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WIP thread

Discussion in 'Toram Online General Discussions' started by Isra, Dec 7, 2017.

  1. Isra

    Isra Cock and Ball Torture Elite Member

    Joined:
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    Messages:
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    IGN:
    Vani Lla
    This will be the THIRD reiteration of @Samm 's Boss Strategies thread. All help will be appreciated, so PM me on Line (ID: israneedscoffee) if you desire to help or comment on the thread after the bosses have been displayed. Thank you

    <Name of Boss>
    Contributors: <your forum name here>

    Norm Level: (level at normal mode)
    Element: (element of Boss)
    Location: (where to find it)

    Boss Skills
    1. Skill 1 (Description of AOE) Causes <status ailment here> <description of boss animation>
    2. Skill 2 (Description of AOE) Causes <status ailment here> <description of boss animation>

    Break parts:
    1. Body Part (side note here)

    Drops:
    • Material Items:
    • Equips:
    • Xtal:
    Extraneous Info: (Sensitivity, passives, etc.)
    Linear AOE: <Colour:Red/Blue> <Long/Short> <Wide/Narrow>
    Circle AOE: <Colour:Red/Blue> <Small, Med, Large> <Spiked/Non Spike> <cast on self (boss)/cast on target (player)>
    Doughnut AOE: <Colour:Red/Blue> <Small, Med, Large>
    Multidirectional Linear: <Colour:Red/Blue> <Long/Short> <Wide/Narrow>


    Be sure to add damage type (Physical, Fractional, Magical)
    Thanks in advance to all who help. Until thread is finished, I ask that all inquiries and additions be either privately messaged to me or added t the Line Group that will be made if anyone would like to join.

    Note: If you have posted on the last thread and have not had your chance to have your boss posted, inform me on this
     
    Last edited: Dec 8, 2017
  2. Isra

    Isra Cock and Ball Torture Elite Member

    Joined:
    Oct 28, 2016
    Messages:
    2,023
    Likes Received:
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    IGN:
    Vani Lla
    Main Game Bosses (Level 1-63)
    Contributor: @Samm, @RPG_Neko, @_Grace_, @OmniBeta

    Norm Level: 10
    Element: Earth
    Location: Land under development

    Boss Skills
    1. Nut Rush (short thin linear AOE) B.Colon rushes at you, chance of Tumbling.
    2. Fiery Nut (mid small circle AOE) B.Colon charges and throws something at you.

    Break parts:
    None

    Drops:

    • Colon met

    • Xtal: HP+70, MP+30

    Notes:
    Beginner boss, for practicing how to dodge single line aoe attack.
    Best boss to spam kills for weekly emblems mode A
    Contributors: @Samm, @RPG_Neko, @_Grace_, @OmniBeta

    Norm Level: 16
    Element: Earth
    Location: Underground Ruins: Deepest Part

    Boss Skills:
    1. Stun Impact (mid circle AOE, cast on self) E.Golem enters into a charge mode and lets out a small wave of power. Causes Stun.
    2. Golem Beam (long wide linear) E.Golem enters into a charge mode and fires a beam out of itself. Causes Knockback.
    3. Flinch Impact (mid circle AOE. cast on self) E.Golem enters into a charge mode and lets out a wave of energy. Causes Flinch

    Break parts:
    1. Front right leg (facing you)
    2. Back left leg (facing you)
    3. Head (facing you)

    Drops:

    • Golemet, Alto ruin bow, Huge heavy shield

    • Xtal: Guard rate+5%, Guard power+5%
    Contributors: @Samm

    Norm Level: 20
    Element: Dark
    Location: Underground Channel

    Boss Skills
    1. Glyph ray (medium circle AOE). Boss summons a red glyph and shoots out a red blast
    2. slash (small circle AOE). Boss leans backand swings scythe forward
    3. force push (wide doughnut AOE). Causes knockback. boss swings scythe in a cricle around him

    Break parts:
    1. Head
    2. Back

    Drops:
    Old Cloak (Boss version)
    Xtal: Mp+150, Atk-1%, Matk-1%
    Contributors: @Samm , @RPG_Neko, @_Grace_, @OmniBeta

    Norm Level: 24
    Element: Dark
    Location: Isthmus of Kaus: Dragon's Den

    Boss Skills:
    1. Dark Blast A (long wide linear) Eerie charges a beam and fires it at the player's position when it started charging. Causes Knockback.
    2. Dark Blast B (long narrow linear) Eerie charges a beam and fires it at the player. Takes less time than DB-A. Causes Armor Break.
    3. Dark Slash Waves (close/mid/long hollow circle [widens every shot]) Eerie charges an attack around itself to push away players. Causes Knockback.
    - Passives
    4. Summoning: One Dark Mushroom will start spawning every 30sec-1min
    5. 3 Status crystals around the map. When the battle starts, a Venom (poison), a Paralyze, and a Slow Crystal will spawn in Eerie's aid. They will target the first attacker.

    Break parts:
    1. Small floating crystal @ the back (drops black miasma)
    2. Front spot (drops hemitite)
    3. Right side (drops irogeon)

    Drops:
    Irogeon, Magic Crystal Armor
    Xtal: Attack MP Recovery +5
    Contributors: @DarkBlaze

    Norm Level: 30
    Element: Wind
    Location: Marboro Forest: Deepest Part

    Boss Skills:
    1. Charge. (short wide linear AOE). atk that dash or ram his body/horn to targeted player
    2. Stomp. (med circle AOE). Use his front legs to stomp the targeted player.. :v

    Break parts:
    Horns: Chance to drop FW.Garb, Knuckle, n Bow (・ε・`)

    Drops:
    Forest Wolf Garb, Forest Wolf Bow
    Xtal: Dodge +6, Evasion rate +2%

    Notes:
    -first boss you will encounter in tutorial
    -can be farmed later but set at a higher level than during tutorial
    Contributors: @BlahBlahBlackSheep

    Norm Level: 32
    Element: Wind
    Location: Ruin Temple: Forbidden Hall

    Boss Skills:
    1. Shockwave (mid doughnut AOE, casts on self) causes ignite.
    2. Lightning (small circle AOE, cast on target player) does this twice, causes slow.
    3. Dash (long wide linear AOE) causes ignite
    *note there are two versions of this attack, A and B one is when it's health is above 1/3–1/2.

