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Equipments (Toram Guide to Newbies Book 2)

We were once knights n squires, Now we are strayes

  1. En Gardevoir

    En Gardevoir Well-Known Member

    Joined:
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    IGN:
    Sanaito
    • One-Hand(1H) - A basic weapon for beginners of MMORPG. Balance and efficient for some builds. STR increases its ATK; DEX increases its ATK/HIT; AGI increases its ASPD. "Dual Sword Mastery" is needed to equip another 1H as a Sub-weapon.
    • Two-Hand(2H) - A heavy, but powerful weapon class. Focuses more on casting than auto-attacking. Disables the use of sub-weapons while equipped. It cannot be equipped as a sub-weapon. STR increases ATK.
    • Staff/Rod - A weapon for Mages. Heavy reliant on magic and classified as a melee weapon. Cast/Charge Time of Magic Skills are drastically reduced wneh equipped. It cannot be equipped as a sub-weapon. INT increases MATK; DEX increases CSPD; STR increases ATK as well.
    • Magic Device (MD) - A unique weapon that allows the user to float. These devices can only be controlled with the user's mind. It has more range than Staffs and has a chance to deal more attacks than usual for AMPR. However, its Cast/Charge reduction is lower than Staffs. It can be equipped as a sub-weapon, but it reduces the ATK by 15%. If it used as a Main Weapon, you can't equip sub-weapons. INT increases MATK; DEX increases ATK, MATK, CSPD; AGI increases ATK, ASPD.
    • Knuckles - A basic punching weapon that allows the use of Martial Skills to be in its full extent, even as a sub-weapon. Knuckles can also give you a chance to attack twice, but the total damage is split. Knuckles needed AGI to increase ATK, otherwise, build a Tank or use it as a sub-weapon.
    • Bow - The precisioned weapon with range, used by Archers. One weapon comes with pairs, and this is one of them. Bows worked great with Arrows equipped as your sub-weapon. Bows have higher proc rate from Shot Skills such as Snipe's Guard Break proc.
    • Bowgun - Also known as, the Crossbow. Bowguns are invented for speed, not just accuracy. Difference from Bows is that you can equip other sub-weapons other than the Arrow. Bowguns deal more damage from Shot Skills than Bow. Both Bow and Bowgun needed DEX to increase their damage and accuracy.
    • Shield - A defensive Sub-weapon used by knights to defend themselves. The Shield gives the user to guard an enemy's attack. Not only that, it can make you use "Shield Skills". This is an essential Sub-weapon for Tanks.
    • Dagger - A small, well hidden pocket knife that allows you to throw it from range or perform throat-cutting attacks. In Toram, Daggers passively adds itself along with your auto-attacks by chance with the help of its skill "Hidden Arm". The Dagger's stats can be used when equipped.
    • Arrow - The Arrow is like a butter to the Bow, which is its bread. The Arrow's stats can be used when equipped, but it overwrites the Element of its Main Weapon.
    Sub-weapons cannot be refined with Blacksmith. If you equipped a Knuckle or an MD as sub and has a Crysta embedded on it, its Crysta effects are nullified like their stat effects.
    Armors, Garbs, and other clothings are your universal life vest depending on the situation you're on. Nowadays, you can now fight monsters while wearing kinky clothes. In Toram, there are three types of Armor: Normal, Light, and Heavy. You can make your Armor Light or Heavy with Zaldo, the NPC Blacksmith, but it cost you 10,000S
    • Normal - Nothing special. If you're fine with its normal appearance, then let it be.
    • Light - Makes you faster (ASPD, FLEE), but it makes you squishy against attacks by cutting your DEF/MDEF. Light Armor can give you base Evasion Rate. The Armor's appearance removes some details from your Armor (shoulderpads, plate mails, Killer Coat's coat).
    • Heavy - Makes you cozy inside by increasing your DEF/MDEF, but makes you sluggishly slow though. Heavy Armor can give you base Guard Rate. The Armor's appearance can add more details (More Brutal Dragon Armor Horns, thicker Plate Armor, thicker Fightwear pads).
    • Additional Gear - These accessories are visible by appearance and can give your character more fashion sense. Add Gears can be secondarily equipped from the Avatar section of the Equipment menu, but its stat effects are nulled.
    • Special Gear - These are hidden accessories that cannot be refined by the Blacksmith.
    These equipments can be traded and cannot be player crafted. The only things that were untradable under this category are the ones that were given from Emblems and Main Quests.
     
    Last edited: Jun 2, 2016

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