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Hunter Skill SLEEP Evaluated [OP]

Discussion in 'Hunter' started by Golden Phoenix, Oct 17, 2016.

  1. Golden Phoenix

    Golden Phoenix Well-Known Member

    Joined:
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    IGN:
    Golden P
    Sleep Trap [OP]
    Range: ~15m (bowgun)
    Restrictons: Cannot be used in combos
    Requires 3m from target to be set
    Gains: Target immobilised
    100 MP regenration on success
    Sunrise Arrow Damage Increased
    Pros :
    • 5-8 second freeze effect - Depends on certain parameters
    • Charge skill can used while taget is sleeping
    • Low mp cost
    Cons
    • Limited use ~ 10 seconds cooldown
    • Any attack from trapper wakes target
    • Has 3 second set time - Potential Risk Factor
    • AOE enemy skills can disarm trap
    • Requires significant effort and coordination in battles while another party member possesses more aggro [Sniper Paradox]
    OP FACTORS [Negative Feedback] - Paradoxical Fighting Strategy
    1. While any attack from trapper might wake up target, any attack from other party members will NOT wake up target.
    2. The trapper will need to disable auto attack and stop fighting.
    3. A decent fighting strategy would include a trapper and an attacker.
    4. While sunrise arrow has been noted to have a maximum elemental, critical ,prorated and smited hit of 55k dmg and an average of 48 max dmg on 4 mini bosses, it remains a possiblity to exploit this status for further experimentation.
    5. An interesting argument from some interviews revealed that many did not want to lose the attacker rank and did not deem sleep a profitable skill to be used in battle.
    6. Besides, long ultimate mode boss battles or those with hp in the million range such as former event boss Zega , will be enhanced for prolonged battles. It has been verfied that warmonger ultimate mode could be put to sleep 7 times and resulted in a fairly easy battle with 2 snipers with sleep traps 2 mages. While this may remove need of a tank, some future parties could consist of 4 archers (Arch Sniper Build - Build will be posted after testing).
    7. Some difficulties encountered was with roga ultimate and demon's gate.
    Demon's gate was a case where it was impossible to inflict sleep due to immobility of taget.
    Roga could however be tested with a 40% success rate compared to the other bosses. This is a result of guard rate and rush attacks which disarm the trap.
    It was noted that in normal mode roga could only be inflicted sleep 2 times with 40 second interval and a prolonged testing battle time of 2 minutes.

    ~Phoenix
    ~IGN : Golden P
     
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