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Leeching theory?

Discussion in 'Toram Online General Discussions' started by gezus, Oct 30, 2017.

  1. gezus

    gezus Well-Known Member

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    Now before we even start it's common knowledge no one likes being party leeched, it's like a slap in the face when you invite someone looking for an active party but just stands there collecting exp and drops from everyone else's kills. But what if there was another side to the concept of leeching, now we've established that leeching an active party is uncool let's look at the concept of asking to leech? When a player is asking to leech most people see no benefit to them by allowing it and don't respond, but in doing so fail to think of the position of bartering they are in. If you have a luck based farmer you may not stand to gain as much from this method but for those of you using a DPs mage to farm can gain greatly. If you come across a player who is asking for a party to leech make a deal with them for your services your there farming for a reason right? Say your farming metal materials to craft if you allow a player to leech your party while you farm and have them gift you the stacks of metal they collect you have essentially doubled your drop rate and only on the item your farming so you save time sorting and processing. And if the person you are allowing to leech was a luck user with drop boost it would be the equivalent of playing solo with a 310% drop rate. This is just theory at this point as I have just started experiments on the idea and yes I am aware this whole concept relies on the person you are leeching to actually follow through with the gifting of materials. Any thoughts or anything to add to the conversation is welcomed.
     
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  2. I robot

    I robot Elite Member Elite Member

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    well, an interesting thought, but then we'll run into people who'll just gift small amounts claiming that's all they got. luck characters have no right to be anywhere near a boss, or even a harder farming location unless they can actually contribute if the team needs it(heck, even a tank is better in a dps party they can tank if we glass cannons die). luck- just stands there. if everyone dies, someone has to spend a revive.
    Second problem- people will drop out if there's a leech. unless the luck can bribe(very intentional use here) everyone to stay, you can consider this set up gone.
    Lastly, Luck users generally have to be smooth talkers and fluent liars(at least up till now) so not many people are going to be so trusting
     
  3. gezus

    gezus Well-Known Member

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    Yes but there are methods to determine how many stacks that player should have acquired based on the stats per hour you acquire yourself, if the player Dosent send the gifts you can simply kick them from the party. As for other members dropping out due to a leech this is more of a model based on one high level active player leeching one or more players in a mob populated area. I ran a player for an hour letting him leech for stacks of cloth on average in a hour solo I can pull around 15-20 stacks with a leech gifting cloth I was able to pull in over 45 stacks in the same amount of time the only issue encountered was they sent an extra 10 stacks of medicine materials I didn't want and caused slight difficulty when I went to transfer cloth. I do see where your thoughts on the topic come from tho
     
    Last edited: Oct 30, 2017
  4. Sowc

    Sowc Well-Known Member

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    Get people you trust, and if the situation is right, you'll both be farming in the same location, but for different materials. Since farming with four people quadruples your gains, and if you trade with one other player, you could potentially x8 your gains. .3.
     
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  5. Caskadia

    Caskadia Well-Known Member

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    It sounds like a lot of hassle to try to justify having a Leech over having another dps farmer who can kill the mob fast.
     
  6. gezus

    gezus Well-Known Member

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    This is a very similar basis as to what I was referring to, a mutually beneficial arrangement as was previously brought up the whole concept I brought up falls apart if the leech Dosent gift the shares to the active player. But what I've noticed is there are typically 2 types of people leeching, we will call type one the parasite this is the leech that will say things like looking for party active storm or long farm leveling but then won't do anything but stand in one spot until they get kicked. Type two is more who my theory caters too, those new impatient players that just want that quick boost to help them catch up to other players around them or people who are busy and want to try and go up those few levels or get those certain items but have to do something else at the same time. These players rather than doing as the parasites do will be upfront and ask if they can leech a party for exp or materials, the fact they have been honest from the get go makes them more likely to be open the the idea of being a symbiotic leech and giving you the items you need in return for the gameplay you put in for them.
     
  7. gezus

    gezus Well-Known Member

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    It is when your viewing the concept from that view but I'm not so much looking at overall droprate from this concept more so the ability to obtain hundreds of stacks of one item that can be sold or processed in one go rather than having to constantly process inventory till bags full of that item and then emptying your gift box just loads up with that one item. Also the thought behind the concept is helping people who are willing to come out and ask and trying to increase the number of people that are honest about there intention to leech a party. I mean if one out of every 10 people who are just party jumping and leeching came to an agreement with an active player and stopped party jumping it would lower the number of leeches the full active party's have to kick.
     
  8. Komibii

    Komibii [TITLE] Elite Member

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    This might not do so well with strangers, mostly because they could just leave without giving anything, but I think it could work between guildies and such.
     
  9. gezus

    gezus Well-Known Member

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    When I apply this method with strangers I usually stick with items that drop faster than you can process, that way i know if I spam storm for like 5 min I should have a stack in my gift box I usually wait a maximum of 15 min and if no gifts have come I just kick the leech from the party. Not a perfect method by any means but it works in its own way.
     
