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Let's dream

Discussion in 'Toram Online General Discussions' started by Obrskn, Aug 18, 2018.

  1. Obrskn

    Obrskn Well-Known Member

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    Let's post the skills balancement and new skills you desire here! What ever it is!
    I have an idea for
    Magic: Burst :p
    Magic burst:

    Mp Cost: 500
    Description: (like the original one) plus: Various buffs given depend on the amount of magic skills used.
    * one magic skill used: power x1.25
    * Two magic skills used: power x1.75
    * three magic skills used: power x2
    * Four magic skills used: power x2.5
    * Five magic skills used: power x3
    * Six magic skills usd: power x3.5
    * seven magic skills used: power x4
    * Eight magic skills used: power x5
    * Nine magic skills used: power x6
    * Ten magic skills used: power x8 + element bonus: 35%
    ! You have to use ten magic skills strictly to activate the final buff.
    ! The cast time reduction buff works separately from the damage buff.

    ! Condition: - All ten magic skills have to be cast successfully without falling. If they fail, all buffs removed.
    ! Note: The buff is removed after Magic: Burst with it used.
     
    Last edited: Dec 20, 2018
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  2. Kaejuda

    Kaejuda Well-Known Member

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    i'll join in the fun then.

    - Garyou Tensei :

    - Mp cost : 500

    - Description : The ultimate slash,power increased when attack Mononofu skills are used,[Max 10 stacks],[Armor Break] ailment further increase the power.

    Skill Effect:
    - This skill has Critical Rate -(200 - 10 * Skill Level).
    - On use, this skill will remove Kairiki Ranshin's buff.
    - This skill's Skill Power Multiplier becomes (0.2 * Skill Level + number of stacks/10) * number of stacks.

    *With every successful use of Tenryu Ransei : Zannou,the stack increase by 2.

    *This skill have [Absolute Accuracy] and will ignore evasion,guard,graze,miss.

    *Enemy hit with this skill will suffer an ailment depending on the weapon's element (Ailment Rate 7.5 * skill level%).

    fire - ignite
    water - freeze
    wind - paralysis
    earth - slowness
    light - blind,dizzy (random)
    dark - fear,poison (random)
    no element - bleed

    *Kairiki Ranshin will increase this skill Physical Pierce (10 * skill lv%),Critical Rate (10 * skill lv ),Ailment Rate( 2.5 * skill lv%).

    xD this looks op but it only increase the usage of this skill,damage is still mostly the same but it should make the skill a bit more constant and a bit more useful i guess.
     
    Last edited: Aug 18, 2018
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  3. Spanish Bread

    Spanish Bread Well-Known Member

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    Either nerf Finale or just fix the damn 0 aggro that these mages exploit to bypass aggro.
     
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  4. Krisu

    Krisu Well-Known Member

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    Krisu
    Hahaha if only mages I pted with cared about aggro enough to use sneak, they always end up taking aggro. I seriously have not seen another finale mage using sneak yet.
     
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  5. ViPR

    ViPR Elite Observer Elite Member

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    ViPR
    Successful hits from Power Wave lowers Magic:Burst cast time.

    Finale constant changed from 3000 to 1000 + ((base int & dex)*4)

    Mail breaker proc rate up from 10% to 30%

    Gaurd Strike shield bonus up from 0.01*GP to 0.03*GP

    Rush skill constant +(agi*2)
     
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  6. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

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    Remove Garyous damn guard break requirement and also the cri penalty!!
     
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  7. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    +Aria+
    I only wish that they just add invincibilty during garyou's long animation time just like tenryuu; zannou and meteor breaker does lol, as by the time I'm about to do the ultimate slash I get sleep, flinch, tumbled or already dead...same with zantei's long animation just to get the armor break counter
     
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  8. PutuKarma

    PutuKarma Well-Known Member

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    Tama~
    more like make it 100% ailment resistance while in animation, and maybe extra attack accuracy (not hit rate) like what tenryu have
    other than that is basically making it imba skill

    other : Dragon Tooth physical pierce decreased into 90%
    *run before someone strike stab me*
     
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  9. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    Spiral air now crits and buff lasts 30 seconds.

