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Aura Skills' Info

Discussion in 'Toram Online Game Guides' started by Kuro2406, Oct 9, 2016.

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  1. Kuro2406

    Kuro2406 Active Member

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    Here is some detail information about Aura skills in Support Skill Tree.
    The skill descriptions always make me confused :confused: so just i want to clarify them since there are not many people talk about that.
    Please correct me if i'm wrong!

    Life Recovery
    Create an area that regenerates HP. The player's DEF decreases. The effect ends when the player takes damage.
    Lv10 regenerates 50HP per 3 secs, decreases [?%] Physical/Magical Resistance

    Mana Recharge

    Create an area that regenerates MP. The player's ATK decreases. The effect ends when the player takes damage.
    Lv10 regenerates 25MP per 3 secs, decreases 25% Physical/Magical Pierce

    Brave Aura
    Create an area that enhances ATK and weapon performance. The player's Accuracy Rate decreases. The effect ends when the player takes damage.
    Lv5 increases 5% Physical/Magical Pierce and 20% Weapon Attack, decreases 125% Accuracy

    Magic Barrier
    Create an area that enhances DEF and armor performance. The player's Dodge Rate decreases. The effect ends when the player takes damage.
    Lv5 increases [?%] Physical/Magical Resistance and 20% DEF/MDEF, decreases [?%] Evasion Rate

    High Cycle
    Create the area to shorten charge and cast time. Your MP restoration will be weakened. The effects will end when taking damage.
    Lv5 increases 125% CSPD and, decreases [?%] NMPR
    Lv10 increases 350% CSPD


    Immunity
    Create the area to protect players from status ailments. Your Attack Speed will be lowered. The effects will end when taking damage.
    Lv10 increases [?%] Ailment Resistance, decreases 250% Attack Speed


    If you're planning on making a Support build with Aura skills, i hope this will helps :) and good luck!!
     
    Last edited: Oct 9, 2016
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  2. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    shouldn't liferecovery and mana recharge scale with MaxHP/MP?
    do the negative effects affect all players or just the user?

    -> Dodge and Evasion rate are 2 different things
    -> ATK is a stat, Physical Pierce is a different stat. if the skill clearly states "ATK" it probably refers to the ATK stat and not damage dealt.
    -> same for DEF
    :p
     
  3. Kuro2406

    Kuro2406 Active Member

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    No, it's still 50HP and 25MP.
    The negative effects only effect the caster :)
    - The description says Dodge but it's not right.
    - I don't see any change in ATK and MATK stats but the total dmg to monsters decreases 25%, doesn't only Pierce stat affect it?
    Then it should be: ATK -> Pierce, DEF -> Resistance, Dodge -> Evasion, otherwise i don't know how they work :confused:
     
  4. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    it could also be range damage, or element damage that gets reduced.
    pierce affects the monsters defense, the effect on damage varies with the monsters defense stats.
    if it's consistent -25% against all monsters, then it's a damage stat that gets reduced.
     
  5. Kuro2406

    Kuro2406 Active Member

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    Yup ty :) maybe i had mistaken for Pierce which converts a part of normal dmg to pierce dmg and goes through defence.
    I had always thought Pierce stat works incorrectly :confused: Generally, i would expect the stat is more useful but when i applied it to even high def bosses such as Roga and BK, the dmg increased little. If Pierce actually work like how you said, then it's the worst stat ever :eek: costs 20pot/point for weapon but doesn't help much. I think it's only worth 1pot/point. :(
     
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