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Monetary system of the game.

Discussion in 'Off-Topic' started by Manish Kunwar, Dec 7, 2018.

  1. Manish Kunwar

    Manish Kunwar Well-Known Member

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    All the prices of items and crystals in game are determined by the players in Toram, but does anyone have any idea how the money flows in game? There are so many new players and with every new addition, since the money in the system is constant, it gets divided over. And there is no way of getting spnia from npc like if you go and sell TD in sololo he will give you 1spnia :v. I was confused about how is the game managing money so that it doesn't get halted in someone's pocket and the flow of money is stopped with addition of new players! It makes no sense without the interference of the gamemasters themselves.
     
  2. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    selling prices are half the max material point value.
    so a woodchip which gives 1-2 wood points, has a spina value of 1.

    special items like crystas always have the value 1.
    items with greater spina value (like sweets box) have it mentioned in their item description.

    the stuff in the general stores costs more, because they are sold for 10 times their spina value.

    selling drops to the general store is the only way to generate more spina.
    maze coins are spina in item form, they cannot be traded or processed.
    the dayly emblems for quests also generate up to 1000 spinas per day.
    some quests reward spinas instead of items.
    the monster hunter emblems only work once.

    while spina can be generated infinitely, it also disappears in many places.
    even you synthesize and refine yourself, not consuming spina, you still need it for land expansion, pets and market taxes.

    in player transactions, the players define the spina value of things.
    the escalation of prices on the market is the players fault.
     
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  3. Manish Kunwar

    Manish Kunwar Well-Known Member

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    I know these things but my question was let us assume our system has a money constant of 100billion and there are 1million active players at a certain time.
    The way the game behaves the monetary value is almost constant(as the NPC gives almost neglectful value) but the number players are not! Let us assume a certain condition in which 100thousand player some how gather 500k spnia and leave the game. So that will be 50billion and the remaining money in the system is 50billion for increasing number of people.
    So we can clearly see that as the number of people increases the limited money is divided during certain condition when there is 2million active people then that would be only 25k each!!

    Did you understand what I meant?
    I was asking that if the game has no other source of getting spnia and with increasing number of players; how does it co-op with the diminishing value?

    Edit: And if you ask me I won't be wasting my time exchanging 10000stk of wood chips for 990000 spnia and no one in right mind would do that too!
     
  4. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    i don't get what you mean...
    if the number of players increases, the rich people are still just as rich as before. their money doesn't get redistributed and it's not less worth either, as the prices remain the same.
     
  5. Manish Kunwar

    Manish Kunwar Well-Known Member

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    Hmm idk how to clarify now; simply there is no way to get decent money from NPC which implies that the money in the game is constant but since the number of players are constantly increasing the money is relatively diminishing i.e. distributing between players. So I was asking how do the gamemaster tackle this problem so there is no scarcity in flow of money.
     
  6. Akali097

    Akali097 Well-Known Member

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    Hmmm... some bits of the question flew right over my head, but... Spina and items doesn't take much space in terms of data usage. People can just generate more and more, and the system wouldn't feel it at all... Deleting data also compresses the "scrap" data so much that it's practically invisible... and given the sizes of those things and the storage of servers and clients... Players quitting without getting their accounts terminated wouldn't affect anything at all, since we also got those... Zodska? Zokdska? Ruins botters, that generate Spina too, for RMT...

    Players can also carry trillions of Spina with them too, each and everyone... not that many has that kind of Spina yet, except from maybe the botters. So if we're looking at the possible cap for Spina, we're not just looking at trillions, we could be dealing with.... at least septilions? Decilions? Of Spina, divided into millions of data chunks...

    Um, must be missing lots of details too, but too much thinking makes my head hurt if I'm not very interested in the subject... :confused:

    S'my two cents on this one...
    Trying to think more...
     
    Last edited: Dec 7, 2018
  7. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    they don't :p
    there is a cap to how much spina a player can hold, but that is the limitation of the software, not an artificial stopgap.
    i don't think any normal player actually has so much money, but botters could reach the cap.

    when bot users get reported and the bot accounts are banned, the spinas they were holding are deleted.
     
  8. screamingfox

    screamingfox Well-Known Member

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    This model would be fine if bots didn't exist. Players that buy spina from bot owners and bot owners that can willingly inject spina into the market throw this out of the window though. GM's don't have to do anything when a constant workforce that never sleeps is injecting spina into the game.

    History Time:
    Thing is, before the botpocalypse came, there was a few months during beta and open release where the market was player regulated. Players selling materials to NPC's was the only way to generate spina back then and was a viable way to obtain funding. Too the point that Zoktzda and Aulada became extremely popular as spina farming spots.

    After a bit though, the bots came through, the material prices got nerfed. It slowed things down thankfully, and more or less stopped bots from absolutely destroying the market, but it also made spina farming as a player virtually worthless, when an established horde of bots can do it better.
     
