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Caskadia's Guide to Dual Wield Tank

Discussion in 'Warrior' started by Caskadia, Nov 6, 2015.

  1. Caskadia

    Caskadia Well-Known Member

    Joined:
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    Please find the tank you are looking for in my video based on the times listed.
    Hi there everyone,
    My name is Caskadia and I’m a tank aficionado. Over my time in Toram, I’ve developed many tanks, and done many tests, now I’d like to share with you some of my best tanks that I’ve done and give you this guide in the hopes that everyone will try it out.
    I give many thanks to Helquin, Atlass and Lunaski, as they support me in my tests and trials of trying to make better tanks.

    There are basic skills that I almost always get with my tanks. These skills are Fighters High, Recovery, MP charge and Provoke.
    • Fighters High allows me to do large hp recovery when I get out of combat during boss battles. Yes, it is possible to force your character out of combat to allow for natural hp regen. Fighters High allows it to happen faster.
    • Recovery is the second tier skill after mini heal. It removes a debuff and can heal more debuff at higher levels. Generally, I leave this at level 1.
    • MP Charge is just a general use skill that lets me recover mana faster after the end of a boss fight.
    • Provoke is one of the best tank skills to use. It gives a huge boost in aggro and will pretty much allow you to aggro any boss with ease. I always max this to make the mp cost down to 200 mp.
    As a note, I generally try to have high AtkSpd to deal with the proration of the whole team. Between my auto attacks and my skills, the proration of the whole team is generally always balanced.
    Without further ado, enjoy :D
    __________________________________________________________________________________________________________________________________________

    Dual Wield Tank: Stats – 85 crit, Rest in Vitality
    Skills:
    Blade Tree –
    10/10 Hard Hit
    10/10 Astute
    10/10 Trigger Slash

    Magic Tree –
    1/10 MP Charge

    Survival Tree –
    10/10 Safe Rest
    10/10 HP Boost
    1/10 Fighters High

    Support Tree –
    10/10 Mini Heal
    1/10 Recovery

    Knight Tree –
    10/10 Provoke

    Dual Swords
    5/10 Dual Sword Mastery
    5/10 Twin Slash
    10/10 Spinning Slash
    10/10 Cross Parry

    Combos:
    * = Consecutive bonus
    Spinning Slash > Astute* > Hard Hit* > Trigger Slash*
    Hard Hit > Cross Parry (swift)

    Gear:
    Wood Sword (custom)
    Critical Rate +6, Critical Rate +6%
    Wood Sword (custom)
    Critical Rate +6, Critical Rate +6%
    Plate Armor (custom)
    Critical Rate +6, Critical Rate +6%
    War Helmet (xstal is warmonger)
    Weapon Atk +10, Critical Rate +10, Ailment Resistance -20%
    Ring of Greed (xtal is eerie)
    Mp +500, AtkMpRecovery +5, Atk -25%, mAtk – 25%

    The Dual Wield Tank relies on the ability to hit multiple times, regen mp quickly, and to be able to accurately hit. You’ll notice that I opted to get almost all critical up gears. This is because, with such a high crit rate + astute bonus, I have a 100% crit rate. It allows me to be sure that I can hit with any of my spells during astute buff, as well as restore my mp quickly. And, at only 100 mp cost, it’s quite effective.
     
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