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Stat+19 - "Low Potential"

Discussion in 'Toram Online Game Guides' started by Lil☆Neko, Jun 23, 2019.

  1. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    That formula is literally the first formula in the weapons section and has 100% success with just 60 pot.
     
  2. ×koneko×

    ×koneko× New Member

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    Thank you for your hard work !!!
     
    Last edited: Jun 26, 2019
  3. LO7O7

    LO7O7 Member

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    I have seen so many posts of statting so I have a question my current B's is at 150 and 212 tec so I wanna ask is this much tec enough for statting?
     
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  4. Lil☆Neko

    Lil☆Neko Well-Known Member

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    No, You need 255 TEC to get maximum potential return when you are statting negatives. With 255 TEC, HP Regen - 7% on weapon would give you 42 potential back, but with 212 TEC you'd only get ~34 or so back.
    Lv150 means that the maximum stat you can get is +15. Unlike learning skills, statting requires the character that is doing the customization to have the high level, so if you wanna do +19 stats, you'll need to grind it alllll the way up to 190.
     
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  5. Saixe01

    Saixe01 Well-Known Member

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    I just made the stupidest mistake.... i thought matching and non matching element potential cost are the same.
    Goodbye 66k mana, Hello Colt .45
     
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  6. Novlyn

    Novlyn Member

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    Sir can u give formula for armor fc+19 pot 60? Ty before
     
  7. esoraram

    esoraram Member

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    Sir here's my 100% success formula for a7cd7cd19
    Item : Lil Empress Greatsword
    Potential : 52
    STEP #0: Critical Damage % +4 x1
    STEP #1: Critical Damage +1 x3
    STEP #2: Natural HP Regen %-7, DEF %-7, Dodge-7 x1
    STEP #3: Critical Damage +1 x15
    STEP #4: ATK % +7, Critical Damage % +3, Critical Damage +1 x1
    Success rate: 100%
     

    Attached Files:

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  8. Novlyn

    Novlyn Member

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    Ty for the help sir, but am looking for armor fc+19 with pot 60
     
  9. esoraram

    esoraram Member

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    Not really answering your question.. i was merely giving the author a 100%success formula with lower pot. But here you go...
    Steps
    Item : Lil Empress Garb
    Potential : 60
    STEP #0: Critical Damage % +4 x1
    STEP #1: Critical Damage +1 x2
    STEP #2: MATK %-4 x1
    STEP #3: Critical Damage +1 x13
    STEP #4: Critical Rate +1 x1
    STEP #5: Critical Rate % +1 x1
    STEP #6: MATK %-3 x1
    STEP #7: Critical Rate +1 x18
    STEP #8: Critical Rate % +1 x14
    STEP #9: Critical Damage % +3, Critical Damage +4, Critical Rate % +4, Accuracy-7 x1
    Success rate: 93%
     
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  10. Efra

    Efra Well-Known Member

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    So I'm currently building a Magic Critical Mage so I need an FC armor for it. But well... Most FC armor has MATK -7% attached on it.

    I kinda want an armor which can be used on both physical and magical class. Is it possible to make FC armor, but without ATK/MATK -7% on it?
     
  11. Novlyn

    Novlyn Member

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    Ty sir,
     
  12. esoraram

    esoraram Member

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    You can use % stronger against <Element> -14% as replacement for Atk/Matk-7%...
    Steps
    Item : Lil Empress Garb
    Potential : 61
    STEP #0: Critical Damage % +5 x1
    STEP #1: Critical Damage +1 x1
    STEP #2: % stronger against Water-8 x1
    STEP #3: Critical Damage +1 x11
    STEP #4: Critical Rate +1 x1
    STEP #5: Critical Rate % +1 x1
    STEP #6: % stronger against Water-6 x1
    STEP #7: Critical Rate +1 x18
    STEP #8: Critical Rate % +1 x14
    STEP #9: Critical Damage % +2, Critical Damage +7, Critical Rate % +4, Accuracy-7 x1
    Success rate: 100%
     
    Last edited: Jun 27, 2019
  13. Efra

    Efra Well-Known Member

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    Well, that doesn't sound good... Guess I'll just make an FC armor with ATK -7%
     
  14. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    This is just a bad idea in general because it takes 4x as much crit for magic skills to crit so at 100 crit you only have a 25% chance of your skills hitting as crit, you have to have the Spell Burst battle skill to crit in the first place and almost all magic skills can be dodged.
     
