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Skill Rebalance thoughts?

Discussion in 'Toram Online General Discussions' started by Zephyr666, May 22, 2019.

  1. fyreus

    fyreus Well-Known Member

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    I just hope they dont toy around with impact. no one needs to wait in red zones or afk and read txt messages while their character is using a long @$$ combo in order to keep a decent dmg:mp ratio.

    Its their fault for lazily making almost all dps skills around 500-600 mp or 300 impacted.
     
  2. Snusnu

    Snusnu Member

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    Probably. Howevahhh, knux md would say otherwise.
     
  3. screamingfox

    screamingfox Well-Known Member

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    We trade a problem for another problem then. Auto default to MD for Power Wave/Resonance/Maximizer/Ether Flare spam and leave Dagger/Shield sub with no AMPR unless you take up Guardian or...ugh...Mail Breaker.

    Edit:
    Still i'd be glad if Decoy was Crossbow/Bowgun/Arrow only myself. Gives an option for Arrow sub to like...actually be good. Though i'm sure Tanks are going to dread it, as it makes tanking quite a bit easier than without it. Might also make crossbow tanks the defacto best tanks. Time would have to tell for that though.

    Also,
    I'm hoping Holy Fist or Holy Light get some nice utility additions for AMPR, or give goods buffs to the caster. Hopefully all of the skills they're reworking get utility additions tagged onto them to make them much more useful for the main weapon as well as across weapons the skill is applicable with.
     
    Last edited: May 23, 2019
  4. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

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    Nah, decoy need no nerf.
    It getting a boost, can now use skills as well.
     
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  5. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    What I would see as a fix for Decoy shot would be for the "decoy" to do Exactly what you are doing, not just auto attack in one place. If the decoy is auto attack or using skills when you are, there would no longer be stationary spammers. All the skill would do then is give 10% more damage on you skills (if they hit), and double your ampr when you're auto-attacking.
     
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  6. ItZNeroX

    ItZNeroX Well-Known Member

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    I hope my decoy can be like mimesia's decoy. Unlimited decoy work xD
     
  7. Zephyr666

    Zephyr666 Well-Known Member

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    Wouldn't it make more sense that decoy gives you a disposable clone similar to the iruna ninja class? Reduces your max hp to 1, but will never take damage until clones are reduced to zero. Since thats kind of weird in toram, they could just make it so that the next attack will be taken with 50% dodge chance or something
     
  8. gabie

    gabie Well-Known Member

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    or decoy skill from sniper(iruna), that summon a doll and the doll take 100% of ur aggro and can tank(it have its own hp bar and looks like that dodge too)

    btw ninja clones dnt reduces hp to 1o_O
     
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  9. synseverus

    synseverus Well-Known Member

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    I hope they make decoy bow/bowgun only. It's just a crutch for players who only rely on broken game mechanics.
     
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  10. Efra

    Efra Well-Known Member

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    Decoy need no buff... Its already broken the time everybody choose to abuse it in their characters
     
  11. ugliest

    ugliest Well-Known Member

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    decoy needs a complete rework. its not really a decoy.

    1. it should be destroyed when hit a certain amount of times.
    2. like someone above said, it should do what you do. auto when you auto. skill when you skill
    3. It should have priority to be attacked. IE if someone other than a tank uses it, it will pull aggro away from tank momentarily. (100k aggro on decoy with extra aggro for everysecond its alive) hence.... decoy.


    but yeah in its current form, it lends itself to be abused.
     
  12. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    So abusable, decoy that has aggro on it. Aggro shifting is no longer hard now believe me and boss will stuck being confused who to attack and some pahses being cancelled.
     
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  13. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    i dont have bow/bg toon, but i think they get most atk from dex? what if decoy's hitrate/ampr be reworked based on dex stats? it might become useless for other class :fail:
     
  14. screamingfox

    screamingfox Well-Known Member

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    I'd rather they just change the name at that point.

    Swords use Dex, Knuckles use Dex, Dual Swords use Dex, Staff uses Dex, Katana uses Dex...so you'd be essentially making it so what. 7/9 weapons start using their secondary stat. Making it still pretty much mandatory for all of them still.

    If you're playing Knuckles, Halberd, or Bow/Bowgun. You kind of need it to be competitive at all to other weapon users in terms of AMPR. If you're playing DS, Swordy, Staff, Katana, ect. You don't need it then but it certainly extends anyone, even great players, up a notch.
     