    Break parts:
    1. Head
    2. Back

    Drops:
    Minotaur Knuckles, Minotaur staff
    Xtal: Hp+5%, Aspd+10%
    Contributors: @_Grace_ , @OmniBeta

    Norm Level: 40
    Element: Earth
    Location: Nisel Mountain: Summit

    Boss Skills:
    1. Tail Back-whip (short circle AOE, almost instant) Causes Slow.
    2. Tectonic Riser (long narrow linear AOE, can be almost instant)
    3. Eruption (wide circle AOE, casts on target player) Causes Ignite.
    4. Brutal Rush (long wide linear AOE) Causes Tumble.
    - Passives
    5. Guard Rate + [Only happens if one breaks his crown] Decel will start guarding out most of the players' attacks including Magic.

    Break Parts:
    1. Right wing (left side wing if facing you) - Increases chance of Brutal Dragon Armor dropping?
    2. Head - Increases chance of Brutal Dragon Horn and Brutal Dragon Crown dropping
    3. Tail - Increases chance of Brutal Dragon Tail and Brutal Dragon Sword dropping

    Drops:
    Brutal Dragon Armor, Brutal Dragon Crown, Brutal Dragon Sword
    Xtal: ATK +1% MATK +1% MaxMp -50
    Contributors: @Samm

    Norm Level: 40
    Element: Fire
    Location: Ribisco Cave: Deepest Part

    Boss skills:
    1. backhand (med red circle AOE,on self). Causes tumble
    2. sword slam (large red circle AOE, on self). Causes stun. uses weight of sword to slice at target, causing shockwave on ground
    3.chopper (medium red circle AOE, on target). vauses knockback. brings sword down with a heavy slice
    4. slice (short red narrow linear AOE).

    Passive
    1. spawns 2 minions at regular intervals

    Break points:
    1. head

    Drops:
    Boss Goblin Sword
    Xtal: Atk +1%, Crit Rate +2%, Accuracy -4
    Contributors: @Samm

    Norm Level: 43
    Element: Wind
    Location: Fiery Volcano: Area 3

    Boss skills:
    1. Mochi Hadukenn - Mochelo jumps backwards as far as he can, unleashes a Chi attack. Causes Knockback
    2. Mochi power fist - (long wide linear AOE) Mochelo does not jump backwards. Holds position and fires off a thick beam. Causes Knockback
    3. Mochi Body slam- (wide circle AOE) Mochelo does a handstand and lands on his back. Tumble skill, large damage
    4. Mochi Mini Slam- (small circle AOE) Mochelo does a handstand and lands on his back. small damage

    Break points:
    1. Head

    Drops:
    Mochelo Hat
    Xtal: HP +5%, Cast Speed +10
    Contributors: @Samm

    Norm Level: 45
    Element: Earth
    Location: Zoktzda Ruins: Reversed Hall

    Boss skills:
    1. Tank blast (long wide linear AOE) transform into tank. Causes knockback
    2. Tank snipe (long narrow linear AOE) high damage, causes knockback
    3. Torso spin (wide circle AOE) small damage, causes back
    4.3x slam (med circle AOE) skill activates consecutively
    -Passives
    5. Summons stone mobs (can get messy if too many of them are alive
    5a. Stone mob dash (long narrow linear AOE) small damage, can become troublesome if too many present in battle

    Break Parts:
    1. Left arm
    2. Right Arm

    Drops:
    Relic Shield, Relic Sword, Golem Arm, Fightwear (light Grey A, Dark Grey B)
    Xtal: HP +200, MDEF 5%, Magic Resist 1%
    Contributors: @Samm

    Norm Level: 49
    Element: Wind
    Location: Land of Chaos

    Boss skills:
    1. Wind breath - blows a long range thin strip aoe. Knockback. Note: if your back is facing the cliff, boss will blow you off the cliff, removing you from battle.
    2. Swoop - boss targets you in a circle aoe, does a small dive and claws at you with its feet
    - Passives
    3. Summon minion
    3a. Minion Spell (small circle AOE) Best to avoid or kill them off
    4. very high evade. High dex or crt seems to hit it.

    Break parts:
    1. wing talon
    2. Foot talon

    Drops:
    Storm Dagger, Tempest Arrow (Boss version), Green Dragon Garb
    Xtal: Evasion Rate +5%, Magic Resistance +3%, MATK +1%
    Contributors: @Samm

    Norm Level: 50
    Element: Fire
    Location: Fiery Volcano: Lava Trail

    Boss skills:
    1. Dash - (Long medium AOE) may cause tumble.
    2. Flame breath - (wide circle AOE, Cast on target player) burns half of current hp. Burn effect (damage over time)

    Break parts:
    1. Head

    Drops:
    Volcanic Sword, Volcanic Claws, Plate Armor with 3 Dye
    Xtal: Str +3, Range Attack Damage +2%, Magic Resistance -4%
    Contributors: @Samm

