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Boss breaking (multiple breaks) - To break or not to break...

Discussion in 'Toram Online Game Guides' started by Tim Riggins, Jul 30, 2015.

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  1. Tim Riggins

    Tim Riggins Well-Known Member

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    *As a preface here is my purely anecdotal experience with fighting different bosses and break points to see how it affects their drops. Based on my experience it would appear that for the bosses that have multiple break points, each break point is tied to a specific drop. While breaking all of the points may increase the overall chance at drops it doesn't necessarily increase your chance at a specific drop.

    My theory is that the boss has the loot table which can drop any drop from their pool. However, the chances of certain drops are very, very, low. These drops can be increased by breaking the specific point that correlates with that drop. This does not apply to the bosses that have only 1 break point. I also don't believe break points affect crystal drops as those have a low chance from just killing the boss (tough to confirm).

    Specifics

    Golem in Underground ruins -
    Breaking Center point - This increases the rate of the Golemet dropping
    Breaking Left leg (Golem's left leg, on the right side as we see it)- This increases the rate of the Heavy Shield
    Breaking Back point - This increases the rate of the Alto Ruin Bow, along with increasing the rate of Old Medals

    From farming the Golem a couple thousand times and breaking each part individually this is what I observed. As mentioned above any drop, I believe, has a chance to drop from only killing the boss with no breaks, but breaking the required point greatly increases the odds. *I never received a shield when I did not break the left leg.

    Eerie Crystal - This boss is more tricky to nail down as its drops are the most rare to begin with...I have been unable to yet say with certainty which point affects the Armor
    Breaking middle point - This increases the rate of Irogeon
    Breaking left side (our right when viewing from spawn) - This increases the drop chance of hematites
    Breaking right side upper (our left when viewing from spawn - This increases the drop chance of Black Miasma (never received a Black Miasma without breaking this point)

    Brutal Dragon - (again not 100% sure on specifics other than crown)
    Head - This increases the rate of the Brutal dragon crown, Brutal dragon horn (horn has never dropped for me without breaking the head)
    Tail - This increases the rate of the brutal dragon tail (never has dropped for me without breaking the tail), I would speculate this affects the sword
    Chest - I would guess this affects the armor

    I just wanted to share my experience and hopefully encourage participation from the community so we can get more consistent, real facts about breaking and erase all of the myths, nonsense, and speculation. Hopefully this is helpful to some and can be improved upon.
     
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  2. Theobald

    Theobald Member

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    Out of curiosity, how do you break specific spots if a boss has multiple break points? I'm starting to lvl my brawler now and I am unsure as to what the best breaking method is.
     
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  3. Tim Riggins

    Tim Riggins Well-Known Member

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    The short answer is it depends on what skill you are using to initiate a break.

    For swords:
    Hard hit: This skill breaks whatever position you are facing in relation to the mob. IE, on the golem if you are facing it straight on you will always and only break the center piece. You have to maneuver around to the back to then hard hit the back, or move to the golem's left side to break that side. This skill requires a little more work as you have to move around the mob.

    For Brawler/fists:
    Smash: This seems to work like hard hit where it is a single break point based on your position in relation to the mob.
    *Sonic wave*: This is by far the best breaking skill in the game hands down. You can use it at range. At LVL 10, not sure of earlier, the breaks last 3-5 seconds. Most importantly it triggers multiple break points regardless of what position you use it on. For example, one sonic wave on the Eerie Crystal will open all 3 points for breaking where either people need to be in place or you just have to run around the crystal and click like crazy to get them all.
     
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  4. Kanameru

    Kanameru Well-Known Member

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    (Literally) Run circles around the boss. The break point that shows up is the one closest to you. I believe bosses might have different animations for flinching and knocking down, so that may help to break specific points. Unsure though and I'd need to test it.
     
  5. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    is it possible to break as an archer or a mage?
     
  6. Komoto Raynar

    Komoto Raynar Member

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    Archers have Power Shot, which causes Tumble after a few seconds charge. So, yes, an Archer can force a break.
    In theory, a Mage has three spells (Javelin, Lances, Blast) that can cause Flinching for breaks. However, that doesn't tend to happen often, even at max level. If you want to go that route as a Mage, though, I recommend Lances, which seems to flinch on a slightly more regular basis than Javelin or Blast .
     
  7. Schism169

    Schism169 Active Member

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    Or you can go with other skills from different skill trees for breaks.
     
  8. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    i have both an archer and a mage. so an archer would be better use for breaking vs a mage in terms of ease?
    And for breaking, do you just hit those spots mentioned until the red circle comes up or a white one to tap?
     
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  9. Komoto Raynar

    Komoto Raynar Member

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    Archer would be a better bet between those two, though knucks will pretty much be superior in this
    A white circle (with a timer), is an unbroken spot, and that's what you are aiming for. A red circle is a spot that is already broken.
     
  10. SkY_ICE

    SkY_ICE Member

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    Flare Volg : the head of it~~~
     
  11. maxianarchy

    maxianarchy New Member

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    Lol..still cant find eerie's last breakable part.. --.--
     
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  12. Norcelia

    Norcelia The hidden Fry Super Likable Elite Member

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    front bottom, left side very high, right side very high (U need to stand a little further to c it)
     
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  13. londian

    londian Active Member

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    This Tip so usefull. Thanks s much and hope you have more Tip for another boss.
     
  14. izoks

    izoks New Member

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    Thanks for this info.. It really helps a lot.. I think ill try making a brawler for hunting purposes..
     
  15. Subject

    Subject Well-Known Member

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    Lmao, just noticed that this is an old thread.. don't open old.. it cause misunderstandings..
     
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  16. Kornwall

    Kornwall Well-Known Member

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    Newb Kariin
     
  17. EVILOTTO

    EVILOTTO Well-Known Member

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    Couple of quick notes cause I like breaking
    -Flinch/Stun both create the same 'standing' break points. The break revealed is the break closest to you (if you are breaking and holding aggro, there's a good chance you'll be depending on party members to tap the most distant)
    -Tumble reveals a 'prone' break point that some but not all bosses have (Goatboy O the Sewers is the 1st to come to mind)
    -not a magic user, but am of the understanding all elemental javelins inflict flinch with a percent save fire (which ignites)

    #oldthreadsneverdie
     
  18. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    post was from august AHAHAHA
     
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  19. Kornwall

    Kornwall Well-Known Member

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    Hehe
     
  20. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    shield bash (from the shield tree) inflicts stun, wich makes the boss unable to do anything and also exposes the break points as long as the effect lasts.
    the chance to inflict it on bosses is lower than when used on normal enemies though. i have it on Lv10 and i guess the chance on normal ones is ~80-90% and ~40-50% on bosses.

    some magicians use shields, so they can use that.
    i haven't tested magic lances yet, but javelin's break chance depends on the element.
    the skill description says that it can cause status effects based on the element.
    for the wind element, it never caused any status effects, but had a high chance to flinch.
    for the fire element, it can inflict burn, but never flinches.
     
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