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Activation range of Soul Hunter skill, not radius.

Discussion in 'Toram Online General Discussions' started by Momoeater, Jul 23, 2021.

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  1. FrostHydra97

    FrostHydra97 Well-Known Member

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    First, you're paying too much attention to the invincibility and disregarding the other aspects. Other than that invincibility, Soul Hunt also have decent damage (15 multiplier, increase to 25 at 10 stacks; bow/bowgun has 5 less multiplier) and MP recovery (50 per stack), and it's a two-hit AoE skill on top of that. So even if the invincible duration is shortened, it'll only have its use being reduced, not completely abolished.

    Second, aso is only shortening the invincible duration, not removing it. Currently the invincibility lasts for a short while even after the skill is done, so perhaps they deemed it as a bit too imbalance. It's an AoE skill with high damage, MP recovery, invincibility, and can be used by any weapons (even barehand) after all. Well, people will surely complain since it'd be harder to use it for survival, shorter invincible duration means less room for timing.
     
  2. Momoeater

    Momoeater Well-Known Member

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    Would be funny if they permanently remove all invincibility from all skills and except players to use invincibility tag.
    I highly doubt anyone even uses invincibility tag.
    But such a change will force players to use invincibility tag, which players are not likely to.
     
  3. Kousunpo

    Kousunpo Well-Known Member

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    P Def DPS builds with DPS weapons of high weapon attack equipped with sub shield will be the only meta for every classes if they do that lol...
     
    Last edited: Jul 27, 2021
  4. Kousunpo

    Kousunpo Well-Known Member

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    so will the soul hunter invincibility become truly 1 second then if they are to nerf it and making it so that need to swift it in order for it to be usable for skilled players with good timing?
     
  5. Kousunpo

    Kousunpo Well-Known Member

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    I guess using other certain survival skills from other certain skill trees for survival will be the only reliable forms of survival then, because soul hunter will still be useless for survival even if invincibility which will be greatly shortened is kept due to impractical motion time in relation to other survival skills which makes it demand for such a absurd and unhuman degree of timing that no mortals could ever possess and that only a supernatural being that is born with supernatural powers could ever hope to weild it at all, but yes you are correct that soul hunter even though its iframe will become complete garbage there is some uses such as looking cool and pretending to be a dark magician and do some aoe damage to boss minions and little mp recovery
     
    Last edited: Jul 27, 2021
  6. Kousunpo

    Kousunpo Well-Known Member

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    Also say good bye to burst mage good bye to md users good bye to katana good bye to dual swords good bye to 2hs good bye to bow good bye to support good bye to just about every class that can't equip shield, because they will all become useless to any monster that has whole map aoe damage that are not fractional damage and one shots all of them except for shield users, and all classes that can't use shield should just reset and be Luk farmers because that is all they will ever be good for and nothing else if toram developers ever did what you just proposed lol
     
  7. Momoeater

    Momoeater Well-Known Member

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    That's why there is invincibility tag.
    And players have been doing well even before soul hunter skill was available, so it will hardly make a difference.
     
  8. Kousunpo

    Kousunpo Well-Known Member

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    This will always be true unless they remove "whole map aoe" altogether
     
  9. Kousunpo

    Kousunpo Well-Known Member

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    But its completely unreliable lol
     
  10. Momoeater

    Momoeater Well-Known Member

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    Whole map aoe can be interrupted by flinch, tumble and stun.
    Best is flinch, just spam it, since it has the shortest resistance time.
    Though not all classes have access to 100% flinch, tumble, stun chance.
     
  11. Kousunpo

    Kousunpo Well-Known Member

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    And will never be practical in battle, so the point stands all classes that can't equip shield will just be reassigned as luk farmers lol
     
  12. Momoeater

    Momoeater Well-Known Member

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    And don't forget about level 5 skills.
     
