD Boosted Spinning Slash can deal higher damage than your astute that has max Sword Tech. Since using Astute on Opened eats up potential damage from proration.

    and for Stats, a DW's efficiency is proportionate to its survivability and sustain. (reason for my build)
    DW Has the highest potential of growth for the DPS class. DPS Meaning Damage Per Second. Since most of it's abilities are multi-hit, up to more than 10 hits in a single skill in fast motion. Unlike 1h/2h Spiral and Tempest that do only a few hits, and rampage that although does around 20 hits, is still to slow to use.
    Different from the DPS that people refer to as damage dealers.
    If you could Sustain Damage while sustain aggro, without worrying about running out of mana, your efficiency exceeds most builds. since most builds rely on mp charge more so if you rely on quick draw, and slow autos for ampr
     
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  20. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

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    Well if u already consider everything then that's good ^^ let's see and wait the result~
     
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