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More buffs, less nerfs

Discussion in 'Toram Online Class Discussions' started by Unetéro Kenora, Dec 30, 2017.

?

Do you think katana need a nerf? Or still the same?

  1. Yes, it is very op

    20 vote(s)
    33.9%
  2. No, need to know how to use

    14 vote(s)
    23.7%
  3. Maybe a little nerf, little

    22 vote(s)
    37.3%
  4. Whatever, i dont use it '-'

    3 vote(s)
    5.1%
  1. I robot

    I robot Elite Member Elite Member

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    It's not just me. most randoms seem to even prefer a luck mage over a brawler. dual also gets the complaint that it's damage is pathetic, even though it's completely capable of dealing a steady stream of damage being almost equal to that of a DPS mage. I'm guessing it's more of the kirito influence with dws, but brawlers have no excuse to be treated like that. Also, I've also seen other brawlers get kicked, happens like 70% of the time. brawler joins, gets kicked right away.
     
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  2. Yashi7th

    Yashi7th Well-Known Member

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    Without reading what's before and after posts. Let me stop ya right there. Good proration? HAHAHAHAHAHAHAHA..
    BRAWLERS kills proration so badly also other fus. How the f Brawlers giving good proration.. Never met a brawler my whole entire Toram days and how far I've reached the game that BRAWLERS give good proration... All brawlers I met are freaking mindless brutes who just know is stunlock every end of 1mp combo.. Brawlers are disgusting, brawlers sux IMO and none can change that.
     
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  3. I robot

    I robot Elite Member Elite Member

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    They have high ASPD, so they can auto in plenty of proration. I get where you are coming from, though. spammers are everywhere these days
     
  4. RedBunny

    RedBunny Well-Known Member

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    I made a post where brawler is better a sub not a weapon main and it seems everyone is claiming its high powered (they think fus are counted as brawlers in kids mind blindfolded)brawlers are dead-ive seen it on many of my adventures.no brawlers seen in many maps,get easily kick. Dual is much better,its just kiritos make people hate it. At the end of my reading crap and garbage of replies that brawlers were ok.funny your post shows how awful brawlers now which is it was really awful since lvl3 skill released.
     
  5. totat

    totat Well-Known Member

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    they are fixing hasso happa
     

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  6. Xiavu

    Xiavu Lurking Overlord of LOVE[L.O.L.] Elite Member Epic Member

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    It is because the brawler tree is very generous and have little to no restriction on skills. Of course the descript sez in the char mod menu that damage will suck, and it also says that it is easy to use. Hence the wide variety of utility on the weapon(its more like a swiss knife of debuffs)
     
  7. screamingfox

    screamingfox Well-Known Member

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    Alright, it seems that I need to clarify what the points of my post is. Since you guys seem to be missing it.

    • Yes, Brawlers are weak. But the concept and mechanics of the class are not broken.
    • With them being at the bottom of the totem pole, buffs to them or nerfs to other classes would work out fine for them either way. Saying "Buff Brawlers and less nerfing to others" doesn't matter when across the board nerfs to other classes would work in the classes advantage as well. Because they're currently the worst off.
    • Nerfing other classes so that power creep goes down and damage gaps get smaller allows for secondary stats to be showcased more. Benefitting Brawlers more than simply upping the damage of the class. Since the class's idea is to sacrifice attack for other added benefits. Power creep with no remedy simply makes these stats worse off. As they're only showcased in longer fights.
    I agree that Brawlers shouldn't be treated that way. And i'll take your word on the situation. I'm not much for partying with randons unless I really need to these days.

    Not sure if trolling but.
    Thanks for not reading I guess?
    Man, do I wish I could complain like that about 90% of the Halberds, Swordies, and Snipers I've partied with. But you know what I do instead? I ask them to spam less and cooperate more. Do you know what happens then? They either spam less, or they ruin proration still and I kick them. If you've got a Brawler spamming and ruining proration and you say NOTHING. Then you're going to have a bad time. As they're entirely capable of spamming less to ensure that proration is distributed enough to play around. However, I'm almost certain you're talking about low aspd Brawlers that have been trending more towards raw damage then proration control. Which isn't surprising, since that's been the trend for awhile now.

    Anyway, if you're playing with someone who is extremely spam heavy, without Impact (w/steeple), Javelin, and in some cases Wall, to at least neutralize their spam. Then yeah, you'll have a bad time. Same with any spammer of any weapon type.

    However, think about it like this. If I can royally screw your proration to the ground. Spamming 1 MP flinch combos all day. Then I can accelerate proration rates with more carefully thought out combo placement and skill management. Or just outright overcome proration rates spam with decently speedy auto attacks. +1 point if that person happens to have a Magic Device and Power Wave. Cause whoooaa buddy is that bae af with 4k+ aspd.

