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Luck Drop Rate Chart

Discussion in 'Toram Online General Discussions' started by Mugami, Nov 27, 2015.

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  1. Mugami

    Mugami Well-Known Member

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    Since no one has posted the effects of Luck or Drop Rate Up (Survival lvl1 skill), I performed 10 tests to have the most complete results possible, charted them all and here. Each test was performed in a manner that I killed the same monsters (Shell Masks in Nisel) with the accounts active in same party to allow identical drop amounts with identical probability. I used 2 accounts with no drop rate adjustments and one with Drop Up and 100 Luck only.

    Here's is the results:
    Screenshot_2015-11-27-11-07-56.png
    So, as you can see, one myth is summarily dispelled. Luck GREATLY effects the chances of rare drops. While Drop Rate Up gives you a chance to get 1 extra drop per mon killed. I have those totals as well in the same sheet, but I can't export to pdf without paying for premium (which is didn't know beforehand -_-) and I'm not about to do 30 screenshots and post them all.
    Screenshot_2015-11-27-11-38-01.png
    But this one is important.

    Now for how the same drop roll works for normal monsters:
    00-49 [null]
    50-79 Common Item A
    80-94 Common Item B
    95-97 Rare Item A
    98-99 Rare Item B

    Now for what is going on:
    You'll notice a large shift on chart at 24%, 27%, 50%, 32% This shows two things.
    1.) (Successful) Drop Rate has increased.
    2.) Drop Rate Type has increased.

    Now there is a lot more to the chart but to make this short and easy to understand, but will simplify it.

    Luck Stat increases Drop ROLL (as in you are getting an chance at something existing) by +1 per 4 Luck Points. This applies to ALL types, including rare and very rare drops. It basically removes numbers from the Drop dataset, i.e. 00-49 becomes 00-25 with 100 Luck. It then "spreads out" the ranges to match their specified percentage values.

    Drop Rate Up does something totally different. It gives you a chance at getting an extra roll for ANY enemy, including bosses. This chance is 2.5% per rank in Drop Up. Totaling a 25% chance to get a free drop at Drop Rate Up 10.

    Bosses are very different, and for simplicity of concept and communication, I will greatly simplify how it works. It's a double-nested logic dataset for you geeks. But I'll just call it a "nested index":

    It looks sorta like this:

    00-49 [null]
    50-69 [Common Item A]
    70-89 [Common Item B]
    90-99 [⬇ Reroll on Rare Chart]
    --------------
    00-49 [⬆Reroll on Normal Chart]
    50-69 [Rare Item A]
    70-89 [Rare Item B]
    90-99 [⬇Reroll on Very Rare Chart]
    ---------------
    00-49 [⬆⬆Reroll on Normal Chart]
    50-69 [Very Rare Item A]
    70-89 [Very Rare Item B]
    90-99 [Very Rare Item C]

    Those are not the actual roll values, but you get the point. All bosses are built this way, but if a boss lists less drops (like Colon Boss) it means that the Common chart is empty, set to 99 minimum roll, and all other value ranges are halved.

    So lol to that one.

    Anyways, I hope that pulled back the curtain well enough for you all to see how these two work and how drops are determined.
    Good Luck!
     
    Last edited: Nov 27, 2015
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  2. Decim

    Decim Well-Known Member

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    ..... 1 min?
     
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  3. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    I'm not getting it. :/
     
  4. Mugami

    Mugami Well-Known Member

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    Yeah it took me a more than few minutes. No worries. It's done.
    I will edit it to include a more exact boss drop dataset when I can. I'll take a few months. Not that you really need it.
     
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  5. Mugami

    Mugami Well-Known Member

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    lol:rolleyes:
    I did what no one has. Not only is it complete but highly accurate with a double-baseline. It's as precise as you can get.

    Frankly, I did it because I felt bad for new people having no clue how it works or believing myths that other people pull out of their.....well you get my point.

    It needed done well and done right. So I did it. I think the 40 minute wait you endured from me was minuscule compared to the 6 months or so wait we've had since the game went public.;)
     
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  6. Tensai

    Tensai Well-Known Member

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    Super Technical, but somehow useful? Maybe? I think? LOL

    I guess the takeaway here would ultimately be to make a Luck a character at all costs since that seems to be the most efficient way to earn rare drops, in addition to having drop rate up.
     
  7. Mugami

    Mugami Well-Known Member

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    In short: Yes. Luck Char with Drop Rate Up 10.