    Norm Level: 50
    Element: Water
    Location: Aulada Ancient Tower: Deck

    Boss Skills
    1. Dash (Long narrow linear AOE)
    2. Heavy dash (Long wide linear AOE)
    3. Talon (Small circle AOE)
    - Passive
    4. Summon Pico

    Break parts:
    1. Head
    2. Body

    Drops:
    Aqua Garb, Crystal Wings
    Xtal: Eva Rate+3%, Magic Resist.+1%, DEF -10%

    Notes:
    Head break strategy: head can be accessed when bird is flying low (NOT attacking) -> static chasing, no melee attack, no spells

    team set up
    -solo: any class with long distance break capability (bow/knuckle with high break rate [can tumble or flinch])
    -team:
    1x breaker that:
    -knows how to keep bird in low UNATTACKING flight,
    -able to break from a distance (sonic wave lvl 10, approx 3.xx sec tap window),
    -have a minimum of 2 mp bars (spam sonic wave in case bird evades your sonic wave)
    3x team members that:
    are ready to tap a hole in their phone,
    -have very good eyesight (the break circle will be quite small with my strategy; i'll explain why)

    objective:
    create a longer tap opportunity for the waiting team members, while kiting the bird TOWARDS your team (circle will be small since bird is a long distance away)

    method:
    -get team to position at one corner of map
    -make sure team does NOTHING except to tap boss head circle (you want aggro to remain on lurer/breaker)
    -lurer/breaker lures bird to opposite corner (evade spells if he is attacking you, stay about 4m away from him, he should start to fly low)
    -if lurer/breaker is a good tanker, he/she will know how to control the bird to do his/her bidding (PM me if you see me at astol!) *cough cough hint hint* XD
    -run towards team (while using your map to see how far you are to your members)
    -spam sonic (when you are about half way in the map keep abt 6m between bird and lurer/breaker) while running towards team members (prep to tap; note that bird will occassionally evade your spell)
    -TRUST your team members to tap the bird until they break the head (if you can multitask and tap the bird as well you can add to the breaks)
    -if your team is good, you can break both parts (break head while bird flying, break body when bird stops)
    -else just gain some mp (via mp charge or mp attack regen) -> my strategy uses mostly mp attack regen (equips) and break again.
    once second break is done, UNLEASH HELL.
    Contributors: @Samm, @Isra, @LeonLCE

    Norm Level: 52
    Element: Water
    Location: Lutaros Cavern: Deepest Part

    Boss skills:
    1. Sludge Maw: Heavy Damage circular Aoe.
    2. Splatter: (Red circule AOE ) Causes <Fatique> <Attacks 3 times, each aoe increasing in range>
    3. Slime Slide: (Red Long Linear AOE) <Causes <Freeze> <Attacks three times consequtively, targets tank>

    Break parts:
    1. Head
    2. Left Hand
    3. Right Hand

    Drops:
    Ooze Armor, Ooze Helmet, Ooze Shield
    Xtal: 2% atk, 2% matk, def-2%, mdef-2%
    Contributors: @Samm, @LeonLCE

    Norm Level: 55
    Element: Water
    Location: New Moon Palace: Innermost

    Boss skills:
    1. Shockwave (Red Med Circle AOE, cast on boss self) - Cause <knock back> <Fractional at 1st state, Physical at 2nd state.>
    2. Slow (Red Small Circle AOE) Cause <Slow>
    3. Mauez Beam Sword (Red Long Wide Linear AOE) Cause <Ignite> <Boss charges up his beam sword and crashes it down on player>

    Passive :
    1. Have good dodge, evasion & guard rate.
    2. While hp reached 50%,enter invincible state that cause atk miss and evade. Cast wide AOE that's cause silence and bleed.
    3. While hp lower than 50%,enter 2nd state that increase his atk, dodge, and evasion rate.

    Break parts:
    1. Head
    2. Back

    Drops:
    Vita Cores, Magic Bowgun
    Xtal: MaxMP+150, Crit Rate+2, - 4% acc
    Contributors: @Samm, @Isra, @LeonLCE

    Norm Level: 58
    Element: Earth
    Location: Scaro Town: Central Part

    Boss skills:
    1. Scuttle: (Red Long Wide Linear AOE) Causes <Guard Break>
    2. Siphon: (Red Long Narrow Linear AOE) Causes <Paralysis>
    3. Crush Claw: Red Large CirclE AOE, cast on boss self. Causes <Guard Break>

    Passive
    1. Arena Gates: Summons a death hound onto the field. Death Hounds may cause bleed. Maximum summon amount is 6 hell hounds.

    Break parts:
    1. Head
    2. Left Claw
    3. Right Claw

    Drops:
    Iron Skeleton Bow, Iron Skeleton Sword
    Xtal: ATK+3%, DEX+2%, Attack Speed+1%
     
    Last edited: Dec 8, 2017
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  3. Isra

    Isra Cock and Ball Torture Elite Member

    Joined:
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    IGN:
    Vani Lla
    Main Bosses (Level 64-84)
    Contributors: @Samm, @RPG_Neko, @Hello.Its_me, @LeonLCE.
    Norm Level: 60
    Element: Dark
    Location: Saham Crater


    Boss Skills:
    1. Ice spell (Small circle AOE, around player) Causes freeze.
    2. Fire Blast (Wide Circle AOE, targets player with most aggro) Cast time: long (you can get away with 1 second to spare if you do it immediately)
    3. Thunder Strike. (Med Circle AOE, targets player with most aggro) Cast time: fast (get away immediately, causes paralysis)
    4. Long range player killer spell (Wide doughnut AOE) Targets players that are not melee. Melee players are safe from AOE if standing close to boss