    However, this assumes that the Brawler knows what their doing and/or has enough ASPD + accuracy or crit to control proration. If they're low aspd, high deeps, then they're just every other weapon type. Just that they have to spam T-kick 2 ~ 3 times to equate to one Strike stab if equally geared and pray that rng is in their favor to use Heavy Smash.



    From what I've seen myself.
    Unskilled, low ASPD Brawlers focused on damage will typically destroy proration. Since they need at least a few Smited T-kicks to overcome the burst of other classes. Unless they get lucky with armor breaks. Which is usually a problem in shorter speed kill runs.

    High skill, low aspd Brawlers with high damage will typically effect proration as much as or a bit more than most other weapon types. You'll likely never find a problem with proration when partied with good Brawlers. Since they literally have the same proration potential as any other class in the game and benefit from their Auto Attacks more than any class you'll typically find in a party due to Armor Break procs. So yeah. Go party with RyeUshio or KnightCrow. I'm sure they'll show you a decent enough time.

    High aspd (around 4k ~ 5k aspd), typically take control of proration for the most part. Better player, better proration gains. There's no reason you should complain about proration at this point. Because YOU are more likely to eat up the proration this person built up.

    Don't think I ever said they weren't bad in this thread. I'm saying that the classes identity is strong and that buffing the classes DPS and neglecting secondary stats won't fix the problem as much as nerfing the performance values of other weapons for Knuckles.

    If they wish to solely buff the damage. Go for it. The problem will be fixed but with different issues going further. At the end of the day though. Regardless of a buff to this class, or a nerf to others. It benefits Knuckles. Since they have a strong weapon identity outside of big deeps.
    Bosses getting more and more difficulty with us getting stronger is fine. The rate at which the characters gain strength to the monsters is why I wouldn't mind nerfs to other classes. I feel the curve for Brawlers increase in power is an approriate model for all of the classes in the game. As the damage point that Brawler is at makes battles long enough to emphasize their other mechanics.

    If they wish to buff the class. As I believe I said before, fine. I don't believe it'll fix everything though.

    There has and will likely never be a nerf to Brawler. I meant that regardless of a buff to the class or nerf to other classes, that as long as we're not nerfed the class would be fine in either situation.


    My apologies if like. 30% of this post is random garble. It's been a busy few days.
     
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  8. RedBunny

    RedBunny Well-Known Member

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    FOR REAL?!
     
  9. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    People think brawler is a dps class and indeed its a support class by interrupting and saving butts to party
     
  10. totat

    totat Well-Known Member

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    its on one of their announcements, apparently hasso is bugged one way or another
     
  11. TheXIIIthGuy

    TheXIIIthGuy Bye bye Elite Member

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    It's not bugged; it's just a very strong skill. They went and even argued about why they had to rebalance Hasso and compared it to other skills deemed fair (even though they included Strike Stab in that list, which is absolute BS).
     
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  12. Yashi7th

    Yashi7th Well-Known Member

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    Troll or not? *Facepalms* You sure are trying to prove the most proration breaker class.. Save me all what ya trying to prove. Brawlers still doesnt give any good proration specially all in combo are all physical proration. A class for mindless brutes. A class needed to be Dismantled or reworked.
     
  13. screamingfox

    screamingfox Well-Known Member

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    I see "Ahahahaha brawlers don't give good proration", calling people mindless brutes, and everything else you spat out. I can't help but feel it's trolly. Then again, maybe i'm in the wrong. Maybe Brawlers can't be good at proration with the myriad of "No limit" skills that are shared through everyone. Maybe the one magic skill every class but Archer and Brawlers get is such an overwhelming disadvantage that there's no way a Knuckle Brawler could ever compare to others in proration. Even if Swordies are the only weapon users that prorate past 1100 aspd. It's hopeless. D;.

    Jokes aside though. Yes, several of Brawler's bread n butter smite combos are Physical proration based. Especially at the start of a Brawlers leveling. Especially especially if they want to get 20 cp asap. As Brawlers get farther in, they should be switching some of the Physical skills in the Bread n Butter to buffs or Magic skills as the obtain them. Since the first, second, and fourth skills in the combo don't matter to us outside of disables.

    For example. If the Brawler is going for ole faithful. smash -> shell break -> t-kick -> Sonic Wave. This can be adjusted to smash/ Reflex -> War Cry/ Magic Impact -> Shell Break/T-kick -> Shisui/or any ender. Making the bread n butter a 1~ 3 melee proration combo, with optional 1~ 2 magic proration if they choose to use Javelin. The same thing can be done for about every 1, 1.5, 2, 3, and 4 mp combos. Which is why I say there's no real excuse for there to be full physical proration combos, or that the combo should be more magic prorated than physical if the player can get away with it. Since it's entirely feasible to do so. Especially past the 4k aspd point.

    Keep in mind that this is not inclusive of Sub weapon specialist Brawlers who will have a myriad of other combo options.

