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Caskadia's Guide to Mage Tank

Discussion in 'Mage' started by Caskadia, Nov 6, 2015.

  1. Caskadia

    Caskadia Well-Known Member

    Joined:
    Jul 30, 2015
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    Please find the tank you are looking for in my video based on the times listed.
    Hi there everyone,
    My name is Caskadia and I’m a tank aficionado. Over my time in Toram, I’ve developed many tanks, and done many tests, now I’d like to share with you some of my best tanks that I’ve done and give you this guide in the hopes that everyone will try it out.
    I give many thanks to Helquin, Atlass and Lunaski, as they support me in my tests and trials of trying to make better tanks.

    There are basic skills that I almost always get with my tanks. These skills are Fighters High, Recovery, MP charge and Provoke.
    • Fighters High allows me to do large hp recovery when I get out of combat during boss battles. Yes, it is possible to force your character out of combat to allow for natural hp regen. Fighters High allows it to happen faster.
    • Recovery is the second tier skill after mini heal. It removes a debuff and can heal more debuff at higher levels. Generally, I leave this at level 1.
    • MP Charge is just a general use skill that lets me recover mana faster after the end of a boss fight.
    • Provoke is one of the best tank skills to use. It gives a huge boost in aggro and will pretty much allow you to aggro any boss with ease. I always max this to make the mp cost down to 200 mp.
    As a note, I generally try to have high AtkSpd to deal with the proration of the whole team. Between my auto attacks and my skills, the proration of the whole team is generally always balanced.
    Without further ado, enjoy :D
    __________________________________________________________________________________________________________________________________________

    Mage Tank: Stats - 1:1 ratio of Intellect and Vitality
    Skills:
    Magic Tree -
    10/10 Magic Arrow
    10/10 Magic Wall
    10/10 MP charge
    10/10 Chain Cast

    Martial Tree -
    5/10 Smash
    1/10 Sonic Wave

    Survival Tree -
    10/10 Safe Rest
    10/10 HP Boost
    10/10 Fighters High

    Support Tree -
    10/10 Mini Heal
    1/10 Recovery

    Knight Tree -
    10/10 Provoke

    Combos:
    None. I find combos on a mage somewhat as a negative aspect, because, since I'm being attacked, it's nearly impossible for me to get off a combo of two or more spells.

    Gear:
    Ooze Staff (Boss drop)(xstal is potum king)
    mAtk +1%, Vit +4%, Max HP + 8%, Aggro -16%
    OR:
    Crystal Wings (Boss drop) (xstal is mp 100)
    LIght Element, Short Range Damage +3%, Dodge +10%, AtkSpd +300

    Drills (mini-boss drop) (xstal is Moonlight Potum)
    Critical Rate +100, Critical Damage -150
    OR:
    None

    Plate Armor (Sofya BS made)(xstal is potum king)
    Max HP + 10%, Aggro + 10%, Motion Speed -10%
    OR:
    Forest Wolf Garb (boss drop) (xstal is 100 mp) – Heavy Mod
    Dodge +4, Crit Rate +4, AtkSpd + 200

    Ooze Helmet (boss drop) (xstal is potum king)
    Max HP + 10%, Natural HP Regen +10%, Ailment Resistance + 10%
    OR:
    Feather Cape
    Mp + 50, AtkSpd + 500, Magic Resistance + 5%, Natural HP Regen – 50%

    Magician’s Ring (xtal is potum king)
    Max MP +1000, Atk -25%, mAtk -25%
    OR:
    Magic Talisman II (xstal is 100 mp)
    Mp + 300, Int + 4

    The Mage Tank is the counterpart to my 2h Tank. In addition to being tanky enough to survive hits with ease, it also has the added bonus of being 100% accurate with its' attacks. Using magic, it does fairly high damage compared to my other tanks, and can easily regain mp through mp charge.
     
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  2. 4ngel.suprem4cy

    4ngel.suprem4cy Well-Known Member

    Joined:
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    Thanks, you really do put a lot of time in your work.
    If I may ask, could you update this a bit? I noticed the date this was posted and it seems a bit outdated. Sorry if I'm asking for too much, I'm just really in need of a guide more updated.
     

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