    Break Parts:
    1. Head


    Drops:
    Relief Shield, Sword of Sin

    Xtal: MATK+3%, DEX+2%, CSPD +1
    Contributors: @Samm, @LeonLCE
    Norm Level: 60
    Element: Earth
    Location: Haotas Ravine: Deepest Part


    Boss skills:
    1. Wind Breath (Red Long Wide Linear AOE) Cause <Knockback>
    2. Lunge (Red Med Circle AOE, casts on target) Cause <Guard break>
    3. Shockwave (Red Large Circle AOE, casts on boss self) Cause <Guard break>


    Passive
    1. Kijimu - Spawn constantly, circular AOE cause <Stun>


    Break parts:
    1. Head
    2. Left Claw (right side facing you)
    3. Tail


    Drops:
    War Bowgun, War Helmet, Scale Armor (Green A, White C)

    Xtal: Crit rate+6,Crit DMG+2
    Contributors: @Samm, @LeonLCE.
    Norm Level: 62
    Element: Neutral
    Location: Saham Underground Cave: Deepest Part


    Boss Skills:
    1. Dash. (long wide linear AOE). Causes tumble/flinch. Time your Storm/Tempest Sword carefully - wait for Linear AOE then sidestep out red zone, start casting combo, boss should dash past you, by the time he stops, your cast should be complete, and he will be standing in your Storm/tTempest Sword AOE zone.
    2. Worm bite (Small circle AOE, cast on player) Uses right arm that looks like a male genitalia with teeth. Causes poison. Small circle aoe around player.
    3. Spin attack (Wide Circle AOE around self) Attacks players around self with weapon. Causes Knock back The damage value range is different,example from 100dmg-1000dmg.
    4. Fatigue. (Med circle AOE) this skill will cause fatigue effect that lower player damage by certain % on player surround her.


    Break Parts:
    1. Head
    2. Right Arm (Left facing you if you are tanking)


    Drops:
    Mace of Destruction, Killer Coat

    Xtal: Max HP +1000, Atk +1%

    Contributors: @Samm

    Norm Level: 64
    Element: Light
    Location: Ancient Empress Tomb: Deepest Part

    Boss Skills:
    1. 'Ultraman beam' (long wide linear AOE) hits around 2k damage, enough to 1 hit KO. Side step beam like you do with mochelo/roga
    2. Elemental Spell (Small circle AOE) - usually a elemental attack, hits abt 700, can be lighting, fire or ice
    3. Teleport - able to reposition self any where in map
    4. Spawn cassys. Cassy cannot die, if hit by melee or attack, only deals 1 hp to Cassy. Cassy moves VERY SLOW. If avoided, most likely won't even reach you if you keep to the starting area.
    4a. Cassy Spell (small circle AOE) Multiple cassys casting AOE can trap players. Avoid at all costs

    Break parts:
    1. Head
    2. Left Wing (facing you)
    3. Right Wing (facing you)

    Drops:
    Empress Bowgun, Empress Soul
    Xtal: Short Range DMG -10%, MATK+3%, CSPD +50

    Notes:
    -don't go to Mezzie. That's it.
    Let mezzie come to you. Even when she flies to the safety of the cassys, DON'T CHASE HER THERE. Cassys in big groups cast aoes. Imagine 4 cassys casting aoes around you + mezzie's own aoe. NO ESCAPE. You got campers (snipers who hide until unsuspecting player runs past) in FPS games. DO THE SAME.

    Combo tips
    Your combos may be the cause of your death, so only use long combos if boss has not selected you to be her lunch. Use combos that allows mobility (either instant cast or combo a flinchlock skill (sonic wave smash impact etc) before the main attack

    Tanker tips
    Tanker run at 'empty' (non cassy area; start point), away from cassy and dont run along the edge of the map, you will probably get caught by the cassys AOE. If you are not 'tanky' and become targeted, don't attack, just kite boss (run in circles avoiding aoe) and let your snipers do the job (boss may reselect target, so if you're tagged, take over and kite. If your pt Is down, keep kiting boss and rev dead.
    Contributors: @Isra

    Norm Level:
    Element:
    Location:

    Boss Skills
    1. Sonic Blade: A long dash aoe that does high damage. Length goes from boss to targeted player
    2. Piercing Blade: A long dash aoe that does moderate damage. Length goes from boss to a few meters past the target player. Causes tumble
    3. Concussive Spiral: Circular Aoe that surrounds boss. Does moderate damage. Causes paralysis
    4. Earth-wrecker: Circular aoe that does low damage. At least it looks cool?
    5. Berserker's Rush: Rampage: an attack that can only be avoided if boss is interupted or if attack is evade. Targets only 1 player. Does high damage. Will activate after Piercing Blade

    Break parts:
    1. Head
    2. Greatsword

    Drops:
    Berserker Blade (2H), Berserker Mask (add), Orange A Armor Dye
    Xtal:
    Contributors: @Jamescc

    Norm Level: 70
    Element: Earth
    Location: Lost Town: Magic Gate

    Boss Skills
    1. Far Dash Cannon - He dashed to the opposite end of Battleground and do a long range straight Cannon Blast. Inflict flame. (high DMG)
    2. Short Dash Cannon - same as above but fly nearby then cannon blast. Inflict flame. (high DMG)
    3. Fly then charge at player - Fly up and charge towards player. inflict dizziness
    4. Ground Slam COUNTERATTACK (If he become red) (Very High dmg)
    5. Two whack COUNTERATTACK (If he become red) (Very High dmg)

    Break parts:
    1. Neck - tap from Boss' left-back (at the cracked ground at the beginning of battle) ** Hard to find
    2. Shoulder (Boss' right Shoulder) - tap from Boss' right side
    3. Leg (Boss' Left Leg) - tap from Boss' front/ back/ right
    ** To break all part (full pt break formation), you must have a stunner (Bash, shield Bash & Shield Cannon etc). Begins the fight without anyone attacking the boss, the boss should be immobile (his name should be red). Neck-breaker take position at the Left-back of the boss somewhere on the cracked floor. Shoulder-breaker run to Boss' right side (direct right). Only then the stunner run up to do the first hit with stun. Stunner will act as leg breaker.
    Finally, all members tap like no tomorrow. If everyone did their jobs, all 3 part will be broken b4 the stun effect wears off.