    Anyway, at the point that a person can have 1 ~ 2 ticks of proration, they can easily neutralize proration or turn it positive with a few auto attacks. Or turn it if they decide to just auto attack for a bit. +1 if that person wants to spam a pocket magic arrow + impact + lance combo.

    But, I guess at the end of the day. We aren't masters of proration. We can simply neutralize or make gains of proration through combo manipulation like every other class in the game. Maybe a tad bit better since most combos are short. Don't think we ruin proration though. Unless the person doesn't know what they're doing. Which accounts for most FU's. Since they typically have to figure things out themselves, since we don't have many people to guide their hand.

    Dismantled or reworked though?

    Dismantled though? For what? Baddies ruining the class for you because they didn't understand proration? Hell, the problem you have with the pure physical proration baddies is that you didn't take a mage with you to benefit from them being bad. If anything, you could have asked them to not prorare physically. Since the 4 piece combo is one of the most versatile combo strings in the game. So I don't get it. Maybe I'm just a brute though. Yeah that's probably it.

    Reworked? Sure, why not. I'd prefer making Strike Stab have actual requirements for use and for Hasso Happa to have a disadvantage other than...nothing?
     
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  14. zidene

    zidene Member

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    Brawlers and mages have so many things going for them besides pure dps its unreal. They really dont need buffs
     
  15. zidene

    zidene Member

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    Anyone who says brawlers are bad clearly has never played one in any serious light.

    Brawlers are one of the most usefull classes to have around. No one else, not even using knuckles as secondary can gain 100% breaking, or as fast as a brawler. as long as the brawler is not an idiot or trying to be something they are not (glass cannon or shield tank) they can be an amazing asset to any party, and keep nearly any boss stunned, broken and locked down. They may not have high damage spikes but brawlers deal very good damage over time, due to their insane spamming powers, hitting 4 times or more per attack, using ampr to gain full mana in seconds so they can spam combo after combo
     
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  16. Eclaire8

    Eclaire8 Well-Known Member

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    Who just says mages deal low damage? *run away* *cries*
     
  17. ritokinji

    ritokinji Member

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    i agree especially need buff for dual wielder , it sad that dw have so many minus than the plus, while plus is have high ampr and cool animation , and the minus is have long combo with average dmg, and easy to get agro, graze, guard , (most of them using p.s combo) and make ur dmg rise to the bottom of earth lol
     
  18. PauPauPau

    PauPauPau Well-Known Member

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    well enabling subweapon stats will boost dw but maybe too op
    id be glad if thats is the dw 150 passive skill
     
  19. Zephyr666

    Zephyr666 Well-Known Member

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    > is a full agi level capped brawler
    for the most part, all parties value me, and i do take atkr rank often (paired with other level capped dps builds), but my atk power isnt why, its mostly just my breaking ability; which is totally fine too.
    my point is, if aso wants to make a class valuable, they have three options:
    1. Release a high damage 150 cap skill
    or..
    2. Release a buff/skill/passive that makes brawlers utility become a high demand (an addition to the flinch->tumble->stun combo that allows for an entire 8-10 seconds of the bosses weak point being opened, or a new debuff that removes bosses ability, like bleed or silence)
    and my favorite...
    3. An equal compromise of both--
    Enchanters, Priests and Snipers in iruna have a little "gimmick stat" to balance their dps capabilities. Enchanters have a skill called Qadal, super over powered buff that increases ur aspd, atk and matk through the roof. The buff lasts 10 seconds, but, everytime you use it, a stat called "Magic Overheat" would increase by 10%-30% .
    If it reaches 100, it kills you.
    Now thats a little extreme, but people who use Qadal are often mistaken for hackers because of their dps, they just gotta watch out.
    Priests have a skill called Nemesis. Same idea, except, Nemesis increases a meter called 'Punish'. Now ironically, the higher the punish meter is, the STRONGER, nemesis gets, but... higher punish rates = lower healing ability. Using healing skills lowers punish. Cool right? an equal balance.
    Snipers have a skill called Overclock, its basically a buff that increases your atk stats through the roof, but decreases your hp by 1% each tick. Not bad not bad.

    Now y'see, I couldn't care less if Aso decides to not give us a flat out dps skill as long as they do something like what i mentioned in 2 or 3.
     
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  20. UfuLamb

    UfuLamb Well-Known Member

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    i like brawlers the way it is... If ever it gets a strong dps skill its gonna be the mainstream dps, its very self sufficient, it got good breaking skills and high atck speed for ampr and proration, it has dodge as a bonus too!!! compared to a full dps halb that's pure sh*t in its breaking ang proration aspects (halbs are very party reliant)... katanas got good ampr and survival but zantei is very situational although hasso is godlike on flat arenas (that's why its getting nerfed) problem is they got no good breaking skills...

    People seems to underestimate the power of interrupt skills you could even cancel boss counter AOEs with a quick smash/HH>impact(swift) both at lvl10
     
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