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Things we wana see

Discussion in 'Toram Online General Discussions' started by Azeazll, Aug 14, 2015.

  1. azcrilez

    azcrilez Active Member

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    **1. If player's levels are different more than 10 levels. They can't be in the same party, or if they are in the same party they can't share exp and items.

    **2. If you are in the party, The exp that you get should be (Exp that all players get x 1.5/numbers of players) so if your party have 4 players, killing 1 goblin and your party getting 40 exp then it should be divided by (40 *1.5 /4) = 15exp per each player, but right now it's more like ( 40 x 4 /4 ) = 40exp per each player

    **3. Decreasing the exp that you get from quests and monsters,

    (1-3 should be fixed because It's too easy to leveling, people can build their chars from lvl1 to lvl55 in one day because of these three reasons above and after you reach the level caped you don't have anything to do next)

    4. Items that your party get should be calculated using the same formula as exp.
    (fix this to decrease inflation rate)

    5. Add more bad ass boss
    ( fix this so the tankers will be more important and more needed, The boss nowadays are like bananas, too easy to be killed)

    6. Decreasing armor drop rate , it's too easy to get equipment right now, make it more "rare" and more valuable than this, and make armors that dropped from monster trad able.
    (fix this to make bowler more needed)

    7 Increase mage class casting time.
    (fix this to make archer more needed)

    8. add PVP and GVG
    (as I said after you reached lvl capped, you don't have anything to do next. PVP and GVG can help you kill time waiting for the next patch)
     
    Last edited: Aug 17, 2015
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  2. garou1911

    garou1911 Well-Known Member

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    [​IMG]
     
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  3. Argo

    Argo Well-Known Member

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    Some that haven't been mentioned
    -Wall made into a non-offensive spell, will surve it's purpose as a wall instead of a death zone.
    -More damage dealt with magic. (Only if wall is made into non-offensive)
    -Increase in damage for 2-handed to make it compete with the more versatile 1-handed.
    -Increase in knuckle damage.
    -The Double Throw skill, Hidden Arm skill, and the Aggravate skill to have Atk MP Heal.
    -Skill customization like in Avabel.
    -Making the Evasion action for female characters the same as male ones.
     
  4. Alycia

    Alycia What did I miss? Elite Member

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    Whaddya mean by the female evade animation? It's different to the male animation?
    Also by Avabel skill customization you mean like power,efficiency or balanced? (skill lvl 5 A,B,C choices in Avabel)
     
  5. Argo

    Argo Well-Known Member

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    Yea, male jumps to the side of the target in a sort of circle allowing for a counter attack immediately, but if you're female, you jump back making you need to move up to it again. It's a problem if you have high evasion and you get a double evasion to proc moving you significantly away from the enemy.

    I meant something like that so you can customize your playstyle a lot more to fit you. I don't really like the lack of any noteworthy change in the skill customization in Avabel...
     
  6. Cryous

    Cryous Well-Known Member

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    Str should increase hit at the very least half the rate that DEX does. 2h Swordsmen right now are deprived of both accuracy and the ability to use a supplementary weapon like a shield or a dagger and that's without mentioning how much slower we are compared to our one handed cousins. And I understand the concept of not being able to use a supplementary weapon and the fact that we're slower should be a given but why not hand us more accuracy so we can vary our builds and not HAVE to limit ourselves to builds that absolutely need up to 40 or 50 points of Dex? And that's only for a decent chance to land blows on these new bosses. All we have over our 1h cousins is one measly attack point per str we use. That's hardly appealing.

    Oh yeah our sonic blade has a wider aoe so that makes up for it said no one ever.

    Apart from that rant something I'd appreciate is a REAL target lock. Not this flimsy thing we have right now where pressing the action button when I'm only slightly facing another Monster or player(ugh I hate targeting players) I switch focus. I move around a lot during battles and sometimes I stop attacking because I've somehow lost focus so I need to press the action button once more and issues like this arise. This would also help warriors take advantage of the 20m range sonic blade has at level 10. Atm, if I target anything and move too far before I attack, I'll switch focus to a monster that's nearer and basically lose out on a great slide.
     
    Last edited: Aug 17, 2015
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  7. Kimesato

    Kimesato Elite Member Elite Member

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    1. Agreed
    2. Agreed
    3. Agreed
    4. Agreed
    5. Agreed
    6. Agreed
    7. No point, as of Zodka update, mages are usesless on the skeleto room. Rangers are more efficient on this job. + I am proof Rangers can outdps any mage ;)
    8. THIS IS ALL I CARE, FORGET ABOUT EVERYTHING ELSE.

    Making Toram be like Avabel is not posible, Toram is based on Constant Algorithms, while Avabel uses to many variables, it wouldn't be doable.

    Agreed with the Eva animation.
     
  8. Valkyrie

    Valkyrie Member

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    He says Hi back! He lurks in the forums and always reads your informative posts :D He told me to say thanks for that!
     
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  9. Kimesato

    Kimesato Elite Member Elite Member

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    Hi5 to him Valk, thanks to him I stayed playing. Brahm, Reflex, Bonbon only 3 guys I would shoots arrows to protect on a pvp fight ;).
     
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  10. LEGATO

    LEGATO Member

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    Would anyone else like to see in game houses ? For storage and less crowded .
     
  11. Cryous

    Cryous Well-Known Member

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    You mean like guild bars?
     
  12. LEGATO

    LEGATO Member

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    Yeah but for individuals
     
  13. Killbunny

    Killbunny Member

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    Life Steal/Spell Vamp :D
     
  14. Azeazll

    Azeazll Well-Known Member

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    Great feed back people. Let asobimo know what you want.
     
  15. Tim Riggins

    Tim Riggins Well-Known Member

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    This has nothing to do with male or female but on what you are using for evade...
    If you have a dagger equipped you jump back. If not you move to the side...
     
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  16. Kimesato

    Kimesato Elite Member Elite Member

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    Is it? So the Bow Shadow Strafe is unique to Bow users?? Please tell em xD
     
  17. Tim Riggins

    Tim Riggins Well-Known Member

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    I'll have to play my bow character again and let you know. Didn't play them enough to be familiar if it mirrored my other chars when they have a dagger equipped or just light armor.
     
  18. Cryous

    Cryous Well-Known Member

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    Eh, I don't think that's really a necesarry
    I use 1h(2h as well) and I circle around, but I'm on a male so idk. I'll try a dagger now and update.
    EDIT: Forgot I got rid of my storm daggers. lel
     
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  19. IX_Noir

    IX_Noir Active Member

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    omg this so far is the most exciting news I've heard in weeks ;u; thank you thank you thank you!
     
  20. Kimesato

    Kimesato Elite Member Elite Member

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    Ill make a video of the Bow Shadow Strafe. So you guys see what I mean.
     

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