  10. mayam

    mayam Elite Member Elite Member Epic Member

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    I am not sure about the idea but a full luck mage doesnt have drop rate equivalent to 310% drop book. It is more like 30-40% drop book at best.
     
  11. I robot

    I robot Elite Member Elite Member

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    Let's see, so let's assume a regular mage gets 0.25 stacks per person per hour. if there is a leech, he'd have to gift quarter a stack every hour to each player, and still have 1 stack per hour left for himself. so he has to earn 1.75 stacks an hour to justify leeching. this means he should have a drop rate increase by 133.33% from luck. this means almost every point of luck has to contribute 0.522% drop rate, which is well above the theoretical values in the forums of 0.25% and 0.1%.
    Anyways, if we calculate from the higher value, the leech gets 1.23 stacks an hour, which means after 'paying the players' you are left with only 0.48 stacks. leeching is very inefficient compared to proper farming, so... if you leech, you are lazy. case closed.
    And secondly, there are plenty of low level areas where you can farm stuff, too. beaks, nisel, empress tomb, you name it. go there instead. or go kill mino.
    well, isn't that beautiful. the two places where luck is actually useful it turns out it's still a bad idea.(the other is refining but once the next smith tree or stat cap raise comes out it's again, useless. wow.) on the other hand, a stat increase is probably going to bring luck mages on par with dps mages in terms of efficiency, although they'll be easily beaten. with a book or with about 10 points in luck. wow aso. how useless can you make a stat.
     
  12. gezus

    gezus Well-Known Member

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    See I just assumed full luck would equal a 100% boost as I read in the forums that max critical is the equivalent of 100% crit rate so. So after all those points invested in luck the drop rate only goes up by a small fraction?
     
  13. mayam

    mayam Elite Member Elite Member Epic Member

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    Yep I noticed it when I was getting less drop with 150luck and lvl10 drop skill against a pure int mage who just had 1 +50% drop book.
    The lvling ticket which is +30% drop can easily replace full luck if not give better drop.

    If regular mage gets 0.25stk an hour for a luck mage to get 1.75 would need drop boost equal to +600% (which is no where near the amount given by just full luck) not just +133.33%
     
  14. I robot

    I robot Elite Member Elite Member

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    I said, 0.25 stk per hour PER PERSON.
    ->a full mage party gets 1stk per hour
    ->3 mages 1 luck gets 0.75 per hour(coz luck ain't doing sh!t) + whatever the luck gets
    so to justify using luck you need 4*1-3*0.75=1.75 stacks at luck.
    extra drop rate from luck=(1.75-0.75)/0.75=1.3333.....=133.33%
    still nowhere what luck gives. nope.
    yes, it goes up by an insignificant fraction. not worth the points, boi.
    imo luck's only real use is with refining. 10 luck=-1% chance of degrading. so with full luck and an anti deg you get only a 0.2% chance of degradation.
    but again, considering you have only a 1% chance to succeed it's a gamble, and an expensive one at that.
     
    Last edited: Oct 31, 2017
  15. mayam

    mayam Elite Member Elite Member Epic Member

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    Idk why exactly you are dividing it by (0.75).... thats not how drop% is calculated what even is that (1.75-0.75) you can not just minus the amount that needs to be traded away.
    If 1 regular mage gets 0.25 stack in one hour.
    And luck mage needs to get 1.75 stacks in one hour.
    That means effect of luck needs to be 1.75/0.65 = 7x drop boost which can be achieved by drop+600%.

    I think you make sense but I am too tired rn to get any of that
     
  16. I robot

    I robot Elite Member Elite Member

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    you get drops from others too. so you get 0.25 from each person's kill, resulting in the 1 stk an hour for each party member.
    to avoid confusing you with fractions, let's say you farm another item, which you get 4 stacks every hour with a full party.
    with a luck guy only 3 people are killing so you get 3 stacks an hour.
    so the luck needs to get (16-9)[full pt-what the others get with a luck]=7 stacks an hour.
    so the luck mage needs 7/3 drop rate or 233% drop rate(which means +133% drop rate boost)
     
  17. gezus

    gezus Well-Known Member

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    Thanks for that luck explanation I honestly thought luck boosted drop rate larger than that so if lvl 10 drop boosts drop rate 10% what would you estimate the total boost % you get if you add full luck like a total of 20-30%?
     
  18. gezus

    gezus Well-Known Member

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    And I have often wondered how exactly does luck work does it actually increase overall drops by a set % or does it up drop rate by adding a random lucky drop of 2x-3x the normal amount and increasing chances of getting a rarer drop?
     
  19. I robot

    I robot Elite Member Elite Member

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    fixed raise. and a pathetic one at that.
     
  20. Snipe's

    Snipe's Member

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    at LVL140 you get 255 luk and 117 dex + gears with dex14 + dex 3 + dex 2 (arm) dex14+ dex3 +dex2 (weapon) +dex 5 +dex 3 ( gear ) + dex6 for dextal ns
    You will gain some success rate for the dex stats right ?
    dex can be converted t tech right ?
     

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