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Stat Formulas - Read Post #1 First!

Discussion in 'Toram Online Game Guides' started by Wyrix, Oct 12, 2016.

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  1. Ysmir

    Ysmir Well-Known Member

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    >.< I'm not a senpai but, basically it's like this... Let's say you want to have IM7 on an armor. The steps would be like this, according to Wyrix-senpai.
    Minimum Potential: 35
    Step 1: add matk+2%, acc-1 (1pot left)
    Step 2: add atk-7%, p.pierce-3%, acc-7, acc-3% (248pot left)
    Step 3: add int+7%, matk+7% (-32=100%)
    Red: Enhance Attack category
    Blue: Enhance Accuracy category
    Green: Enhance Stats category

    If you look at it carefully, you would see that there are 3 stats in the enhance attack category: matk, atk, and p.pierce. 2 in the enhance accuracy: acc and acc%, and 1 in enhance stats category: int.
    According to the penalty formula that Wyrix-senpai stated in the first post, it is ("Number of items in the same category" squared, multiplied by 5). So we have 3 from the enhance attack category, that makes [(3^2)*5]%= 45%. While from the enhance accuracy category, we have 2 stats, that makes [(2^2)*5]%= 20%. There is only 1 in enhance stats category so it doesn't get any penalty. So the total penalty here is 45%+20%= 65%. This penalty is carried over and over until the final step and will be calculated and added in each step like this: [Potential used in that step + (Potential used*Penalty)], while if there is no penalty then it will not be added.

    Hope it is useful~ I apologize if there is any mistake owo But this is what I know so far.
     
  2. Exqzez

    Exqzez Well-Known Member

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    arm, pot:58
    atk7% cdmg7% cdmg+12 (if possible crate+X)
     
  3. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    stat not possible on armour
    best possible i could think of on arm is att7%cdmg7%crit10 or att7%cdmg7%cdmg3
     
  4. Exqzez

    Exqzez Well-Known Member

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    i see, thanks!
     
  5. Preposterous P.O.P

    Preposterous P.O.P Active Member

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    is there a recipe for atk 10%, crit +10, crit10% and critdmg10%
    friend cant go 11+
    edit: icebrand glacier with 44 pot
    im a dual wield
     
  6. Ysmir

    Ysmir Well-Known Member

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    Look at http://toramonline.com/index.php?threads/stat-formulas-no-longer-being-updated.14521/ for +10 stats~

    Minimum Potential: 52 (weapon) Step 1: add cdmg+1% (42pot left) Step 2: add cdmg+1 (39pot left) Step 3: add c-rate+1 (38pot left) Step 4: add hpRec-7%, mdef-7% (both at the same time)[159pot left] Step 5: add/modify cdmg+%, cdmg+10, c-rate+10, atk+7% (all at the same time) *cdmg+7%=-81=12% success Minimum Potential: 52 (weapon) Step 1: add cdmg+4% (12pot left) Step 2: add cdmg+1, modify 2 times, each time addi g +1, to end with cdmg+3 (3pot left) Step 3: add c-rate+1, hpRec-7%, mdef-7% (both at the same time)[123pot left] Step 4: modify c-rate 9 times,each time adding +1 c-rate, end with c-rate+10 (114pot left) Step 5: add/modify cdmg+%, cdmg+10, atk+7% (all at the same time) *cdmg+6%=-46=37% *cdmg+5%=-32=65% *cdmg+4%=-17=95%
    (copied from there)

    Cdmg% is 7% at max :)
     
  7. Exqzez

    Exqzez Well-Known Member

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    and so is atk 7% max
     
  8. amatarp

    amatarp Member

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    Heyho wyrix,,need some help again..
    arm pot 56
    Stat4-6% CD7% Cd12 Cr12
    no -acc
    =================
    arm pot9
    int7 matk7(or best success rate stat i will take it) XD
    any nega XD
    thanks
     
    Last edited: Jun 19, 2017
  9. izysp4rk

    izysp4rk Well-Known Member

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    help dude
    elem. dmgto12%. cdmg7%. crit+12 > on weapon pot 42 original

    another one
    elem. cdmg7%. crit+12 >on weapon non original

    thanks for respond
     
  10. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    Minimum Potential: 56
    Step 1: add cdmg+4% (16pot left)
    Step 2: add cdmg+1, modify 4 times, each time adding +1, to end with cdmg+5 (1pot left)
    Step 3: add crit+1, matk-7%, m.pierce-3% (128pot left)
    Step 4: modify crit 11 times, each time adding +1, to end with crit+12 (117pot left)
    Step 5: add stat+7%, cdmg+%, cdmg+12
    *cdmg+6%=-66=0%
    *cdmg+5%=-49=33%
    *cdmg+4%=-33=65%

    Minimum Potential: 9
    Step 1: add matk+1%, acc-2 (1pot left)
    Step 2: add atk-7%, p.pierce-3%, acc-7, acc-3% (238pot left)
    Step 3: add int+7%, matk+7% (-75=57%)
     