  9. Manish Kunwar

    Manish Kunwar Well-Known Member

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    Now my head hurts my question might be too vauge that the three of you misunderstood me xd

    I will give out proper perfectly prepared question tomorrow *-*
     
  10. Sowc

    Sowc Well-Known Member

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    What I am hearing, is that since the introduction of new Spina into the economy is very anemic (due to terrible selling prices from NPCs), you have basically rounded that to virtually no influx of Spina into the (player to player) economy. Then you stated that while there are very few ways to generate "new" Spina, there are a multitude of ways to remove Spina from the economy, from the Consignment tax, to expanding your land, etc.

    And therefore, you are concluding that along with the negative impact of Spina hoarders, and more players entering the economy, that the economy should be extremely stagnant, due to all the players having to share from a very small (and dwindling) "Global" amount.

    And so the actual question is that: How can such a system sustain itself without it having collapsed on itself already?

    Theoretically, if this was the case, deflation of the Spina would have kicked in long ago. As this is not the case, there must be an influx of Spina that is more apparent than you would have initially assumed.

    I'd believe that @Red_Fox has this more or less correct, and that the influx of new Spina from these methods are more powerful than you would have assumed. That, or Suzuki goes around injecting Spina into the economy by buying stuff from his infinite Spina wallet.

    Or, the botters are injecting the economy with Spina.
     
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  11. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    I'm pretty sure that there is no overall spina cap but every individual player has a cap limit of 2.1 billion spina which only bots and RMT players have actually reached. As for earning spina that isn't player to player regulated you can sell items as Red_Fox mentioned or run the Side Quest in El Scaro Drunken Mistake from Ravagne, the SQ gives a tenth the exp of Pride of the Rich along with 10 Revita III and 3k spina plus can be done infinitely.
     
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  12. Manish Kunwar

    Manish Kunwar Well-Known Member

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    The answer given by @Red_Fox and @screamingfox seems less reasonable because it doesn't make any sense that Suzuki would rely on such unethical ways, using bots and injecting spnia which if the gamemaster finds out would be banned, to support the over all monetary system of the game since the creation of it. Tho the second reason about randomly buying stuffs from consignment board using infinte wallet is more thinkable, which I also believe to be the actuality.


    The purpose of the whole thread was to discuss about how the system is sustaining itself with the limited money and increasing number of player. Thank You @Sowc for understanding my question.
    P.S. Please present your view looking at his/her question since it is more accurate of what I was asking.
     
    Last edited: Dec 7, 2018
  13. Manish Kunwar

    Manish Kunwar Well-Known Member

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    So you believe that the creators from the very start were planning to use bot users as the way to introduce new money in the game in order to keep it running?
     
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  14. Quit toram

    Quit toram Left. Elite Member

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    o_O this thread seems so complex...
    I believe that's not what he said. However, if you really think about it, there are things that could confirm this theory.
    First, we have those mob kills emblem. Having a high reward for the ridiculous amount of effort needed if done manually. Using bots, this can be easily achieved.
    Second, the low selling price of mob drops. This makes pure spina farming very slow and not worth your time. But this is the way those botters and RMTers gain spina, because bots do not need rest and with a decent PC you can run multiple bots at once.
    But honestly, I think it's just that they never thought that bots could inject so much spina into the market.. And thus causing other problems such as RMT and server issues due to overload.
     
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  15. Manish Kunwar

    Manish Kunwar Well-Known Member

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    I am actually in shock that none ever thought about it!
    It is so basic thing that gets the game going but the more you think more weird and complex it gets.

    The way I remember and from what people told me, the low selling price of mob drops and cap on maximum spnia was later added in against of bot users.
    It couldn't be possibly included in the core function of monetary while the game was created, also why would the creator rely on something unethical that they themselves are banning as one of the pillar that sustains the game together!!
     
  16. Trcky

    Trcky Well-Known Member

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    communist?
    yeah it is complex issue
     
  17. Manish Kunwar

    Manish Kunwar Well-Known Member

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    I don't even know what communism's theory is :v
     
  18. Trcky

    Trcky Well-Known Member

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    try to study it yourself, it will make you busy for some time, you can also gain some idea in your government, society, etc.
    it's an intriguing topic :)
     
  19. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    ERRRRM Is asobimo ruled by babies? This happened on Iruna and they think they wont happen again? Too naive xD. They just dont give a fvck of Toram economy they just mind orbs buy. Just forget spina it will be better.
     
  20. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Easy Just quit trades and gifts and just allow to put 1 item on cb per day and if u buy all tickets 3 items.
    So bots would be slowed as fvck on getting money and asobimo would get ton of money. So bots pay for it (that surely they won't pay 5€ per each acc) or they leave game.
    Of course much people will suffer but unless u are one of those who thinks you are playing monopoly instead of a mmorpg u will be fine xD. Do the same as avabel to clean economy.
     

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