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Stat Formulas (150cap) - read FAQ first

Discussion in 'Toram Online Game Guides' started by Vocal~, Jun 22, 2017.

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  1. Wisepool

    Wisepool Active Member

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    Thanks man,
     
  2. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    its impossible to do on arm
    max int% u can add is 7%, not 14% x-x
     
  3. aysaysays

    aysaysays Well-Known Member

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    i tried , i got like 2% on i14 , 12% on i13 , i just dont know the perfect procedure to do it...
     
  4. aysaysays

    aysaysays Well-Known Member

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    on that , i mean is int+14,int1%matk7%
     
  5. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    it has 2% success rate
     
  6. aysaysays

    aysaysays Well-Known Member

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    i see , so thats the best i can get ?
     
  7. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    yep, because matk% cost 2x pot on armour
     
  8. Piiw26

    Piiw26 New Member

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    Stat For Arm Dex+7%CDCRCR14 . Pot 38/39 , Thank you
     
  9. rostipapas

    rostipapas Member

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    Is possible to do armor int7% matk7% aggro10% or aggro +10?
     
  10. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    Minimum Potential: 38
    Step 1: add cdmg+12 (2pot left)
    Step 2: add crit+1% (1pot left)
    Step 3: add crit+1, matk-7%, acc-7 (121pot left)
    Step 4: modify crit 13 times, each time adding +1, to end with crit+14 (108pot left)
    Step 5: modify crit% 13 times, each time adding +1, to end with crit+14% (95pot left)
    Step 6: add stat+7%, cdmg+14 (-15=93%)
    *pot39=-14=96%
     
  11. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    not possible
     
  12. SirDex

    SirDex Well-Known Member

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    Why does (element, ele+14%, atk7%, crit+14) have a 98% success rate but (element, ele+14%, atk7%) has only a 63% success rate at atk+7%?
    I am confused because the first one has crit+14 as an extra to the second formula but the second one has a lower success, i would think the first one would have a lower success because it has an additional stat.
    I am new to stating so just want to make sure i am reading it correctly :) Thanks
     

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  13. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    The one with 98% is adding original element only and the other one is adding non original element. Non original element costs 10x as much potential as original element.
     
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  14. SirDex

    SirDex Well-Known Member

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    thought i read that wrong haha. Thank you very much!
     
    Last edited: Nov 16, 2017
  15. Ericksson

    Ericksson Well-Known Member

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    Requesting formula please for armor
    52 initial potential
    Physical resist%
    Magic resist%
    Vit+

    Highest possible results
     
    Last edited: Nov 18, 2017
  16. flipper0652

    flipper0652 Member

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    both for weapon and armor:
    cdmg+7%
    cdmg+14%
    crit+14
    aspd+14%
     
  17. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    armour
    Minimum Potential:43
    Step 1: add cdmg+3% (13pot left)
    Step 2: add cdmg+1, modify cdmg 3 times, each time adding +1, to end with cdmg+4 (1pot left)
    Step 3: add crit+1, matk-7%, acc-7 (121pot left)
    Step 4: modify crit 13 times, each time adding +1, to end with crit+14 (108pot left)
    Step 5: add cdmg+7%, aspd+14%, cdmg+14 (-13=100%)

    weap
    Minimum Potential:42
    Step 1: add cdmg+3% (12pot left)
    Step 2: add cdmg+1, modify cdmg 2 times, each time adding +1, to end with cdmg+3 (3pot left)
    Step 3: add crit+1 (2pot left)
    Step 4: add hp rec-7%, mp rec-7 (140pot left)
    Step 5: modify crit 13 times, each time adding +1, to end with crit+14 (127pot left)
    Step 6: add cdmg+7%, aspd+14%, cdmg+14 (-16=100%)
     
  18. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    Minimum Potential: 52
    Step 1: add p.resis+1% (42pot left)
    Step 2: add m.resis+1% (32pot left)
    Step 3: add matk-7%, m.pierce-3%, acc-7 (200pot left)
    Step 4: add p.resis+7%, m.resis+7%, vit+14 (-66=54%)
    *p/m.resis+6%=-52=70%
    *p/m.resis+5% OR [p.resis+6% AND m.resis+6%]=-38=86%
    *p/m.resis+4%=-24=100%

    different negative stat
    Minimum Potential: 52
    Step 1: add p.resis+1% (42pot left)
    Step 2: add m.resis+1% (32pot left)
    Step 3: add matk-7%, atk-7%, acc-7 (208pot left)
    Step 4: add p.resis+7%, m.resis+7%, vit+14 (-58=65%)
    *p/m.resis+6%=-44=81%
    *p/m.resis+5% OR [p.resis+6% AND m.resis+6%]=-30=96%
    *p/m.resis+5% AND vit+13=-23=100%
     
  19. Vic-unb

    Vic-unb New Member

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    Stat For Arm CD7CDCRCR14 or CD7CDCRCR13 pot 37
    Thank you
     
  20. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    Minimum Potential: 37
    Step 1: add cdmg+1% (27pot left)
    Step 2: add cdmg+1, modify 7 times, each time adding +1, to end with cdmg+8 (3pot left)
    Step 3: add crit+1 (2pot left)
    Step 4: add crit+1% (1pot left)
    Step 5: add matk-7% (76pot left)
    Step 6: modify crit 13 times, each time adding +1, to end with crit+14 (63pot left)
    Step 7: modify crit% 13 times, each time adding +1, to end with crit+14% (50pot left)
    Step 8: add acc-7, cdmg+7%, cdmg+14 (-14=65%)

    Minimum Potential: 37
    Step 1: add cdmg+1% (27pot left)
    Step 2: add cdmg+1, modify 7 times, each time adding +1, to end with cdmg+8 (3pot left)
    Step 3: add crit+1 (2pot left)
    Step 4: add crit+1% (1pot left)
    Step 5: add matk-7% (76pot left)
    Step 6: modify crit 12 times, each time adding +1, to end with crit+13 (64pot left)
    Step 7: modify crit% 12 times, each time adding +1, to end with crit+13% (52pot left)
    Step 8: add acc-7, cdmg+7%, cdmg+13 (-7=99%)
     
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