    At Luck 200, the range becomes a big boon since NULL range is completely mitigated at that point. Unless it maxs like crit and mental do (95%), you will always get your items from every drop roll and always get an item from your extra drop, when you have the chance.
     
    Last edited: Nov 27, 2015
  8. Redacted

    Redacted Well-Known Member

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    Seems legit, you should probably post it in the guides section.
     
  9. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Or just ask a mod to move it. I also think it should go in the guides. Thanks for the detail on this. @Mugami
     
  10. Mugami

    Mugami Well-Known Member

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    They can move it if they want. Or throw tags on it.
    I don't see it as a guide as much as something more general about the actual game mechanics. That's why I didn't start it there. I'll leave it up to them.
     
  11. Mugami

    Mugami Well-Known Member

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    Last edited: Nov 27, 2015
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  12. Groot

    Groot ┐('~`;)┌ Elite Member

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    Ok so basically drop skill lv10 gives a chance for an extra drop?
    But i dont think its possible to drop 2x same drop for a monster at once?except for receiving boss awards...

    So when the the drop skill procs, it rolls from the unused drop percentage

    And then the luck stat adjusts the curve to favor the rarer drops? Is it by decreasing roll from 0-49 to 0-24
    Will make say a 90-99 to a 85-99 ?
     
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  13. Mugami

    Mugami Well-Known Member

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    "Null" range decreases. Other ranges expand to compensate.
    And yes, a lot of normal monsters have two drop rolls each kill. But without luck you have only 1 in 4 odds of getting both.
    (00, 10, 01, 11=1 in 4) But odds and probability are not exactly the same thing. I'm not explaining the difference here tho. Lol. You can tell by looking at boss drop chart tho.

    Drop Rate Up gives an extra DROP 25% of the time at 10 ranks in skill. (Or you could say drop roll 50% with 50% boost to roll +1/4 luck stat. Whichever floats your boat. Basically the same in this case and impossible to tell apart from drops alone since it would scale in a linear fashion. Need the actual server data to do that.) I'll stick to 25%, as it's easier for me to explain it as and for ppl to comprehend, for all intents and purposes, in this context.
    :confused:

    Tooo much math....
     
  14. Broyd

    Broyd Well-Known Member

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    hmm.. i didn't understand what the numbers in the 1st excel is all about? can you atleast put some titles in it.
    but generally i get what you're trying to say about the difference between luck and skill drop up. maybe you can rephrase those technical terms so more players can understand this guide... lol

    a great information that others can't understand is like having no information at all.
     
  15. Mugami

    Mugami Well-Known Member

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    The first spreadsheet is just the rarity of a dropped item and the three accounts I had in the party.
    "I used 2 accounts with no drop rate adjustments and one with Drop Up and 100 Luckonly."
    This was written immediately before the first chart. And no. I continue to use this chart and moving stuff around to take a picture will incur a good 30 minutes just to take a screenshot. -_-

    As for making it even easier to understand:
    To edit the op in that way would mean that the players who do want the actual data and to know how it works would not get it.
    I will not dumb this down anymore than the above simply to accommodate the lowest common denominator. I'm not editing reality tv here nor am I the American school system. "Nobody gets left behind" means "nobody can excel". And that's a political philosophy that can suck it.

    You ever read the directions on Poptarts?
    Step 1.) Remove from foil wrapper.

    I don't know about you, but that is just about as insulting as it gets. I felt dumber for having been curious for wondering what idiot needs directions for Poptarts.

    (-_-)
    Tho I am sorry I could not provide this in more languages for those whom English is not their Native Language or lack the requisite proficiency.
     
  16. Broyd

    Broyd Well-Known Member

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    okay, got that.. i just feel sorry to others XD
     
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  17. Ianjuro

    Ianjuro R>AVALANCHE Epic Member

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    Nice work.
     
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  18. Odin

    Odin O.o hello? Anyone there? Elite Member

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    Very good. I get it- helpful.
     
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  19. BlahBlahBlackSheep

    BlahBlahBlackSheep Well-Known Member

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    Omg super helpful and really wow. You're amazing!!

    Just curious though, does this apply only for characters with luck/drop rate up skill that does the hitting/killing or does it apply irregardless of whoever in the party does the killing.
     
    Last edited: Dec 6, 2015
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  20. Odin

    Odin O.o hello? Anyone there? Elite Member

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    Thanks I was wondering this too.
     

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