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Eva-Sword DS Counter-Attack + Flash Blast AOE

Discussion in 'Warrior' started by Saphos, May 16, 2016.

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  1. Saphos

    Saphos Old Sword Nerd Elite Member

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    Now I can start off to say, this build not only focus on boss solo, it is also geared for AOE solo. That's what set this aside from other DW builds currently available. For the longest time, AOE farm was dominated by Storm parties as no other class can compete with the fire power and the efficiency in MP regen compared to Mages. Now we have an alternative!

    This build focuses on 2 things, in no particular order of priority as both are equally important: evasion and aggro. The purpose is to grab aggro, so you can be attacked. Which enables you to evade and counter-attack with Flash blast.

    Note: you are less likely to evade mid combo, so one pre-requisite to this build is to know when to use your combo. This is a deviation from my usual spam style, but thanks to @Cypherian and @Islandi, 2 players I admire in Toram, I learnt the essense of playing a DW, the hard way ^^

    While we are in the topic of timing, let me go against a traditional format of writing a guide, and post my combos first, this will help illustrate the point of timing. This build utilizes 2 short combos:

    Buff combo: Spinning slash > Reflex > Flash blast (all Consec)
    Aggro combo: Twin slash > Cross parry > Rage sword > Shadow step (all Consec)

    First thing you will notice, none of these combos are very damaging. Yes, this is not a DPS build. It is a utility build.

    Back onto the topic of timing. The Buff combo should be cast immediate as you enter battle, and recast as soon as Flash expires.

    Aggro combo will be used repeatedly in battle. First cast is for build up. Cross parry has a new buff, if activated, increases atk and Aspd by 10% for 30 seconds. Shadow step gives double AMPR and a buff that increase next skill crit rate by 50. After first combo, your normal attacks will receive an atk and Aspd buff from Cross Parry, and the next Twin slash will enjoy higher crit rate ^^

    ***New AOE farmer***

    Spinning > Reflex > Flash

    Use it once to lure and buff, then normal attacks will do the trick. Until you wanna lure, use combo again. This use 100 mp for buff. The counter attacks will provide AOE farm at 0 MP cost. AOE range is about 3m, enough to cover the small room at skele ^^ The only constrain is counter-attacks only work against physical attacks, so this AOE cannot be used for farming bnut. But at least, we can self level in AOE parties without relying on bnuts ^^ Yay!!!

    Stats: DEX, secondary STR

    Dual sword skills:
    Mastery 10
    Reflex 10
    Flash blast 10
    Twin slash 10
    DS Control 10
    Godspeed 10
    Spinning slash 10
    Shadow step 10
    Cross Parry (leave at 5 until SP is available)

    Knight tree:
    Provoke 5
    Rage sword 10

    Survival tree:
    MP Boost 10
    Sober Analysis 10

    Guard tree:
    Light armor mastery 10

    Above will use 140 SP total

    High Priority as soon as SP is available:
    HP Boost 10
    Sanctuary 10
    Quick draw 10
    Atk-Up / Smash / Crit-Up
    Provoke 10 (depends if 3T / 4T Knight tree has a mass provoke, if so, get that and Sanctuary instead)

    Weapon: NPC Rapier <Miracle a potum>
    Sub: Elemental sword
    Arm: BB Garb <Roga>
    Add: Mole eye <Astol>
    Spec: Unsheath bangle <Masked warrior> should change xtal later... Either S Roar / FW

    As you can see, these equipment will give no MP, so you will be at 100MP. Therefore, MP Boost should be a priority and Sober should be added as soon as you have a functioning build.

    The play-style differs than @Cyph's in terms of you are not too focused on footing, we simply get in the target's face and aggro as much as possible while finding the smart moment to use normal attack to provide a window for evade counter.

    Please feel free to give me a few pointers: @Cypherian @Islandi @makOi @BK. @ViPR @Starlord @Precaria @Zenki @Cella
     
    Last edited: May 18, 2016
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  2. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    Thanks to @Cella 's research, we have now learned that all Flat Evasion + stats have been changed to Dodge+ and all that is left is Evasion+%.
     
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  3. Saphos

    Saphos Old Sword Nerd Elite Member

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    That's why I constantly question our knowledge base. I'll hereby dedicate a thank you to @Cella for her research as well ^^
     
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  4. makOi

    makOi Elite Member Elite Member

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    I saw a video of DW Lvl95 full agi (i think) with flash blast. I was amaze with the flash blast dmge doing 15k+. Thats why im doing some test build atm. Currently lvl50. And just lvling my combo pts.
     