    Ether barrier buff lasts 10 seconds.

    Immunity now gives ailment resistance +75% at level 10.

    Dodge, Accuracy, Defense UP now gives 20% of their respective stats.

    Make Heavy Smash stronger than Chariot by at least x2.5 multiplier when target has armor break.

    Chakra buff on user now also gives +Matk on auto attacks like magic arrow skill from hunter tree.

    Finale now has 10x both constant and multiplier but also hits you and has friendly fire :p.
     
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  10. kucingHD

    kucingHD Well-Known Member

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    - adding 100FLEE along side with motion speed gained by using skill:Rush.
    - nerf extra 2sec for cast time of skill:Chakra for other than main: knuckle.
    - giving extra (2*AGI)constant to skill:Chariot if target has lethargy ailment.
     
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  11. dongocanh.ntp

    dongocanh.ntp Well-Known Member

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    lol I like this idea really really like it :))
     
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  12. PauPauPau

    PauPauPau Well-Known Member

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    - can cast magadachi and parry even if not in range (just like pdef. you just raise the sword and dont attack if not in range)
    - tenryu adds aspd in char stats relevant to the same motion speed it adds.
    - @6000 aspd, garyou becomes x3. name becomes tsubame gaeshi. tsubame gaeshi resets tenryu counter to 30 secs.
     
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  13. longdaica09vna

    longdaica09vna Well-Known Member

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    Full time cf charged will reduced to 20s
     
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  14. Snowe

    Snowe Well-Known Member

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    UwU
    Reduce p.pierce of DT 50%
    Make it invicible during cast
     
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  15. Krisu

    Krisu Well-Known Member

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    Tenryu Ransei
    Extend the buff to 45 seconds at least.

    Shikuchi
    The slide animation is slightly faster.

    Meikyo Shisui
    Increase stability by 5 or 10%. The skill does say you focus.

    Perfect defense
    Reduce the heal to 5% but recovers 50mp when successfully blocked.

    Berserk
    Stability reduction reduced to -40%, -20% for 1hs or 2hs main, crit rate reduced to 20, 40 for 2hs

    Buster blade
    Damage increased by 20%, fixed heal reduced to 750

    Finale
    Magic device: Length of placed skill increased by 1s, 1 extra hit
    Staff: Radius decreased by 10%, Power +100
     
    Last edited: Aug 25, 2018
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  16. ViPR

    ViPR Elite Observer Elite Member

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    Dragon Tooth p.pierce reduced to 50% and constant +200

    Tempest Slash motion speed +25%(1h only)
     
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  17. screamingfox

    screamingfox Well-Known Member

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    Preach!
     
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  18. Shuneo

    Shuneo Member

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    pain
    My dream only garyou tensei its unsheate skill ;)
     
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  19. Zephyr666

    Zephyr666 Well-Known Member

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    Zephyruu
    Rush: Instead of motion speed+10% have it be aspd+50% and flee+15% (Atk increases by +100 flat if used with Knuckles during the duration of the buff.) Lasts for 30 seconds.
    Chariot: If used with Knuckles, Chariot will deal damage on the first hit. If Rush is activated, the skill will change to Grand Chariot after the animation of Chariot is finished and will deal additional great damage in a final burst of strength. Grand Chariot's damage will be a significant amount higher than Chariot, and will increase through AGI. (Grand Chariot does not affect proration but is affected by it. Grand Chariot will remove Rush. Chariot will be calculated from Atk and Grand Chariot will be calculated from both Atk and Matk.)
    Chakra: If used with Knuckles, when Chakra is casted you will receive two different buffs; Resistance up by 50%, and ampr +15. The resistance buff will be removed after you get hit, but the ampr +15 buff stays even if you get hit. Everyone affected will gain both buffs, +100MP. Both buffs last for 30 seconds but the skill has a cooldown time of 30 seconds.

    All skills effects are at Lvl. 10 and are only applicable with Knuckles. Without Knuckles, all skill effects (except for Rush) will be replaced with what the current ones are.

    I just revived the brawler class, asobimo, take notes.
     
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  20. ViPR

    ViPR Elite Observer Elite Member

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    Lol most of these ideas prove why we're not game developers...
     
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