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Blacksmith Full Detail

Discussion in 'Toram Online Game Guides' started by Dino, Aug 13, 2015.

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  1. Chibi Alyss

    Chibi Alyss Well-Known Member

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    Can i still put the stat on my own althou im not a bs? Or i need to make a bs character to do that?
     
  2. sivler

    sivler Well-Known Member

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    you need a bs (the upgrade equipment skill is production skill)
     
  3. Chibi Alyss

    Chibi Alyss Well-Known Member

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    I see, well thanks! Thats solved all my problem now, thank you :D
     
  4. Chibi Alyss

    Chibi Alyss Well-Known Member

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    1 int cost 5 potential, matk1% cost how many potential?
     
  5. sivler

    sivler Well-Known Member

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    10 iirc
     
  6. Chibi Alyss

    Chibi Alyss Well-Known Member

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    really? someone just told me its 20pot each 1%
     
  7. sivler

    sivler Well-Known Member

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    10 for weapon, maybe 20 for armor
     
  8. Chibi Alyss

    Chibi Alyss Well-Known Member

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    int5 matk2% -accuracy2% , need how many pot to make this?
     
  9. Jek

    Jek New Member

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    Thread is quite long.. can someone help me understand the purpose of potential? Really appreciate it.. ^,^
     
  10. Vrahem

    Vrahem New Member

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    Waaaaah to much information x.x btw, thanks for the GREAT Guide !!! it's so complete, and thanks for the information gived in te comments (was to much to read it all xD) so, now, if i understand right, Tech increase the proficiency lvl like an extra lvl with 2 Tech points, Difficult is still confusing me,

    i know the more Diff has an item, the more hard will be to craft it, but if i go for Tech, then it will be easier to make it?
    Having more Diff points make higher Diff items easier to craft?
    how about the % to get items with 1 or 2 slot?
    i'm a bit confused with all the information gived in the thread, sry if it was mentioned ><

    Edit: what stat do i need to make a high pot dagger? and accesories? (special) :3
     
    Last edited: Oct 5, 2015
  11. Redacted

    Redacted Well-Known Member

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    This is a great guide to cover the basic concepts of smithing, I have a little something to add to it.

    When it comes to the potential of weapons by stat there is actually a bit more info to it than just 10 Stats : 1 Potential. There are single stat equips that this does apply to, but there are also dual stat equips that get half of their potential from one stat and half from another (so they get 20:1 from two different stats). Below is a break down of all of the information I have gathered about potential by equip.

    Single stat equips:
    Armor - 10 Vit : 1 Pot
    Bowgun - 10 Dex : 1 Pot
    Knuckles - 10 Agi : 1 Pot
    Staff - 10 Int : 1 Pot
    Two-Hand Sword - 10 Str : 1 Pot

    Dual stat equips:
    Bow - 20 Dex : 1 Pot, 20 Str : 1 Pot
    Magic Device - 20 Int : 1 Pot, 20 Agi : 1 Pot
    One-Hand Sword - 20 Dex : 1 Pot, 20 Str : 1 Pot
     
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  12. Groot

    Groot ┐('~`;)┌ Elite Member

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    Another additional information is that when upgrading equipment (consuming pot..) you need to note that:

    For armor: Upgrading attack stats in armor will cause double potential to be consumed (compared to wpns)
    Upgrading stats for armor stays the same. (Try comparing other upgrades to verify!)
    Upgrading same stat tree will also give --pot penalties

    This means that att+1% in armor will consume 20 pot than 10 pot in wpn
    Also if you upgrade str+6 then that means upgrading int+6 (in same equip) will produce penalty in POT
    of the equip.

    For damage purposes in crafting take note that:

    1.)Att%, Matk%
    2.)Main stat (flat)
    3.)Crit chance (for non mages)
    4.)Main stat (%) ==== 5.)Aspd (for 1h, arch and knucks) =====6.) Crit damage %
    7+.)The rest are flat atk, flat crit and stability
    (pierce is hard to verify since i have no way of knowing what amt. of armor each boss have and dodge and stuf)

    the reason crit dmg is lower in the tier is, att% can already increase base dmg so why increase c.dmg??
    unless u have high crit chance already (like jamadhar on knuck) crit damage will be outclassed by
    flat main stat and att/matk%

    main stat% is also low since they consume too much POT, numbers 1-3 are still ur best bet
    main stat 1% is double that of flat stats in consuming POT

    means for 186 stat points, per 1% u get 1.86 main stat or roughly 2 pts right?
    we can get 2pts on main stat if we choose flat stats instead....
    note that main stat% max add is 4% and flat stats add 6pts most,
    then theoretically we can get more stats on main stats% than flat stats but,
    remember att/matk% is still the best option.. so why consume sacrifice POT for mainstat%?

    the only time main stat% would be good is getting the 3rd option as a negative stat something like
    att4%mainstat4% then a negative option

    you can add crit flat or aspd% if u have little POT left in your gear.

    done a few minor calculations basing on normal hits and astute skill (~600% dmg on swdie) and found that
    cdmg adds a little more than half of what flat main stat and atk/matk gives.


    /The numbers tell the increase in dps when putting options on all gear/
    given that main option for weapons is atk/matk% and crit chance in armors.
     
    Last edited: Oct 22, 2015
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  13. Redacted

    Redacted Well-Known Member

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    Also a pure Tech smith gets a bunch more potential by adding negative stats than any other smith. I haven't worked with the numbers, but I know my Dex smith could only add 4 potential with -4% HP Regen, but my Tech smith gets 18 potential from the same stat.
     
  14. Groot

    Groot ┐('~`;)┌ Elite Member

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    Very nice observation! :DD
    probably because hp% regen and dodge (and similar option tree) are meant for
    options in armor, will try exploring it later in armors..

    this way as tech smiths we can still put powerful options on LOW POT gear!

    (ok ppl, give us more spina, srsly!)
     
  15. Xuishiro

    Xuishiro Well-Known Member

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    Hi. I made a BS just now with my other account.

    I want to know how fast can i level up my prof lvl with a pure tech BS?

    And what skills should I level up?
     
  16. Groot

    Groot ┐('~`;)┌ Elite Member

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    go for refine skills only if you are a tech smith.
    you really dont need to level proficiency since youll be able to make all
    gear anyway on high tec (but low pot lol)

    some players use stat reset book when making a tec smith
    its like level 1-66 mage char w lvl 10 wall lvl 5 magic charge (would take 20 skill pts)
    then reset after they maxed the level

    some go for boosting services or small article quests but both are spina consuming
    so its up to you

    also by getting only the skills for refining and upgrading gear, you can make tec/alche
    cos u'll have so much skill pts left rly.
     
  17. Xuishiro

    Xuishiro Well-Known Member

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    With a full tech bs, how long does it take to have a high level of prof. Lets say lvl50 prof?
     
  18. Odin

    Odin O.o hello? Anyone there? Elite Member

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    This may originally had - stats of it. But failed so sometimes it takes off the add of negative stat. Happens to me sometimes.
     
  19. Redacted

    Redacted Well-Known Member

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    Like this, I started with -4% HP Regen and failed my upgrade.
    image.jpg
     
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