    Drops:
    Marble Shield (Shield), Knight Armor (Armor), Blaster Bow (Bow)

    Notes:
    ** Elem is EARTH and weakness is FIRE (Brutal Dragon's staff).
    ** Important TIPS: Do NOT do flinch or tumble on him!!!! If you do, he will turn red (raise his def/Guard and all your dmg become 1, on top of that, he will do a COUNTERATTACK to the poor tank which cost 1000++ HP).
    General Strategy:
    Pillar Golem is really easy and predictable, he can even be soloed easily with a Farmer Mage build with 0 revita (Everyone should have one right?). Notice how Pillar Golem always do "Far Dash Cannon" once u damage him around 15 - 20K total. Also notice that he will always do a normal atk after that.
    So the strategy is: use normal attack on him until he do the "Far Dash Cannon". Then Unleash your combo on him once he did and start walking towards you. He will be dead in no time. All his red zone is easily avoided if you follow the strategy.

    ** Survival tips: If someone flinch or tumble him, avoid him until he turns back yellow then have the stunner do an immediate stun on him to calm him down (to avoid the 1k COUNTERATTACK)
    Contributors: @Samm

    Norm Level: 70
    Element: Fire
    Location: Rinom Plains

    Boss Skills:
    1. TBC

    Break Parts:
    1. TBC

    Drops:
    BB Garb
    Xtal: Atk +2%, Aggro +5%, Crit Rate -1

    Contributors: @Samm , @Isra
    Level: 70
    Element: Earth
    Location: Albatif Village

    Boss Skills:
    Rose Thorns: Circular Red aoe, small, targets in front of boss. Yelb smacks you with his from flippers, causing bleed. Physical
    Pollinate: Large Circular aoe, red, targets around boss. Yelb spins around, causing knockback. Physical(?)
    Thorn Peck: Small, thin linear red AOE, targets in front of boss.Yelb swiftly pecks infront of them, causing flinch. Physical
    Flowering Field: Full map red aoe. Yelb jumps 4 times, hitting all players. Aoes all do fractional damage of varying damage ranges.

    • Hush Spore: 1 damage silence aoe
    • Thorny Roots: 1 Damage bleed AOE
    • Plant Usurpance: 90% Fractional that causes Stop
    • Stun Spore: 1 damage Paralysis AOE
    Break Points:
    Neck
    Left Flipper

    Drops:

    • Grass Dragon Skin, Grass Dragon Scale, Grass Dragon Petal
    • Floral Lance, Phyto Blade, Folium Staff
    • Xtall: -10% Long Range Damage, +3% Atk, +50% Aspd
    Notes:
    This boss is sensitive in a very different way. Instead of stun sensitivity, it has a damage sensitivity. If damage goes over a certain amount of HP, it will raise its own defense to make almost all incoming damage 1. Be wary of burst builds with this, as a high damage burst will kill team damage quickly.

    Flowering Field can skip turns or be entirely negated if boss is interrupted at the right times, making a knowledgeable interrupter a great team helper.

    Contributors: @Samm, @Squid, @Isra
    Norm Level:76
    Element: Dark
    Location: Gate of Another World


    Boss Skills:
    1. Ball Twister (Wide short Linear AOE) causes knockback. Depending on your lv etc can do a bit of damage. The boss will form 2 orbs and spin in a rapid motion with the 2 balls of energy towards you.
    2. World Breaker (Narrow long Linear AOE) deals high amounts of damage if it makes contact. Cast speed is medium and can be avoided but if hit by it expect damage ranging from 1.5k+ depending on lvl, gear, difficulty etc. Notable characteristic - Nure will stand sideways and extend one hand and shot a big orb of energy from its palm sorta like a bowling ball, easy to predict since he'll stop moving after around 3-4 aoe's before doing this one.
    3. Tumble counter (Activates when tumbled) Causes status effects + damage. When flinched, tumbled and knocked back *not sure on last one* he'll go into a rage mode. The way to notice this is by looking at the orbs around his body which will change to purple and hell attack harder and faster.
    4. God's Rage/God Stopper. (Circle AOE, casts on self) Damage is not that high but I've heard people say there's more than one like it that deals fractional damage and another that deals low damage
    - Passive
    5. Spawn Death Eyes - annoying but dies very quickly
    5a. Death eyes Spell (Med doughnut AOE). many death eyes will trap you, best to take them out by assigning a team member to DPS boss while keeping an eye on the death eye (see what i just did? XD)


    Drops:

    • Otherworld Universe, Cracked Face Stone, Otherworld Planet, Nurethoth Claw (?), Otherworld Pebble
    • Shooting Star Arrow, Odd-Shaped Knife, Outerworld Armor
    • Xtal: +3% Atk, +3% Matk, -150 ASPD, -150 Cspd

    Notes:
    -Dont Flinch/Tumble/Stun until boss HP gets below the letter "N" in his name (thanks @Squid). Boss will counter with Tumble causing 2000++ damage. Boss will also raise Guard when flinched or tumbled. Break parts ONLY when Boss HP drops to 50%.