  11. Ysmir

    Ysmir Well-Known Member

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    Ele, 12%+ele, cdmg7% crit12
    Pot 42
    Step 1: add cdmg4% (2 pot left)
    Step 2: add crit+1 (1 pot left)
    Step 3: add hprec-7%, dodge-7 (101 pot left)
    Step 4: modify crit+1 11 times, each time adding 1, making it crit+12 (90 pot left)
    Step 5: add awaken ele, 12% to ele, cdmg7% (-30 pot = 53%)
    cdmg6%= -18 pot = 84%
    cdmg5%= -6 pot = 100%
    cdmg4%= 6 pot = 100%

    elem. cdmg7%. crit+12
    Pot 42
    Step 1: add cdmg4% (2 pot left)
    Step 2: add crit+1 (1 pot left)
    Step 3: add hprec-7%, dodge-7 (101 pot left)
    Step 4: modify crit+1 11 times, each time adding 1, making it crit+12 (90 pot left)
    Step 5: add awaken ele, cdmg7% (-56 pot= 0%)
     
  12. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    slight error xp
    non original element, cdmg7% crit+12

    Minimum pot=42
    Step 1: add cdmg4% (2 pot left)
    Step 2: add crit+1 (1 pot left)
    Step 3: add hprec-7%, dodge-7 mp regen-7 (177 pot left)
    Step 4: modify crit+1 11 times, each time adding 1, making it crit+12 (166 pot left)
    Step 5: add awaken ele, cdmg7% (-16 pot= 100%)
     
  13. Ysmir

    Ysmir Well-Known Member

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    Lawll big error*
     
  14. AT_Nemi(Retired)

    AT_Nemi(Retired) Well-Known Member

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    Its possible to add im7% and hp x%? Armor
     
  15. Lolahsie

    Lolahsie Well-Known Member

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    ele+12% atk7% cdmg+12 crate+12
    Minimum Potential: 55
    Step 1: add cdmg+1 (52pot left)
    Step 2: add crit+1 (51pot left)
    Step 3: add hpRec-7%, dodge-7 (151pot left)
    Step 4: add ele+11%, atk+%, cdmg+12, crit+12
    *atk+7%=-57=43%
    *atk+6%=-45=61%
    *atk+5%=-33=79%
    *atk+4%=-21=98%

    Is this possible on 42pot weapon? ty in advance
     
  16. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    Minimum Potential: 42
    Step 1: add cdmg+1 (39pot left)
    Step 2: add crit+1 (38pot left)
    Step 3: add hpRec-7%, dodge-7 (138pot left)
    Step 4: add ele+11%, atk+%, cdmg+12, crit+12
    *atk+7%=-64=23%
    *atk+6%=-52=43%
    *atk+5%=-40=63%
    *atk+4%=-28=83%
    *atk+3%=-16=100%
     
  17. Lolahsie

    Lolahsie Well-Known Member

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    tysm~!!
     
  18. Bago2

    Bago2 Well-Known Member

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    hai hai ^^//
    another one please :)

    BG weapon (BG tank build)
    vit% / crate flat / agro% /success?

    ARM (min pot needed?)
    hp% /crate% / agro% / success?
    using -hp regen flat or %? / -mp regen flat or %? / -dodge flat or %?

    TIA = thanks in advance ^^//
     
  19. mayam

    mayam Elite Member Elite Member Epic Member

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    Pot 56
    Step1 add matk2% 16left
    Step2 add atk-7% acc-7 acc-3% 184left

    Step3 add matk7% int7% hp1% -68/184 = 45% success
    Step3' add matk7% int7% hp2% -82/184 = 27% success
    Step3'' add matk7% int7% hp3% -96/184 = 10% success
    Step3''' add matk7% int7% hp4% -110/184 = 0% success
     
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  20. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    (weapon)
    Minimum Potential: 2
    Step 1: add crit rate+1 (1pot left)
    Step 2: add hpRec-7%, dodge-7, mp regen-7 (152pot left)
    Step 3: modify crit+1 11 times, each time adding 1, making it crit+12 (142 pot left)
    Step 4: add vit+7%, aggro+10% (-15=100%)

    (weapon if u want vit%+vit >>> vit%,vit,cr, aggro%)
    Minimum Potential: 56
    Step 1: add vit+4% (16pot left)
    Step 2: add vit+2 (4 pot left)
    Step 3: add crit rate+1 (3pot left)
    Step 4: add hpRec-7%, dodge-7 (103pot left)
    Step 5: modify crit+1 11 times, each time adding 1, making it crit+12 (92 pot left)
    Step 6: add vit+7%, aggro+10%, vit+7 (-46=15%)
    *vit+6=-40=30%
    *vit+5=-34=45%
    *vit+4=-28=60%
    *vit+3=-22=75%
    *vit+2=-16=90%

    edit: forgot to include armour :"") hp% crit rate% aggro%
    Minimum Potential: 12
    Step 1: add hp+1% (2pot left)
    Step 2: add crit rate+1 (1pot left)
    Step 2: acc-7, matk-7%, m.pierce-3% (145pot left)
    Step 3: modify crit+1 11 times, each time adding 1, making it crit+12 (134 pot left)
    Step 4: add hp+7%, aggro+10% (-10=100%)

    (armour if u want dodge, hp regen, mp regen as neg :eek:)
    Minimum Potential: 54
    Step 1: add hp+5% (4pot left)
    Step 2: add crit rate+1 (3pot left)
    Step 2: dodge-7, hp regen-7%, mp regen-7 (78pot left)
    Step 3: modify crit+1 11 times, each time adding 1, making it crit+12 (67 pot left)
    Step 4: add hp+7%, aggro+10% (-29=30%)
     
    Last edited: Jun 20, 2017
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