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KATANA SKILLS INFO DUMP

Discussion in 'Toram Online Class Discussions' started by mayam, Dec 21, 2017.

  1. mayam

    mayam Elite Member Elite Member Epic Member

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    Katana gets potential from dex and agi
    +1 pot for every 20Dex
    +1 pot for every 20Agi
     
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  2. screamingfox

    screamingfox Well-Known Member

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    I'm still waiting for a Katana user to ask me "plz no flinch, tumble, stun red zone". Surprised it hasn't happened yet.
     
  3. mayam

    mayam Elite Member Elite Member Epic Member

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    There will also be a time when party will tell katana user "plz no flinch" on sensitive bosses. ;);)
    Planning to get smash lvl6.
    Smash + zantei(smite) + ender at proto everyone gets knocked away while you keep tearing him apart.
     
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  4. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    You forgot this: #ShamelessSelfAdvertisement (unless you already removed the video by the time you made this edit =P)
     
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  5. screamingfox

    screamingfox Well-Known Member

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    Is this why they made Shukuchi all class? So I don't want to rq, everytime this happens? If so. It's working as intended.
     
  6. Twille

    Twille Well-Known Member

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    Formerly Twille, now it's Strie
    what are u guys using to have 1200 mp
     
  7. Twille

    Twille Well-Known Member

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    Formerly Twille, now it's Strie
    Also idk if this will help for when u finally do the top skills for katana but the 2nd attack of eisen seems to always crit
    edit: just read 2nd part of the skill lol. is it 100 crit at lvl 5? because it seems like it. ill try spamming it on monsters
     
  8. GrizzlyH

    GrizzlyH Well-Known Member

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    Zatoichï
    Just a minor contribution:
    ☆I notice a lot of people simply keep swinging away at the bosses. Its more beneficial to "slide" into the boss do initial atk then slide out and repeat. This process takes relatively the same amount of time, does 2 slashes instead of 1, and benefits from the ampr bonus granting you nearly a full bar of mp.
    ☆The speed at which you slide and the delay before you can do it again is affected by agi allowing for quicker and more constant uses of the technique
    ☆Skills like Hasso Happo, Magadachi and Issi (just to name a few) slide towards the enemy until theyre in range but when used in a combo they will remain in cue until you reach the proper range. However if you wish to execute the slide just tap autoattack.
    ☆I dont think too many people note that triple thrust not only adds a small buff to the next attack but that it functions similar to charging slash, putting you directly behind the opponent. This makes it a viable closer and a viable preceding combo skill for a zankei nuke
    ☆Also in comparing Zan vs Hasso we have to remember to consider that Zan nullifies a hit and adds an extra devasting strike on 1 specific target whereas Hasso is an aoe skill that doesnt miss(and you can move while sheathing the sword). This makes them both very unique and cant really say 1 is definitively better than the other
     
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  9. Twille

    Twille Well-Known Member

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    I know u said just to name a few, but im just gonnna add that all skills dash u towards the enemy besides Pulse Blade because it's naturally a ranged attack
     
  10. mayam

    mayam Elite Member Elite Member Epic Member

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    Is that info about agi boosting slide confirmed? I will have to try it myself, it can very well just be based on the motion speed after 1000aspd instead of directly depending on agi.

    Agree about shukuchi kinda disappointed how most of the builds that I see kept that at lvl1 also dashing on using skills manually is because of it as well btw if you dont have shukuchi you wont dash on any skill even manually. As for triplethrust its boost is not large enough and people are already confining themselves to meikyo before nuking idk how will they add t.thrust too lol
     
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  11. GrizzlyH

    GrizzlyH Well-Known Member

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    Pulse blade does as well. It has a range. I think only meikyo doesnt but suku is for all classes dont want say it works with everything when i dont know about others lol
     
  12. Twille

    Twille Well-Known Member

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    yeah just tried it against volg it dash you to 10m then activates lol
     
  13. mayam

    mayam Elite Member Elite Member Epic Member

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    It says in the 2nd page of the description of shukuchi "Allow use on katana skills" so yep its coz of this skill.
    As for meikyo it doesnt count as its a support skills (support skills do not have any range from where they can be used)
     
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  14. GrizzlyH

    GrizzlyH Well-Known Member

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    Yeah its a noticeable difference in suku. I also noticed as soon as the icon disappears i was able to perform my next slide meaning the icon can be a little reference for how soon you can perforn suku toward the enemy again

    What makes it viable for me is that i can dps and put myself behind the enemy as a sort of escape and hold my next skill til im within range. The onky downside with that is it seems at time the range it puts you at isnt enough unless the monster remained immobile
     
  15. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    I think the slide is just delayed by not having an instant autos, because once u finish an auto etc u can slide again but its way slower without instant autos
     
  16. GrizzlyH

    GrizzlyH Well-Known Member

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    @mayam just triple checked to make sure on the slide part. Its not that the slide is faster. The reduction in the time between slides just creates the illusion of a quicker slide. As well as the further you are the slower you appear to move.

    Oh and Mono can stun if you pummel strike a paralyzed enemy(which the 1st use of pummel strike will do) it seems to be a high stun rate and this needs testing but may only fail to stun if it is guarded evaded or misses
     
  17. GrizzlyH

    GrizzlyH Well-Known Member

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    What do mean delayed by lack of instant autos?
     
  18. Jklauz

    Jklauz New Member

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    For stat distibution? Is it full dex or full str?
     
  19. nardzz

    nardzz New Member

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    1100 aspd, no delay slide out, slide in.
     
  20. GrizzlyH

    GrizzlyH Well-Known Member

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    Oh if thats what he meant yeah. Suku ends quicker meaning it can be reactivated quicker. Results in better mp recovery and what may appear to be quicker slides
     

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