    -Kill minions, they die in 1 hit, melee attack will do.
    Contributors: @Samm

    Norm Level: 79
    Element: Wind
    Location:

    Boss skills:
    1. Wide dash. (Wide linear AOE)
    2. Short dash. (Narrow linear AOE)
    3. Somersault. (Circle AOE)
    4. Dive. Small (circle AOE)
    5. Peck. Small (circle aoe)
    - Passive
    6. Spawns 2 flying eggs.

    Break Parts:
    1. TBC

    Drops:
    TBC
    .
     
    Last edited: Dec 8, 2017
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  4. Isra

    Isra Cock and Ball Torture Elite Member

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    IGN:
    Vani Lla
    Main Bosses (Levels 85-???)
    Contributors: @Neo Frame

    Norm Level: 85
    Element: Dark
    Location: Deepest Magic Waste

    Boss Skills
    1. Narrow Laser (The Scrader starts by lowering his body, a long but narrow red area attack) Causes slow (100-300 damage to me)
    2. Wide Laser (This skill hurts a lot), can't remember the effect (forgot the dmg)
    3. Right Hand Earth Smash (The Scrader raises his right hand, and slam the ground), it has a wide red area circle attack, causes Tumble (100-300 dmg)
    4. Right Hand Concentrated Smash (Same animation), the red area circle attack is narrower, causes Stun (200-300 dmg)
    5. Left Hand Concentrated Smash (The Scrader raises his left hand and slam the ground), the red area attack has the same width with above skill, causes damage (around 300 - 1k for me)
    6. Meteor Punch, idk the name, I just named it (The Scrader do a little delayed attack, it has narrower circle than skills above (2.5k -3k to me)
    7. Double Slap (The Scrader slaps 2 times), the animation seems like normal attack slap, but it causes status ailments (Bleed and Slow?)

    Break parts:
    1. Head (Nothing much to say, the head)
    2. Right Hand (The bigger hand)
    3. Left Hand (The smaller hand)

    Drops:
    Scrader Barrel (BG), Scrader Mace (staff), Brigandine (armour), Brigan Helm (add)
    Xtal:

    Notes:
    Using 3 Close Ranged Mages and 1 1H Shield with Shield Cannon lv 10, and Combo Astute>Hard Hit(cons)>Rage Sword(cons)>Spiral Air(cons)>Sword Tempest(cons)>Trigger Slash(cons)
    1. 1 mage take the left, 1 mid, 1 right, AT THE SAME TIME, while the 1H shield stuns it with Shield Cannon and then those mages tap all the circles at their position at the same time. Voilaaaaa, full break
    2. Scrader get rekt with spammed combos.
    Edit:

    Scrader Behaviour:
    1. After ur char slowed, he will lasers u most of the time.
    2. After Tumble he has 2 options, normal attack, or stun, if its stun u r screwed, coz
    3. After Stun, he will always use the left hand smash, or the meteor smash to finishes u.
    .

    Contributors: @★JellyBean★ , @SaafirJR
    Level: 91
    Element: Dark
    Location: Lunagent Mountain; Summit

    Boss Skills:
    Slothy Donut: Red, full map. Donut shaped AOE around the person tanking. Causes slow
    Spikes of Pain: Small Blue circular aoe. Spikes spawn around players feet.Causes Lethargy
    Tail Swipe: Red mid range, extends around boss. Ecb uses his tail to attack whatever is around him, causing Knockback and Bleed.
    Dash: Wide, Long, Linear red aoe. Flies madly into a player. Causes Knockback and Armor Break
    Roar: ???. Places both hand on the ground and roars, causing Silence.
    Body Chest Bump: Red circular aoe. Ecb flips back, flinch whatever is in front of him.
    Medium Spike Circle: Blue circular aoe. Summons spikes under a players feet. Causes Slow.
    Jizzy Spikes: Large Circular AOE. Creates high damaging white spikes in the center of map

    Break Points:

    • Left Claw
    • Right Side of Chest
    Drops:
    • Evil Crystal Beast Horn, Core of Magic Crystal Beast, Crystallized Skin, Evil Crystal Beast Claw
    • Aunigma, Armigma, Adventurer's Garb (68B)
    • Xtal: +4%Matk, +3% Magic Pierce, -5% Aggro
    Notes:
    Flinching can cause this boss to heal some HP
    Normal Attacks from boss may cause flinching
    Damage cap is about 12-15k before it goes into a high guard mode
    .
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    .

    Contributors: @Isra
    Level: 108
    Element: Earth
    Location:...

    Boss Skills:
    Hammer Arm: Circular Red AOE, in front of boss. Iconos swings both arms on top of you, causing tumble.
    Clockwork Crush: Small Circular red AOE, infront of boss. Iconos swiftly crushes whatever is in front of him with both fists, causing flinch.
    Tri-Clock Crush: 3 hit circular red AOE. Aoe size varies on each hit. Iconos claps in front of him swiftly 3 times, each hit causing Flinch, Tumble then Stun in that order.
    Core Cannon: Thin, Long Linear AOE. Iconos shoots an energy burst in front of him, heavily damaging whatever is in the way. Magic Damage
    Spin Cog: Circular red aoe, hits around boss. Iconos whips his arms in a circle, causing Knockback.
    Cannon Call: Blue Circular AOE. Iconos smashes both arms down. After a few seconds, bombs rain down onto the field, causing silence to whoever gets caught in the crossfire

    Break Points:

    • Right Leg
    • Left Arm
    • Core
    Drops:
    • Fuel Pipe, Iconos Core, Iconos Metal Bit, Repair Tool Kit
    • Sinergatis, Zaif Sadik
    • Xtal: +2000 HP, +2% Critical Damage
    Notes:
    Iconos may have low HP, but as his HP drops, his defense rises, making him harder to kill when he's at low HP.
    .