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  15. synseverus

    synseverus Well-Known Member

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    So before I get into my repsonse, just want say, in no way am I angry or trying to be rude. Just had to out that here because people in other places always think im flipping out. Just how i talk lol. Meds dont help either lol
    Anyways. :p
    Just talking about halberds, knucks. We both agree bows/guns need it. Diff reasons but we agree.
    I have a bit of experience playing halberd as a dt/impact farming luk build. (Became soley impact later, luk took to much dmg away to really farm worthy bosses. )
    Anywhore, before i gave up on farming bosses with that character, I learned real quick that i had very lil ampr, +38 and halberd is slow to recover (insert 50 diff reasons why)
    So i did a lil trial and error, messing with combos for literally hours, discovering red purple gelatin. Tweak here, tweak there, adding quickdraw lvl10. No matter what i came up with, just using WoS was so much faster and easier. Less than a second to use completely with 3xgsw and some cspd, WoS max lvl.
    I know there is chronus drive too for ampr, but i have no experience with it.
    My point is that recovering mana became super easy once i just gave in to WoS. U can sprinkle one here and there, at any opportunity. Works well. Yeah, there's a draw back cause of half hp, but halberd is supposed to be risky, right? Gameplay was super rewarding..tense and trying IMHO (dark souls vet here) XD
    As for knucks, the ampr wasnt as bad as halberd. But still was meh....using quickdraw helped more than it did for halberd. I think if they changed knuck auto att animation to be a tad faster, and less stupid looking, it would be alot better. Like, if it had the same auto att as being bare handed?
    Yeah but using chakra, red purple gelatin, quickdraw, and shellbreak made some pretty nice ampr. :) had to play around with a quick shellbreak combo.

    Point is, you dont need decoy. Most classes have multiple ways to get ampr. Decoy is over kill. Easy mode.
    If it shifts the meta that heavily, then its obviously way out of balance, and needs to be adjusted.
     
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  16. Isra

    Isra Cock and Ball Torture Elite Member

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    Make impact staff/md only then :v
    It just makes life easy. And denying impact changed the meta is like saying Toram is Balanced. Screenshot_20190522-230448~2.png
    In the end decoy is fine just needs to work as it says on the box.
    >Don't give it additional ampr
    >Don't have it heal MP on usage
    And if you wanna really mess with it
    >Lowered ampr on not shooty things

    Or, even better. Buff the other skills and make decoy obsolete unless you're Bow. I suggested an easy fix to Chronos Drive this way: have the MP return scale off Agi, both duration and amount. Boom, Chronos Drive became useful.
    But let's be real, Asobimo doesn't care what we think because we're a little too west/east of the Pacific. So deaf ears
     
    Last edited: May 24, 2019
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  17. screamingfox

    screamingfox Well-Known Member

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    I'll reply more on this tomorrow, but I agree with most of your points. I somewhat disagree with Shellbreak and Quickdraw being nice ways of gaining AMPR. As it will run the gambit on RNG and can get infuriatingly unreliable, at the cost of being a physical proration count for each attempt. Every time Shell Break procs, it feels great. But it's far less reliable than any other AMPR skills and gets noticeably more decrepit as the level cap increases. That's just my opinion though.

    As for Halberd. WCoS is very good. I feel they still need another skill for MP recovery though. I'd say Chronos Drive should be it, as it rewards being up close aggression, time management, and has great synergy with motion speed. It's honestly really fun to weave between DT combos and WCoS. It's just very unsafe compared to Decoy Shot and quite a bit less effective on quite a few bosses compared to WCoS and Decoy Shot synergy. If they buffed Chronos's AMPR gain to scale with the players AMPR, I'd be all up for them removing Decoy as an option for Halberds, as it'd expand the playstyle more. In the current state of the game though, I feel they need something like Decoy to stay competitive with the rest of the CF, Finale, and spammy DW players out there. Since their damage and regen is so...free.

    And for the Auto Attack animation. If the animation was at the speed of Bowgun regular AA. It'd be better, but i'm not sure if it'd fix the issue, since getting to a high enough motion speed with 100 CRT would still take away from how much AMPR you can obtain. Hitting at high speeds and still obtaining 50 MP doesn't look great when a DW can regen 180 MP in one attack.

    Also, you don't need the disclaimer. You've conveyed yourself fine with what you wrote in a friendly manner.
     
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  18. Lil☆Neko

    Lil☆Neko Well-Known Member

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    If decoy was nerfed to shot weapons only then shell break wont even be RNG. Decoy nerf to shot weapons only means moar snipe cuz everyone goes CF. Good luck getting armor break in that meta.
     
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  19. mayam

    mayam Elite Member Elite Member Epic Member

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    Sup toeram foeram, glad to see everyone is as salty as ever. Who wouldn't anyway when a game developer is so incompetent at delivering proper game mechanics quickly.
    The people that said that decoy doesnt deserve a nerf might change their mind now that their lord finally decided to change it.

    I am not here for that tho, I am waiting just to see what they do with the magic skills and the stupid ass magic crit on that element-miss skill. I have 1% hope that it will turn out better for fixing the sorry state of mages in this game. Thats all what I wanna see from this game, decoy and physical classes can rot in hell for all I care. Might make a thread if the revamp is decent and not complete garbage like all other revamps. Don't disappoint me suzuki even tho I know you will, just like every single time.
    Can't really expect much from a developer that says "Serum is better than recovery becuz recovery 2 slow" or "Backstep too op nerf pls, no work on slow/stop ty".
     
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  20. Katzblazer

    Katzblazer Well-Known Member

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    Please don't change Decoy......i'm already addicted.
     

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