  15. Efra

    Efra Well-Known Member

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    You can't just tell people that their idea is bad. I don't like the current playstyle of mainstream mage nowadays. Just Impact>Finale, MP Charge>Maximizer, repeat. No fun in doing that. I'm trying to make a mage which I can actually enjoy playing as.

    I know what I'm doing. I know the ridiculous amount of crit I need to reach. And that's why I choose 1H+MD to do this. Have you ever lighten up when your Magic: Burst finally able to do critical damage? No? Well I do. Because I'm not playing this game to be "Attacker rank slave", I play this game to have fun.
     
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  16. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    I don't care about Attacker rank at all and think playing for fun is good but the mage tree is trash. Also I said it's a bad idea not that you shouldn't do it and I'm allowed to say it's a bad idea but I'm not allowed to tell you not to do it. As for your question the answer is no because I've never used Burst to begin with because the cast time and skill setup are poorly designed just like the entire magic skill tree. For your me being an "Attacker rank slave" assumption I think the ranking system is pointless and hate PvP besides that if your idea didn't waste resources just to miss unless the skill is single target or a targeted attack because of the poor design I wouldn't have said anything. I'm allowed to state my opinion but I'm not allowed to dictate what you do so the "You can't just tell people that their idea is bad." part is a poor way to look at it.
     
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  17. Efra

    Efra Well-Known Member

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    Ok ok sorry for being mad right there. This is OOT but I just want to clear things up. Ignore this.

    I'm using a 1H+MD here so the playstyle is different than Staff mage. I mainly use Magic: Arrows, Lances, Impact, and Burst because they do better on MD than on Staff. Arrows and Lances are single target, they couldn't miss. Impact isn't meant to be a main DPS skill in the first place so it's fine for it to miss (well duh I'm a long ranger). Burst have a very wide area so I almost never missed.

    I have 1000+ CSPD so I only need to do 4 Magic skills for Burst to be casted instantly.
    Lances combo (Lances is almost on par with Burst) :
    Arrows > Lances(Smite) > Impact(Cons)
    Then this Burst combo :
    Impact > Burst(Smite) > Astute(Cons)
    There, instant casted Burst

    As for crit itself, 1H have access on crit+ skills like Astute (+25), Berserk (+25), and Punish Ray (+100, +50, +25)
    Magic Blade skills also has Element Slash which can inflict [Weaken]. On weaken, your MCR become 50% of CR, which mean you only need 200 CR to have 100 MCR. Combined with Spellburst, MCR becomes 75% of CR, meaning you only need 134 CR to have 100 MCR. The thing is, Element Slash is the only Magic skill which can actually miss. Which is sucks, because you can't have this skill to do 100% hit and [Weaken] don't last long
     
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  18. Blues note

    Blues note Well-Known Member

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    Thanks for the formula list!

    By the way, is there one for Atk7% Stat(#)% CD+19 CR+19 on a weapon? I remember the stat being something like 2-3% with the lower caps but can’t remember the formula.
     
  19. yumiko17

    yumiko17 Well-Known Member

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    Great sempais i got question. So based on research and youtubes, i found out most 2h players would want stats Atk7%,Cd7%,Cd19 and Atk7%,Cd7%,Cd19,Aggro-10%.

    Im a pretty decent bs so my crafts 2h weps come out to 65-66 pot and pretty high attack as well. I wonder if you can please share me a statting formula that preferably not use def-7% or dodge -7 from formula for pot 53.

    Basically what statting formula would maximize my high potential weapons and be more appealing to my customers? Im mainly gonna focus on A7Cd7Cd19 since the one with -aggro is 70% gamble at pot66 and im too poor right now to gamble mana and mats.

    Thank you so much!!
     
  20. KuroinuV

    KuroinuV Member

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    How about s7cd7cd19 and s3cd7cd19cr19 ?
     

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