    Level: 112
    Element: Fire
    Location: Blazing Graben; Deepest Part

    Skills:
    Flame Reaction: Circular Red Aoe. Ifrid, using his flaming arm, jabs the ground in front of him, causing flinch. Physical Damage
    Power Round: Circular Red AOE. Ifrid whips his arms in a circle, causing knockback. Physical Damage
    Vulcan-non: Long Linear AOE. Ifrid walks to one corner or the center of the field before he uses his flaming arm to summon a massive beam of fire. Causes Ignite on contact. Magical Damage.
    Pyrotechnics: Blue Circular AOE, follows target. Ifrid throws 3-5 balls of fire at either the person with least aggro or farthest distance from boss. Can hurt those in crossfire. Causes Burn. Magical Damage
    Power Round EX: Full Map Red AOE. If Ifrid is at under 50% HP, all interrupts provoke him to use a fractional Knockback

    Break Points:

    • Head
    • Robotic Let Arm
    • Flaming Right "Arm"
    Drops:
    • Ifrid's Robot Leg. Broken Robot Arm, Searing Heart, Ifrid's Heated Horn
    • Wrath of Vulcan, Vulcan Shield, Vulcan Staff
    • Xtal: +600 MP +12% Fractional Barrier
    Notes:
    Becomes sensitive when HP is under 50%
    .
    .
    Contributors: @Arkana
    TYRANT MACHINA
    Normal Level: 121
    Element: Neutral
    Location: Small Demi Machina Factory Core

    Boss Skills [26%-100% HP]
    1a. Red Long Linear A: Tyrant dashes in a straight line, causing armor break.
    1b. Red Long Linear B: Tyrant dashes in a straight line, causing knockback. Note: The 1b one will be followed right away with Circular Red AOE explained below..

    2. Circular Red AOE around him (BIG): This skill is continuation of 1b. This skill caused Thumble, and the range is 9m around him. But there is also small circle right on where he stand which is safe from the AOE.

    3. Small Blue Circular: This skill will target 1 person in your party randomly if you flinch him. And there will be a spike which deals very low magic damage and slow you. Note: After you flinch him, he will evade all attack for few seconds.

    4. Multi-directional blue (all direction): Tyrant lets out waves of slash which causes bleed. Sometimes he casts this twice in a row.

    5. Red Linear in front of him (short): Stab with needle, causing knockback.

    6. Red Circular in front of him (small): A slap, causing flinch.

    7. Another Red Circular in front of him (small but casting a bit longer): Tyrant stings you with his tails. Note: This skill will also damage you if you stand around him (even if you are not in the red area).

    Boss Skills [25% HP below] (exactly when his HP bar reaches "T")

    Note: When his HP drops to 25%, he will automatically cast small blue circular AOE to one random person in party which let out a spike and slow that targeted person. And at this point, Tyrant will NEVER do normal attack. And he has fixed pattern of combos. A long one. And this is the sequence..

    1. Red Linear in front of him (short): Tyrant stabs you with the needle, causing knockback.
    2. Red Linear in front of him (again): Tyrant stabs you with needle, causing armor break.
    3. Red Circle in front of him (small): A slap, causing flinch.
    4. Red Linear (far): Tyrant dashes towards you, causing knockback.
    5. Blue multidirectional (linear): Tyrant lets out waves of slash, causing bleed.
    6. Linear Red (Short): He will stab you using the needle on his arm, causing stun (Fractional damage).
    7. Circular Red in front of him (a bit long cast): This skill will heal his HP in a MASSIVE amount, depending on the difficulty of him. It is advised to flinch, thumble or stun him before he uses it.
    8. Big Red AOE around him (9m): Causing thumble. There will be a small circle exactly where he stands which is safe from the AOE.
    9. His combo closer, another red linear in front of him, causing MASSIVE fractional damage.

    Break parts:
    1. Head (Exactly face to face with him)
    2. Right Hand
    3. Left Hand

    Drops:
    - Patchwork Skin
    - Giant Machina's Heart
    - Giant Machina's Tentacle

    Gears:
    - Tyrant Mask (Base Def:110, Atk+6%, Str+3, Physical Resistance+5%, Physical Barrier+600)
    - Tyrant Grievance (Base Def: 55, Matk+6%, Int+3, Magic Resistance+5%, Magic Barrier+600)
    - Tentacle Roar (Base Def: 55, Accuracy+40, Weapon Atk+20%, Additional Meele+150, Additional Magic+150)

    All 3 are additional gears. Tentacle Roar is the only one untradeable.

    Xtal:
    Atk+6%, Dex+4%, ASPD+2% (Enchancer Crystal of Ganglef)

    Notes:
    Tyrant is semi-sensitive boss. It seems okay if you flinch, thumble or stun, but actually he will change into green form for few seconds if you do so. And during green form, his defense will raise (not sure about mdef since I dont have mage class). And during 25% hp below, it is safe to interrupt him by any means (he will not change to any other form).
    Contributors: @Arkana
    MOZTO MACHINA
    Normal Level: 124
    Element: Neutral
    Location: Large Demi Machina (Deepest Part)

    Boss Skills
    1. Normal attack which flinch you, followed right away with..
    2. Wide Red Circular A with Mozto as the center: Mozto swirl around and knockback you, dealing physical damage. The range of the skill is around 6~7m, and there is a small circle right where Mozto stand which is safe from the AOE.
    3. Red Linear A: Mozto dashes towards you, causing physical damage. And this skill will be followed with..
    4. Wide Red Circular B with Mozto as the center: Mozto swirl around 2 times, causing flinch, then knockback.
    5. Red Linear B: Mozto dashes towards you, causing Knockback and high fractional damage. Followed with..
    6. Small Red Circular in front of Mozto: Dealing physical damage and thumble you.
    7. Blue Linear: Mozto lets out waves of slashes, which inflicts Bleed.
    8. Wide Red Circular in front of Mozto: This skill will stun you.

