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Death Blast - Staff Fu Build (Lvl. Cap 150)

Discussion in 'Hybrid' started by Ezenio, Jul 3, 2016.

  1. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    I was tagged here. @Ezenio, I just read your guide is simple and forward very good, just to point out Martial Discipline doesn't add 10% damage, it is only 5% damage to all Martial skills. Yes, 5%.. Low right? But IMO still worth.
     
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  2. xFujin

    xFujin Well-Known Member

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    Cant decide for 2nd stats after capping the 1st stats. Shes having 2nd thought on crit and vit. So I thought on tagging you here to give her advice about the personal stats: crit :)
     
  3. BlackRex

    BlackRex A Black Bunneh Elite Member

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    go for INT. and use heavy armor. u get ATK, MATK, MDEF bonus from it
     
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  4. Cadmus

    Cadmus Well-Known Member

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    ohh.. magic mastery adds atk3% at lvl10? have u tested this? i thought it only adds matk?
     
  5. firefox1981

    firefox1981 Elite Member Elite Member

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    Yes i can fully confirm since rods a main weapon it adds normall atck to based on the lvl.
    Same principle adding int also adds+1 atck
     
  6. firefox1981

    firefox1981 Elite Member Elite Member

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    Sorry already been done but hope you enjoy it .try looking for @equitas guide of his dojo if u need more tips ^.<
     
  7. RyeUshio

    RyeUshio The Blue Bull Super Likable Elite Member Epic Member

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    Go the Ez way if you want to go overkill on your dps skills since crt is relative to str.

    Go the Imo way, int so that your magic dmg output can cope with your physical dmg output, vit for survivavility.

    Just like how I always say it, at the end of the day, all our suggestions means nothing, its how you want to play, thus allocate the stat that suite your playstyle. ^_^
     
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  8. BlackRex

    BlackRex A Black Bunneh Elite Member

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    all masteries increase WPN ATK stat. so it affects matk and atk based on your stat point
     
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  9. Torimori

    Torimori Member

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    I see..
    And I seee many things...
    @-@

    Oh well, Int or vit !!
    I'll flip a coin .
    I dont want to out dps tho. And like said triple kicks always crit.
    So I'll flip for Int or Vit.

    :p
     
  10. Ezenio

    Ezenio Well-Known Member

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    :eek: OMG 5%.....
     
  11. Ezenio

    Ezenio Well-Known Member

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    Ezenio
    Last edited: Aug 21, 2016
  12. Ezenio

    Ezenio Well-Known Member

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    Yeah ure right i just watched that this morning and its only add C.Rate i was like... "omg...." XD. Thx for a nice op
     
  13. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Yes sir. I tested with 100% Stability all Smash damage at Lv 1 was 50 on Raffies, then maxed Martial Discipline and it went up to 52. 5% of 50 is 2.5 so it rounded to 52 dmg.
    Going for VIT is a wise decision because the aggro this build pulls is colossal.
     
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  14. Ezenio

    Ezenio Well-Known Member

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    Which is better? Smash in Battle Skill Tree or Martial Discipline??
     
  15. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Martial Discipline is better to have maxed because it is always present, Battle: Smash has such a low activation rate that it isn't worth the risk if you must choose 1 out of the 2.
     
  16. Tino

    Tino Well-Known Member

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    vous pouvez essayer heavy Smash parce que avec la dégration du damage votre parcour est par sûr si vous inflige Lethargy
    Note: je suis en classe francais, peut-être @Precaria @D.Song peut traduire...
     
  17. xFujin

    xFujin Well-Known Member

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    Ahahah glad to help a fellow staff-fu :D anytime bruuuu '-')/
     
  18. Verdure

    Verdure New Member

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    Thanks for the great post.

    With regards to having more combo points now, what I've done is, instead of using one long combo, I've created multiple small combos that i use based on the boss's status. For example, i'll have a short combo that doesn't have any flinch/tumble/etc. attacks that I'll use for the first part of a nurethoth battle, then when it comes time to break, I'll switch over to my short flinching combo. Being s tank most of the time, I think we're better off with short combos.
     
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  19. Verdure

    Verdure New Member

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    Just to confirm, did you test martial discipline damage with staff as primary and knuckle as secondary, or with knuckle as primary? I didn't think any of these passives applied unless knuckle was primary, but never actually tested. Thanks!
     
  20. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    I made a video proving that Martial Discipline works with knuckle as sub/main. Search "Toram Online: Boosting T.Kick DMG [How MARTIAL DISCIPLINE WORKS]", on YouTube.
     

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