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Incoming +17 stats

Discussion in 'Toram Online General Discussions' started by The Lost One, Oct 24, 2018.

  1. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    I see.
     
  2. DakuTora.

    DakuTora. New Member

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    I was laughing at this one xD


    Good One Bruv!
     
  3. Hykzqwmx

    Hykzqwmx Active Member

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    Whats the point of this thread,....

    Whats wrong for sharing ur finding? Isnt this forum is the place for sharing knowledge, talking about it, understanding the game together?

    The day player only care about their profiting is the day this game doomed!
     
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  4. Kageshin

    Kageshin Member

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    Honestly for some players +17 isnt even a concern especially for the mage finale mains like me because im7i16 is a gamble stat imagine how low the success rate is for im7i17 and mage classes dont need +17 armor. just need im7 -10%aggro armor. And there are a large portion of mage mains but i suppose the same could be said about cfs and 2hs. In which case if someone does make im7i17 staff itll be ridiculously expensive but on the other hand i wouldn't want to ruin a perfectly good staff
     
  5. Ravelt99

    Ravelt99 Well-Known Member

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    Is it possible to put INT+17?
    I can't even put INT+15, my max only INT+14 even though my stater's level is 165
     
  6. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Flat stats are capped +14 atm except criticals and crit damage
     
  7. Ravelt99

    Ravelt99 Well-Known Member

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    That's what I know base on my experience but someone above me were talking about IM7I16, which I never even seen one before, I was wondering whether there is a trick for it.
     
  8. t(^_^t)

    t(^_^t) make your mama proud Elite Member

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    The 16 is most likely cspd..
     
  9. Ericksson

    Ericksson Well-Known Member

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    Blame the bots! Mats farming and shiz, since they monopolized the market and the supply outgrew the demand, the prices dropped and so will the statting prices.
     
  10. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    +16 attribute stats are a hoax. :V
     
  11. HoboOnline

    HoboOnline Well-Known Member

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    As a player, I'm not worried about an extra +1. It's definitely not worth paying the spina to move from +16 to +17.

    The crafting market is saturated, and there is no real point of burning spina for such a minor increase.
    They need to make the crafting system more unique. Because everyone can produce the same items. Makes the game slightly boring from an equipment point of view.
     
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  12. Quit toram

    Quit toram Left. Elite Member

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    Yeah, agreed. Exactly why I'm gonna stick with +16 arm until cap 200 :V

    But most people think that +1 is so much of a difference, thus they always buy higher stat ones everytime they become available. These people are the main income for statters. Then there's people who saw this and knows that statters need a constant supply of mats, so they farm mats with bots. If there are less players who care too much for a +1 increase, surely there would be less botters.. Maybe.

    But then, if there's no stat customization, it would be kinda boring, because then everyone would be using the same equipments. Especially if every new MQ update there will be a better weapon.
     
  13. UfuLamb

    UfuLamb Well-Known Member

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    imo the cheaper the items made by capped the better, since items can be affordable for new players, considering you can't earn much from beginner areas nowadays.
     
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  14. bloodytolits

    bloodytolits Hiatus. Playing Ragnarok M Elite Member

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    Statting is complicated enough, actually the most complicated I've seen on all the MMOs I've played. People just share their recipes/use the calculator online that's why everybody can do it.

    It is a bit annoying to calculate manually without those specially if you aren't math savvy. There would actually be fewer statters without those conveniences.
     
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