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How Ampr Actually Works

Discussion in 'Toram Online Game Guides' started by BK, Sep 3, 2016.

  1. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    First of all, THANK GOODNESS SOMEONE TESTED IT! Thank you Burger King!

    Second of all, wow that's a limiting way to implement MP! I expected at least AMPR from MP or gears to be in base MP, especially because it's quite an investment (you lose a lot in dmg and/or survivability if you want MP/AMPR gears, unless you're rich/lucky as heck and have 2s gears).

    And finally, ew Go Keyboard!

    PS: Inb4AMPRnerf/changes
     
  2. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    okay this hasn't been tested yet so using this data should confirm the calculations are correct, 1h with Trigger10, 10base ampr 1k for mp +6ampr from equipment, this should give u a total of 36ampr, this should regain all 1k mp in 28hits, tho make sure to deplete all ur mp to the lowest point because 27hits will make u recover 972mp. Or lemme know how much ampr + mp u can have if u cant do 1k for mp and 6ampr from equipment
     
  3. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    Deleted. Please accept my apology for being so immature and offensive back then. :oops:
     
    Last edited: Nov 15, 2020
  4. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    Okay, I think maybe I should just post it.
    Things after this was written when I was still annoyed (for some reasons, I couldn't access to the board at that time),
    so just neglect the emotion I may accidentally put in earlier
    ____________________________________________________________________________________________________
    There were things I disagreed with your theories,
    but as you had put a lot of effort to test it all,
    I thought it might be better to point out and let you continue on testing it yourself.

    But as it had been a long wait, I finally decided to test it on my own.
    Before going further, maybe I should point out directly,
    I had been curious that your concept about AMPR Boosting from skills was totally wrong.

    the problems in your theories: you said TriggerSlash and ShadowStep can double out the AMPR from your gears & xtals
    what I believe: the AMPR from gears and xtals are doubled because of being a DW,
    so they're doubled since the moment you equipped with Dual Swords
    and have nothing to do with the TriggerSlash and ShadowStep effects
    since both skills just give you a constant AMPR regardless of your gears and xtals.​

    About the request to test whether it takes 12 or 14 hits,

    As your DW had 505MaxMP with gears that indicated it boost your AMPR by +6
    Both our theories could calculate the totalAMPR while under the TriggerSlash effect with the same results
    It'd be (20 x 2timesBoostByTSlash) + ( 2% of 505MaxMP ) + ( +6 gearsAMPR x 2timesBoostByTSlash ) = 42 AMPR, with yours
    and 20 + ( 2% of 505MaxMP ) + ( +6 gearsAMPR x 2timesBoostByDW ) + ( 20 TSlashConstantAMPR) = 42 too, with mine

    But the differences lies in the calculation while not under the buff
    According to your theories:
    • AMPR from gears are doubled by TriggerSlash and ShadowStep
    • This means without the effect, you gain only +6 gearsAMPR
    • So 20 + ( 2% of 505MaxMP ) +6gearsAMPR = 36 AMPR in total
    • This means it would take 14 hits to recover your whole MP Bar
    What I believe:
    • AMPR from gears are doubled from the moment you're equipped with DualSwords
    • This means even without the effect, you still gain +(2x6) = +12 gearsAMPR
    • So 20 + ( 2% of 505MaxMP ) +12gearsAMPR = 42 AMPR in total
    • This means it would take 12 hits to recover your whole MP Bar
    That was the reason I requested you to test it.

    It's just the same as yours, only with the differences in some parameters,
    I tested with:
    • a Dual Wielder with 205MaxMP
    • +10 gearsAMPR indicated in the Magic Swordman's Ring
    • Level 10 TriggerSlash
    Again, our calculations with TriggerSlash buff have the same output, 64 AMPR in total

    In the case without the effect from TriggerSlash and ShadowStep
    According to your theories:
    • AMPR from gears are doubled by TriggerSlash and ShadowStep
    • This means without the effect, you gain only +10 gearsAMPR
    • So 20 + ( 2% of 205MaxMP ) +10gearsAMPR = 34 AMPR in total
    • This means it would take 6 hits to recover the whole 2-MP Bars
    My Assumptions:
    • AMPR from gears are doubled from the moment you're equipped with DualSwords
    • This means even without the effect, you still gain +(2x10) = 20 gearsAMPR
    • So 20 + ( 2% of 505MaxMP ) +20gearsAMPR = 44 AMPR in total
    • This means it would take 5 hits to recover the whole 2-MP Bars
    The Test Result: It always take only 5 times to recover, correlated to my assumptions.

    1. The effect of TriggerSlash and ShadowStep
      This was our main objective from the very beginning, right?
      The conclusion is, it doesn't double any of your AMPR, that's totally wrong.
      it just give you a constant AMPR proprotional to the skill level.
      You can still view it as a percentage buff.
      But as the percentage applies only to the constant 10 initialAMPR (Or 20 initial AMPR if you are DW),
      and has no effect on gearsAMPR, I think there is no longer need to think of it as a percentage.

      Trigger Slash skillsAMPR
      • Level 1: +1 AMPR for 1h&2h // +2 AMPR for DW
      • Level 2: +2 AMPR for 1h&2h // +4 AMPR for DW
      • Level 3: +3 AMPR for 1h&2h // +6 AMPR for DW
      • ...
      • Level10: +10AMPR for 1h&2h / +20AMPR for DW
      So, for those who wants to double your gearsAMPR, you need to be DW.
      TriggerSlash cannot help you. It provides only 10 AMPR at most for not being a DW.

      For ShadowStep, I haven't test yet, maybe you wanna test it again.

