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Dark and Magic Swordman Skills

Discussion in 'Toram Online General Discussions' started by Lucifere, Aug 30, 2018.

  1. Sha17

    Sha17 New Member

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    Does critical damage and matk affect the damage of enchant sword?
     
  2. [Draco]

    [Draco] Well-Known Member

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    Cdmg yes, matk no.
     
  3. Ari999

    Ari999 Well-Known Member

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    What about a self prorating combo that stays steady? OwO
    Take the strong point of 2H and enhance it further
     
  4. [Draco]

    [Draco] Well-Known Member

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    Yes, i was thinking about that too. A spamable build with that perfect crit skill give many options.
     
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  5. Ari999

    Ari999 Well-Known Member

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    It'd be SS halb all over again
    But better ampr management and faster
    Honestly might not even need crit rate gear depending on hp
    I'm rocking Integridar and using SCDCD armor and I crit just fine using berserk
     
  6. GlaciaX

    GlaciaX Well-Known Member

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    On slow bosses with decoy shot I'd probably just prorate then buster blade > Enchant Sword(Smite) Trigger consec follow up with a impact meteor(smite) trigger consec assuming boss isn't prorate sensitive.

    Or just put trigger first, enchant sword smite, finale(smite as combo stopper) and spam that as I've seen someone do with decoy lol.
     
  7. GlaciaX

    GlaciaX Well-Known Member

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    On another note slapping on Cheesecake, Protector Plate, and Magic Coat tanking with 2h semi-tank(20k HP/3011 atk) and using Bloody Bite and buster has really been a godsend on wondering wheel.
    Only complaint is the start-up is slow on Bloody Bite.
     
  8. t(^_^t)

    t(^_^t) make your mama proud Elite Member

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    You can swift it to help move it along..
     
  9. GlaciaX

    GlaciaX Well-Known Member

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    Well... duh.
    It's just I use it by itself instead of combo because it isn't really necessary inside a combo in my case. Just a little complaint is all, haha.
     
  10. Nekotori

    Nekotori Well-Known Member

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    Would it have been too OP for sword conversion to actually add your atk instead of w.atk &add it to your m.atk? Or the other way around or a certain percentage?
     
  11. ViPR

    ViPR Elite Observer Elite Member

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    That'd be busted, magic already grows really fast
     
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  12. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    Ooh didn't know resonance adds crit. Now it's looking good for knux more than sword LoL. -5% Attack is nothing with how weak its attack is in the 1st place.


    Magic crit still not viable IMO. Resonance is unreliable. Punish Ray Have a long cast time. Berserk will nerf your stability to the ground. With all the skills you need, you can probably cast Burst just 1 or 2 seconds faster than Finale(including the ending animation) but deal less than half of the damage of Finale for more $$$ to boot. Cost to performance ratio is just bad.

    I am speaking on behalf of a pure mage BTW.


    Also Ether Flare AMPR seems to be 2*Lvl. Take it with a grain of salt as this is just visual confirmation and we know how reliable those are.

    Test is 21 AMPR takes around 4 - 5 hits to fill an MP bar. Using Level 5 Ether Flare, I only need 3 hits(a bit is refilled on the bar). 28 AMPR + Level 10 Ether Flare makes it 2 hits(a bit is refilled on the bar).
     
    Last edited: Aug 31, 2018
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  13. PutuKarma

    PutuKarma Well-Known Member

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    is that listed in the code ?
    extra note : i don't think element slash is reliable as it won't crit before weaken ailment is infused, and it depend on our hit rate, which is making it crap for nm or ulti (well it's still nice if we just talking about mini bosses and normal bosses)
     
    Last edited: Aug 31, 2018
  14. emberart

    emberart Member

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    So for 30 seconds any skill we used get additional +25% ele dmg from the MD element? Does that include non-magic blade skill?
     
  15. Ainred

    Ainred Well-Known Member

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    That's a yes on sword conversion , also on the total weapom atk formula the refine and wep atk% is included. One way to test this it matk increases with sqord conversion with sword mastery.

    Magic warrior mastery is straight forward as it and you got it right. It's just skill lvl - 5 but it won't go lower than 0. And it gives +10% atk
     
  16. Ainred

    Ainred Well-Known Member

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    Actually, all magic skills contains the weakness trigger for critical magic (finale included) problem is finale can't crit because it can't achieve the requirements to crit.
     
  17. PutuKarma

    PutuKarma Well-Known Member

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    umm.. which requirement do you mean ? is that because finale cast time and animation time cost more than 5 secs or does there any other things? sorry i'm a bit dumb about it
     
  18. Ainred

    Ainred Well-Known Member

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    The skill carrying the element that has an advantage against the enemy (tbh I haven't done a test of any of these, although thanks to bloodytolits' test that it could support the code). I'll probably test it myself just to be sure.
     
  19. Ainred

    Ainred Well-Known Member

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    Sacrifice

    Physical skill

    -distance limit = 4m

    Multiplier = [500 + (skill lvl * 100]/100 (cap is * 10)
    Stability = 60 + cannot go below 0 [(skill lvl - 5) * 5) + [checks if the skill lvl is lvl 10 or not, it it's lvl 1-9 it does nothing, if it's lvl 10 it adds + 10]

    Base dmg = (max hp * 10) * 0.01

    i really hope this is just a mistake on their part but I guess not,
    it doesn't use m/atk,
    can crit but isn't affected cdmg.
     
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  20. ChrisZle

    ChrisZle Well-Known Member

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    @bloodytolits I only got those from who knows where.. but I can't really read them 100% like mayam or 13th. sure do wish they come back.

    Also, if you plan to use Magic Blade skills for damage source, Knux might not be the best bet since they need ATK(cmiiw) STAT for damage. Also, Sword Conversion would convert your WATK to MATK, would a +S/15 217 3rd Anniv (About 650+ WATK) give you higher MATK in total than Staff? Since that would give you +650 MATK.

    However, the problem lies in the fact that Staff Bonuses for Magic skills are busted and just too high that it could well over negate IF Sword+MD would yield higher MATK than Staff that even if you do Crit, it just won't deal enough.

    So what I'm thinking is that, rather than using Finale, it would be Javelin + Impact Combo with some Blade Skills in between and after 4 rotations of Jav + Impact, you use Burst. Or just Impact + Blade Skills then when you have used Impact 8 times, release counters with Burst, for some added damage. Impact itself will deal high amounts of damage, but not too high, because MD Bonus for Impact is more damage.

    I'm not sure. I'll play with Magic Blade later today just to test stuff out on my own since I don't have anything else to do with my DW. But if it's like that, then I'll treat Magic Blade "class" to be somewhat similar to DW, wherein proper gearing would really make it shine.

    Still won't be able to deal as much as other weapon class, but hey, at least its a different one.


    Lastly, about Resonance.. I sure do hope it's not 100% random, like there's a trigger to get which buff.
     

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