all i see is a fine simulation of pachinko
1 to 100 here it doesn't mean anything to the reality of the game, otherwise crit graze would start at 1 and the line is sitting around 35?
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and don't even deny the fact that frosthydra is toxic af
i literally posted a new formula and you completely disregarded it though... like 0 comments on it
i started the question, not the argument =)
for the record you can't blame an argument on whoever asked the question just because they didn't agree with your answer, like all i did was say...
the number 1 to 100 is random you don't get to calculate it by subtracting flee from hit it doesn't say you can anywhere. and there are formulas...
really though... look at the english translation on the supposed japanese toram wiki site.... it doesn't translate to hit or flee when it mentions...
not really, idk why you're thinking about hitting your own ass to begin with but.... i'm assuming a monster never has 0 flee and a player never...
why are you assuming minimum hit is 0% and maximum is 100% though?
but yeah 100 - 50 = 18% not 50% git gud kthx bye
probably the level difference and mp stuff i guess
there's some kind of tilt missing to this formula though.... i just can't put my finger on it =(
if x = hit and y = dodge then during FORESIGHT AND IF IT APPLIES BOTH WAYS 15x - 85y = 140% difference and i will call this variable d from now...
for the record, i read what you wrote... maybe i just read faster, like how i maybe took more time to think about whether it made sense to just...
so likewise not just because your HIT HAS MANAGED TO HIT THROUGH ENEMY FLEE DOESN'T MEAN THE CALCULATION SUDDENLY SUBTRACTS ONE FROM THE OTHER
just because planes have previously crashed in the ocean doesn't mean the term ocean suddenly includes planes.
variables are inconsistant, how do you subtract two inconsistencies!?!? that doesn't even happen... you subtract a plane from the ocean? how does...
and besides the obvious side mechanics that also apply like level differences, mp consumption and whatnot.... there's just no subtracting two...