    2. The AMPR equations:
      For NormalWP: AMPR = 10 + ( 1% of MaxMP ) + gearsAMPR + NORMALskillsAMPR
      For DualWielders: AMPR = 20 + ( 2% of MaxMP ) + 2x(gearsAMPR) + DWskillsAMPR
      and since the DWskillsAMPR = 2x(NORMALskillsAMPR)
      For DualWielders: AMPR = 20 + ( 2% of MaxMP ) + 2x(gearsAMPR) + 2x(NORMALskillsAMPR)
      = 2x[ 10 + ( 1% of MaxMP ) + gearsAMPR + NORMALskillsAMPR ]
      = 2x[ NormalWP AMPR ]
    Finally, the conclusion of all tests:
    I had misunderstood once long time ago,
    and there was a guy called Mugami or something who seemed to cause lots of problems because of this too, I had went back and read them.
    I'm not here to offense or anything, but thinking back about those things happened is a little bit annoying, so I just wanna correct them out.
    ____________________________________________________________________________________________________
     
    Last edited: Sep 4, 2016
  5. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Ah i edited that hours and changed all info, if u re read it should say equipment ampr is doubled even without triggerslash/shadowstep active for DW and cannot be quadrupled by triggerslash/shadowstep
    Also trigger can be bases on a multiplication too because
    For anything except dw
    Lvl1=base ampr (10) x1.1= 11
    Lvl2=base ampr (10) x1.2= 12
    Lvl3=base ampr (10) x1.3= 13
    Then continue up to lvl 10
    DW
    Lvl1=base ampr (20) x1.1= 22
    Lvl2=base ampr (20) x1.2= 24
    Lvl3=base ampr (20) x1.3= 26
    I believe that way is simpler and saying lvl1 base ampr x1.1 actually does all weapon types including dw in 1 answer instead of 2 if u do trigger lvl 1 for non dw = +1ampr
    Trigger lvl1 for dw = +2ampr.
    Also for non dw with 10base ampr 6equipment ampr 5mp ampr its total is 21 and it took 24hits to recover those 5bars, with dw the total becomes 42 without triggerslash/shadowstep, 12hits it needs to recover those bars
     
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  6. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    Oh, I see. It had really been updated for a while already.
    My bad, I just copied the one I wrote earlier, pasted and posted without rechecking your information.
    It doesn't seem to have any more error then,
    and the reason of using percentage values that you clarified sounds logical too.
    I think I've to say it has been a perfect guide now.
    Good job!
     
  7. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    :p ty aswell^^ this is actually my first ever guide so ur inputs are appreciated too
     
  8. Factor09

    Factor09 Well-Known Member

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    i used dw but rlly i new learn how ampr works..
    Really good guide for new dwielder ty info for ampr calculation ^^
     
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  9. KuroBe01

    KuroBe01 Well-Known Member

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    (•_•) Nice thread n very helpful big bro BK,, :rolleyes:
     
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  10. Arato

    Arato Well-Known Member

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    That bgm .....BK ex naruto :p
     
  11. Zohard

    Zohard Member

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    So... I'm a newbie and just want to know what AMPR is? What is it for, what the letters stand for, etc.. Didn't see any meaningful find in my internet search.


    Thanks!
     
  12. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    Attack MP Recovery. AKA how much MP you recover with auto attacks.
     
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  13. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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  14. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    BK.
    :p mhm i figured
     
  15. Aromitic

    Aromitic 2h Enthusiast Super Likable Elite Member

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    I'm still working on my dw. firstly was going for dps now realized how much more better ampr is for dw. Just wanna get 2 things straight.
    1. 100ampr = 1mp bar?
    2. is max ampr w/pots 250? was told it's possible
     
  16. Azin.

    Azin. Brawler Enthusiast Elite Member

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    Yep.. 100ampr =100mp per auto idk yet but ull need alot of 2s gears to have that 250ampr
     
  17. Aromitic

    Aromitic 2h Enthusiast Super Likable Elite Member

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    so for dw, 1 hit can do 1mp recovery... meaning each hit can recover (generally 4-5 hits before stopmotion)? or is it that where it does those 4-5 hits that recover 1 full mp?
     
  18. Islandi

    Islandi Well-Known Member

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    For DW, it's 1 auto set instead of other builds' 1 auto hit.
    But you can cancel auto attacks in between when there is a short "stop" in animation. It takes lots of practice and high mastery to time it well.
     
  19. Azin.

    Azin. Brawler Enthusiast Elite Member

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    Not one hit its one auto atk dw has like 4-5hits per auto. Theres such thing as auto attack cancellation. It depends what buff would u take(shadow step or trigger) for using ampr.
    Trigger slash itself can auto cancel by itself..
    Shadow step cant cancel itself but the unsheathe atk after the skill will help u regain some mp with ampr
    Spinning slash's ticks can trigger an auto cancellation.. Its whrn the ticks r hitting the enemy.. U can formulate ur combo urself but here are the popular auto cancellation combo

    Gemini
    Spinning>shadow step(save)>trigger(swift) can do 3 auto cancel(need accurate timing)
    @Cypherian auto cancellation combo
    Astute>spinning(smite/cons)>Shadow (cons) can do 2auto cancel but the unsheathed atk after shadow helps to regain mp..
    Both trigger slash and shadow step gives 20 extra ampr its just up to u which one would u use.. ^^ enjoy the dw ampr life
     
    Last edited: Jun 9, 2017
  20. Cypherian

    Cypherian Dual Doggo! Bork bork! Super Likable Elite Member

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    to be clear.
    szchevs combo and my combo for auto cancellation are the same.
    Spinning>shadow step>trigger
    Since ive been using it before he posted his combos.

    The video where i use Astute > Spin > Shadow is just to show concept of how szchev did multiple auto cancellation on Tempest DW.

    and that combo could do 3 auto cancels counting the auto from shadow.
     

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