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  5. ViPR

    ViPR Elite Observer Elite Member

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    Ok so here are my thoughts:
    This build should have more agi imo. It'll complement the dodge stats on ur BB Garb and Rapier making u less squishy. It'll also help with DMG cuz this build revolves around doing DMG with its auto atks and flash
     
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  6. ViPR

    ViPR Elite Observer Elite Member

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    Pls link this video I would love to see it in action
     
  7. Saphos

    Saphos Old Sword Nerd Elite Member

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    Maky, from what I can tell, Blast damage scales with player level rather than Atk, what do you think? And I think it might be bugged in current damage calculation, as Blast damage with 1h+dagger seems to be higher than DW.

    I just hope that they won't come around and nerf Blast damage after we complete our builds :(
     
  8. Saphos

    Saphos Old Sword Nerd Elite Member

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    i went full DEX as I am one of the few who believe that DEX increases evasion rate. Cella, Zenki and I are pretty much the only 3 so far that noticed this. I'm not saying it as a fact, but since it works for me, I'll use it ^^
     
  9. ViPR

    ViPR Elite Observer Elite Member

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    I think flash is higher with daggers because daggers already do dmg when u evade an atk. Maybe adding double stab to the build could boost DMG further???
     
  10. Islandi

    Islandi Well-Known Member

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    Saphos, you might want to hold back on confirming DEX increases evasion rate.
    I have a full DEX 1H and I observed that with Full DEX but without Light Armor and Light Armor Mastery, evasion procs much less, sometimes not proc-ing at all.
    You may also want to explore whether evasion rate increases or scales with character level.
     
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  11. Groot

    Groot ┐('~`;)┌ Elite Member

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    ive been thinking if dex really does increase eva, ive tried on a few chars but i dont seem to notice it
    though ive tried a few builds flash blast with 1h+armyknife/mirror sh the eva proc as much...
    my bet is base eva differs on different weapons... dw and 2h seem to evade more often than a 1h...

    getting a knuck would be good on eva as well
    but setting it on agi makes the dodge proc more than the eva
     
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  12. ViPR

    ViPR Elite Observer Elite Member

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    Thts what I was thinking aswell lol
     
  13. Saphos

    Saphos Old Sword Nerd Elite Member

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    Since I will always be using light armor and adding LAM, I'm not going to explore the variance whether DEX adds evasion on unmodified armor ^^ I see your point tho. What I would be interested in testing, rather, is same light armor and LAM with full DEX, compared with same light armor and LAM with other stats. From my comparison, I evade 15-20% more with roughly 100 difference in DEX. Once I've reached 200 DEX, I'll test again ^^
     
  14. Saphos

    Saphos Old Sword Nerd Elite Member

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    Similar experience here. Somehow higher AGI causes more dodge and relatively less Evade... Leading me to think if dodge is rolled before evade does. So if you have high dodge, since you are not getting 'hit', the system just bypass the evade roll and made you evade less...
     
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  15. Islandi

    Islandi Well-Known Member

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    You also have to bear in mind that when you reach 200 DEX, your char level will also have increased. So you have to add in this factor when comparing DEX vs other stats at various char levels.
     
    Last edited: May 16, 2016
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  16. Islandi

    Islandi Well-Known Member

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    All characters' defense mechanism has several layers.

    1st layer: Dodge
    2nd layer: Evasion
    3rd layer: Guard, M.Def, P.Def + Buffs (if any)

    Mob attacks --> It's either A) Normal Attack or B) Crit Attack
    A) Normal Attack: Flee is rolled against mob's HIT rate. When your Flee is higher than mob's HIT rate, you Dodge.
    B) If it's a Crit, it bypasses Dodge layer.​
    When mob's attack is a Crit, it's rolled against our Evasion rate.
    When mob's attack is a success and our Evasion fails, damage is taken after taking into account Guard Power (if any), MDef, P.Def and Buff mitigation.

    So when a character has high Dodge, it avoids taking non-Crit hits more often and less evasion occurs.
    When less evasion occurs, you have less opportunities to deal Flash Blast counter-attacks.

    However, we also have to bear in mind that for DW, AGI gives ASPD and off-hand damage.
    The 12 smaller hits for Spin Slash comes from your off-hand attacks.
     
    Last edited: May 16, 2016
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  17. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

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    Wow!!! U r early!! i'm hmgoing to report my build too!
     
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  18. makOi

    makOi Elite Member Elite Member

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    Im not quite sure yet. I still need to observe the skill coz dmge is unstable due to dmge drop off. I think it wont get nerf coz dw need some dmge boost. Its just the new skills requires timing/chances to get the buff
     
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  19. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    I seen a full agi dw lvl 95 do 9k total flash, i still think its based on atk as ive done 18k tank gears non element, but i think as of now flash blast is at its peak, we just need more eva equips that give better benefits
     
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  20. Cella [Yurie ♥]

    Cella [Yurie ♥] Elite Member Elite Member

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