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Dark and Magic Swordman Skills

Discussion in 'Toram Online General Discussions' started by Lucifere, Aug 30, 2018.

  1. Hivan

    Hivan Well-Known Member

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    It looks like the dmg does not 100% max hp because i dont see it reach the same as the max hp which is 32k.

    But it could be that hp buff does not included as dmg calculation.
     
    Last edited: Aug 31, 2018
  2. ChrisZle

    ChrisZle Well-Known Member

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    Oh, so that's where the Stable at the codes are for, it won't always deal at a constant stability.

    60 + Mathf.Max(0, (int) lv - 5) * 5 + ((int) lv != 10 ? 0 : 10);

    So.. you'd prolly deal 60 + 25 + (something???) So you'd be at 85 to 95 Stability if using Sacrifice.
     
  3. wfoojjaec

    wfoojjaec Well-Known Member

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    Bottom line is for a tank to kill someone or a "bloody paladin". These things worked back in Iruna using Lebenglanz sword. Basically, they focused purely on HP, ignoring tanking capabilities. In Toram this might include Platinum Potumed stuff and other %HP gear.
    Good thing - it nicely cuts through armor and resistance. Bad thing - damage is crap.
    Last resort buff is nice for anyone, who wants to have a burst at the boss fight end or has a good battle timing.

    About top line - still thinking. Bite & Stinger seems like a nice replacement of Revita. Blood Tear... Lame. It is hard to poke it into a good combo, because other skills already have their own places and timing. So it is heal or kill, but not both.
     
  4. [Draco]

    [Draco] Well-Known Member

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    Mmm i retested it and stability dont have any effect. Toy hammer vs a 100%stab char same dmg depending hp. Also i noticed when hp under 50% the skill deal more dmg.
     
  5. Ari999

    Ari999 Well-Known Member

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    Btw back to magic blade
    Elemental slash is definitely magic prorat right?
     
  6. 15miles

    15miles Well-Known Member

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    Magic blade need more testings
     
  7. Hivan

    Hivan Well-Known Member

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    Ah i see then i it could be something else that made my dmg random. Thanks for retested it.
     
  8. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    Weaken Ailment.

    160 Crit, still not full crit but white damage rarely appears. Estimated crit rate is 90+%.
     
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  9. ChrisZle

    ChrisZle Well-Known Member

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    Yes
    .
    In my opinion, ANYONE could use DarkEnergy..Qe wont be as dependent on Revitas now opening avenues for Kairiki for example because ypu can use Vaccine instead and so on. Also, since Bite and/or Stinger can be used by any, it can be used by ALL.
    .
    Magic Blade.. as for this one, u can look at it as a spin off of DW, since investing on WATK would increase ur MATK. if only ATK would give MATK and MATK to give ATK, it wouldve given more viability. But MP Charge, Maximizer with Resonance gives way for easy Half HP recovery. Because MP Charge + Maximizer on MD = 2k MP. and using resonance would average them out. So even at 1HP, you' average to half hp, half MP.
     
    Last edited: Aug 31, 2018
  10. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    Does regretless boost the clone? That would have been an insane amount of ampr.
     
  11. ChrisZle

    ChrisZle Well-Known Member

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    Also, since Magic Blade skills are heavily reliant on MD Elements, Magic Bladers* would prolly carry all element MDs to make use fully the Element Weakness Boost. we'll be seeing hybrid arrows/lance, Impact or Burst types that could be on the sustained Damage Per Second type rather than Impact.Finale spams. The DPS type would also give proration, more than Finale. Making them in sync with other DPS builds.
    .
    With Resonance giving CSPD and Instant Cast available, PewPew could renew his build.if he comes back.
     
  12. Ainred

    Ainred Well-Known Member

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    The magic crit rate is
    Total crit rate / 2
    The magic critical damage is
    100 + (total cdmg - 100)/2
     
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  13. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

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    Let's be real, give it a week and the skills will be forgotten.
     
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  14. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    Damn....200 Crit for sure crit. And CD is gimped so much. So not worth it LoL.
     
  15. Ainred

    Ainred Well-Known Member

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    And finale can't crit too, this is probably just for new players and the new battle skill spell burst might improve this mechanic
     
  16. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    Definitely not for new players as you need elemental weapons for this build, not including all the crit gears you need. Too expensive when you can just use Finale(and deal higher damage with crap gears). It would still be somewhat viable if they didn't nerf the Crit damage.

    Spell burst is still several months maybe even years before implementation.


    Really disappointed in Magic Blade specially with how time consuming it is to get...
     