    When Mozto HP drops to around 50%, he will let out a scream, causing Fear (30 secs) to everyone. And at this point, Mozto has 3 new annoying skills which always started with Mozto flying towards the Altar at the top. We can't reach him, neither we can hit him at this state (all atk evaded, not sure about magic tho).

    9. Small Blue Circular (chasing you): Mozto blasts 3 different elemental balls, first is Fire (ignite), then Ice (freeze), lastly Thunder (stop). This skill Causes MASSIVE magic damage each. To average non-tanker at normal mode, it deals like around 4k each ball.

    10. Wide Blue Circular (ground): Mozto summons a dark strike from the sky, causing blind. (Small magic damage)

    11. Small Blue Circular (ground): Mozto summons spikes on the ground. (Forgot to try and see what damage it deals).

    Break parts:
    1. Head (face to face with you)
    2. Left Wing (the wing is on your right side of screen if face to face)
    3. Tail

    Drops:

    Gears:
    - Chaos Knife (Stability:0, Max HP+1000, Neutral resistance+10%, Max HP-100, Base Atk: 84)
    - Mozt Armor (Base Def:102, Atk+5%, Matk+5%, Max HP+2000, Neutral Resistance+20%, Natural MP Regen+10%, Ailment Resistance+5%, Dark Resistance-40%)
    - Chimera Arrow (Non-elemental. Stability:20%, Base atk: 67, Mp+300, Crit Rate+6, Max HP-9%)

    Xtal:
    Matk+6%, Dex+4%, Cspd+2% (Enchancer of Demon Gate)

    Notes:
    Mozto is delicate type boss. Means if you...
    - Flinch: Makes Mozto counter using a really fast Wide Red Circular skill which deals fractional attack and flinch you (I believe the range is around 6~7m around him).
    - Stun: Mozto counter using a really fast Wide Red Circular skill which deals fractional attack and knockback you (same range as flinch).
    - Thumble: It's okay to thumble Mozto when his hp is above 50%. But when his HP drops below that, he will counter using the same skill as flinch above
     
    Last edited: Dec 8, 2017
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  5. Isra

    Isra Cock and Ball Torture Elite Member

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    Saved (150 beyond)
     
  6. Isra

    Isra Cock and Ball Torture Elite Member

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    Saved (150 beyond)
     
  7. Isra

    Isra Cock and Ball Torture Elite Member

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    Vani Lla
    Saved (Event Bosses pt 1)
     
  8. Isra

    Isra Cock and Ball Torture Elite Member

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    Saved (event bosses pt 2)
     
  9. Isra

    Isra Cock and Ball Torture Elite Member

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    Saved ( Minis pt 1)
     
  10. Isra

    Isra Cock and Ball Torture Elite Member

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    Saved (Minis pt 2)
     
  11. NUT2Fast

    NUT2Fast @Ameilla ‘s Husband Elite Member

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    IGN:
    Nut2Fast
    Stfu
     
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  12. ★JellyBean★

    ★JellyBean★ Well-Known Member

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    IGN:
    ★JellyB★
    Evil Crystal Beast
    Contributors: ★JellyBean★​

    Norm Level: 91
    Hp: 530k
    Element: DarK
    Location: Lunagent Mountain Summit​

    Boss Skills
    1. Slothy Doughnut(Red Full Map)
    AOE Donut Around Person Who Is Aggroing
    Causes Slow

    2. Spikes Of Pain( Blue Small)
    Spikes that spawn from ground on spot char is currently standing on
    Lethargy

    3. Tail Swiper(Red Aoe Medium)
    Uses his tail to attack at a clockwise spin
    Causes Knock Back & Bleed

    4. Dash
    Bunts a player
    Causes Armor Break / Knock Back

    5. Roar
    Places Both hands on floor creating a roar
    Causes Silence

    6. Body Chest Bump
    Flinches up body and backflips
    Causes Flinch

    7. Medium Spike Circle (Blue)
    Creates a circle of spikes at random player
    Causes Slow

    8. Jizzy Spikes(Blue Large)
    Large White Circle Center Map Causing Alot Of Dmg

    Breakable Parts:
    • Left hand (your right side)
    • RightSide Chest (your left)
    Drops:
    Material Items:​
    • Evil Crystal Beast Horn
    • Core Of Magic Crystal Beast
    • Crystalized Skin
    • Evil Crystal Beast Claw

    Equips:
    • Aungima
      Base DEF 34 -
      DEX % 2 -
      MaxHP 300 -
      MATK % 5 -
      Water resistance % -25
    • Adventure Garb Purple Dye 68B
    • Armigma
      Base DEF 63
      MaxMP 150
      ATK % 4
      Accuracy 30
      Water resistance % -50
      Motion Speed % 2
      Weapon ATK % 20
      Flinch Nullified 1
    Xtal:
    • Evil Crystal Beast
    MATK % 4
    Magic Pierce % 3
    Aggro % -5

    Note)
    Flinch Causes it to heal a small amount of hp
    Damage cap is between 12-15k and increases guard
    Normal attacks from boss have chance of causing flinch
     
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  13. Omega EH

    Omega EH UR Empress Elite Member

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    For Iconos, you can only do impact when the hp have not reached below the level number, and you can only flinch after it went below the level number, if not it will guard
     
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