  13. FrostHydra97

    FrostHydra97 Well-Known Member

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    Idk if you're trying to be sarcastic or actually serious but... If 25 multiplier and a 4m radius (8m for THS/HB) is only "some aoe damage" and 500mp (doubled for staff/md) is "little mp" then I guess the skill has got to be able to 1 shot everything within world-size area and recover 10 times of your mp bar to satisfy your need, yes? Even without stacks, 15 mult is already as high as many other main damaging skills, just being slower and having a short moment of invincibility. And as I said, it can be used by all weapons.
    Also, we haven't even know how much would it be nerfed yet bro... Maybe at worst the invincible will only last as long as the skill's animation, which is still manageable if you know the pattern and get the timing correctly. It'd be like around 1 sec or a bit less at worst, which is still not at the level of "such a absurd and unhuman degree of timing that no mortals could ever possess and that only a supernatural being that is born with supernatural powers could ever hope to weild it at all" like you thought yet. Some people can even make use of the meme-y invincible of Magic: Burst, let alone this. It is that kind of invincible duration that should be considered "such a absurd and unhuman degree of timing that no mortals could ever possess and that only a supernatural being that is born with supernatural powers could ever hope to weild it at all".
    Unless the enemy attack is too fast, you can only miss the timing either if you haven't got used to it yet, or you're just bad. Me, for example, is super bad with the timing stuff. Even with PS or SR kind of invincibility I still mess up sometimes, let alone these kinds of invincibility.
    Ngl but you do sound like you're saying the skill become complete gabo just because it loses one good aspect. And it's not even a complete loss, it just get worse, and we haven't even know how bad yet.
     
  14. Kousunpo

    Kousunpo Well-Known Member

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    i use zantei settetsu and magadachi tenryu ransei all the time with little to no fail as a bowtana after 2 years of experience and practice using those 2 skills as invincibility and same applies with p def as bowgun, the only issue i see with soul hunter's invincibility is with its very slow motion speed in comparison to those 3 survival skills even with Godspeed Wield and also the fact that the invincibility only seems to apply after soul hunter's animation is complete so if that duration becomes 0.5 seconds then yes in terms of survival soul hunt will become garbage compared to the other survival skills such as zantei and magadachi tenryuu ransei and p def, that is just how it is lol
     
  15. Kousunpo

    Kousunpo Well-Known Member

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    Key word "compared to the other survival skills such as zantei and magadachi tenryuu ransei and p def"
     
  16. Kousunpo

    Kousunpo Well-Known Member

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    And that is taking into account that invincibility only kicks in after the soul hunt's animation not during the animation, because in tests i have done when 4th tier dark skill was first released i still recieved damage "near the end" of soul hunt's animation like when the animation was 80 to 90% complete so that is how i found out soul hunt's invincibility only activates right after the animation not before the end of the animation lol
     
    Last edited: Jul 27, 2021
  17. Kousunpo

    Kousunpo Well-Known Member

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    also burst is actually easy to use for invincibility as mage i use burst invincibility with the same ease as zantei and magadachi tenryuu ransei and p def because the motion is fast and applies during motion and not right after the motion
     
  18. Kousunpo

    Kousunpo Well-Known Member

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    and when did i ever say i struggled with soul hunter's invincibility? I never said that, you must have miscomprehended me, what i have been saying is the timing for soul hunter will become impractical compared to the other iframes skills after soul hunter is nerfed because if we consider that soul hunter's invincibility only applies right after its motion, if the duration of the i frame is reduced to only 0.5 seconds after the motion time and because the motion time is long in comparison to the other i frame skills, then it is much better to use other iframe skills like burst or zantei and magadachi tenryuu ransei because they are far more reliable especially after soul hunt's nerf. That is all i am pointing out, and now you are gaslighting me, just wow lol
     
  19. Balugbog056

    Balugbog056 Well-Known Member

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    IGN:
    Butz'
    problem in sh is too overpowered (all in one kit)
    -self mp recovery
    -zero stack most beat T4 skill (you can one trick using this skill)
    -iframe
    -big aoe skill
    -ruin magic proration (mage now is only literal relevant at very very high pres)

    ex. look at 6th anniv arena that boss has 35% pres and 1% p.proration and low mres and high m.proration but mage easily beat by majority SH user

    im surprise that they only touch iframe adjustment
     
  20. Kousunpo

    Kousunpo Well-Known Member

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    And this is why i much prefer using burst mages over finale mages any day any time as the true ultimate and superior mages in comparison to finale builds, i even advocated for all inspiring mages to go for the burst style because it is far more practical and has invincibility unlike finale, and you should have known that if you seen all my posts and threads regarding mage or about class skills and rebalances etc lolololol
     
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