  17. Ainred

    Ainred Well-Known Member

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    Ugh, I thought I can rush it but I'm at my limit ;-;

    Bloody bite

    Physical skill
    Multiplier = (100 + skill lvl *5)/100
    Constant = 100
    Recovery rate = skill lvl * 10

    Hp recovery = total dmg of bloody bite dealt * (recovery rate * 0.00999999977648258)
    Hp recovery cap = character lvl * 10

    Sacrifice

    Physical skill

    -distance limit = 4m

    Multiplier = [500 + (skill lvl * 100]/100 (cap is * 10)
    Stability = 60 + cannot go below 0 [(skill lvl - 5) * 5) + [checks if the skill lvl is lvl 10 or not, it it's lvl 1-9 it does nothing, if it's lvl 10 it adds + 10]

    Dark stinger

    Physical skill
    -locked element is dark
    -distance is 8m

    Multiplier
    ((100 + skill lvl * 30) + (str + vit)/2)/100

    Hp consumption bonus

    Hp consumption rate = 10

    Num = (Hp * hp consumption rate)/100

    +Constant = num (cap is 1000)

    If num is higher than 1000 you'll get a bonus multiplier of

    +Multiplier = round down ((num - 1000)/30)/100

    Effects with bloody bite

    Each use of dark stinger gives you 1 stack, cap is 5 stacks

    Additional hp heal to blood bite = stack * stack * 100

    Demon claw

    Physical skill
    -locked element is dark
    -range is 8m

    Multiplier
    (100 + skill lvl * 10)/100

    Constant
    Skill lvl * 40

    Hp consumption bonus

    Num = 100 - ((the remaining % of your hp)/10 * 10)) [cap is 90]

    +Multiplier = num/20

    Ailment probability (?) = Num/(11 - skill lvl)

    Has a chance of dealing fatigue on enemies depending on the ailment probability (?) This need tests.
     
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  18. ChrisZle

    ChrisZle Well-Known Member

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    @Ainred Correct and add as needed. Thanks.

    EtherFlare
    Multiplier: (150 + (INT/2))/100 - So at 260 Int this would be ----- 2.8 Multiplier.
    Constant: 50+ (SLevel*5) --- Double this if Enemy is weak on the Element of MD you're using. So at max level, it would be ---- 200 Constant
    Percent:30+ (7*Skill Level) ---- my guess is this is for the Ignite Chance, so 100% at lvl 10.
    MAGIC Proration
    0 Cast Time
    MS Dependent
    Adds AMPR(I HAVE NO IDEA HOW MUCH)
    .
    .
    SwordConversion
    MasteryId.MATK - Level * 2
    MasteryId.Percent - Level * Level (i don't know what this means, but it would prolly mean that, at max level, 100% of your WATK is turned into MATK, which is big?)
    .
    .
    ElementalSlash
    Multipler: ((100 + (SLevel * 10)) + (((STR+INT)/25) * (SLevel)))/100 --- so at 200 STR and INT, Skill Level 10... 3.6 Multiplier
    Constant: 50 + (SLevel * 15) ----- 200
    Percent: SLevel Chance for Weakness; If Weak on Element of MD *10 more. --- 100% Chance of Weakness(Collapse, Magic Skills has chance to deal CRITICAL) on Level 10 of Skill.
    MAGIC PRORATION
    .
    .
    Resonance
    Buff A:
    ATK/MATK= Lvl*2 + Refine *2 ---- +50 ATK if +S and Lvl 10 Skill

    Buff B:
    ASPD/CSPD= Lvl*25 + Refine * 50 --- +750 ASPD/CSPD if +S and Lvl 10 Skill

    Buff C:
    Hit= 35 + Lvl*2 + Refine *3 ----- +100 HIT if +S and Lvl 10 Skill
    Critical= 10 + Lvl *2 + Refine * 3 ---- +75 CR if +S and Lvl 10 Skill

    NOTE: Resonance gives you random Buff and can't re-cast to get a different buff. 30 Seconds Duration.
    COSTS 0 MP and will Average by Percent, your HP and MP, more like an Equalizer.
    .
    .
    EnchantSword
    Multiplier: 250 + (SLvl *25) ---- 5 at Lvl 10, 7 if 2HS
    Constant: 300
    Critical: SLevel ---- 10 at Lvl 10, 100 if 2HS(fck this, right?)
    Physical Proration
    Element of MD is used for 30 Seconds as BUFF and -300 MP(I think no MP penalty if using MP, not sure)
    .
    .
    Magic Warrior Mastery
    MATK: SLevel * 2 + (Math.Max(level -5,0) --- my guess is if it's Level is less than 5, it gives nothing. So either 0, at level 5. Or 20. Sorry. Not really sure
    CSPD: SLevel * 10 ---- 100 CSPD at max Level
    CSPD%: SLevel + (Math.Max(Level -5,0) so.. yeah
    ATKRATE(ATK%???): SLevel ----- EDIT: I think it will add 10% ATK, to counter the -15% Penalty of MD, so you're left with -5% ATK Penalty, instead of 15.
     
    Last edited: Aug 31, 2018
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  19. ChrisZle

    ChrisZle Well-Known Member

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    Resonance Buff C(+75 CR) + Elemental Slash(Crit for Magic) + Astute (25) + Base (25) + Punish Ray (100,50,25)? Would that work and would that equate to Magic Crits?

    Also, we can further itemize too for CR, there are Xtas for CR too that you can use.
     
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  20. [Draco]

    [Draco] Well-Known Member

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    2h enchant sword unsheate build look awesome after test it with a few unsheate. Gona make one lol.
     

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