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Tanks useless now?

Discussion in 'Toram Online Class Discussions' started by NoLifer, Apr 17, 2020.

  1. NoLifer

    NoLifer Well-Known Member

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    Hello
    I've seen multiple people saying tanks won't be needed now or will rarely be needed in ONLY really hard event bosses. So I hope if someone can confirm or deny this so I won't waste the free reset chance without discarding my tank if it's not needed anymore.
    Should I reset my tank to any other character? Dps, bs or whatever as it became useless now?
     
  2. Rizer phoenix

    Rizer phoenix Well-Known Member

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    Just cuz guard and evasion has been released, doesnt mean you can suddenly take on all the boss’ aggro AND kill it timely (not directed to ppl who solo)
    While both are good addition,
    Both have a limit and recharge time,
    Say you use up all those turns, what then x3 ?
    You have to run around, or use one of ur class’ invincibility skills :b
    Take PAvatar for example, that on-slaught of atks, you hardly get a good time to atk,
    Aside from tanking,
    Tank holds aggro, which gives dps free time to kill n deliver atks.
    This is my opinion, but still, tanks will be needed.
     
  3. A1dren

    A1dren Well-Known Member

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    i rather say no, they ARE still needed n thts not even limited to just event bosses like hell empress, p.ava and such. u still need someone to hold venena's laser (aggro) so dps can have all their time on doing what they know best. Not to mention this newly guard evade system comes with their own limitation. once u've reached tht limit/evade nulified by ailment and such, BOOM ded welcomes u ._.b
     
  4. Zezusa

    Zezusa Well-Known Member

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    Just to add with the others is that they gave us these skills that could mean future bosses would be much harder than they are now, as an avid tank player that skill is used as a means of relief when it gets sticky it’s not to be relied on, it has its limits and it doesn’t block all kinds of attacks. The true def of a tank is it’s high hp so if we mess up our hp keeps us alive not to mention 100% ailment resist makes the job much easier . In short tanks are here to stay and there is no reason for you not to have one .
     
  5. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    many newer bosses have special attacks that target non-aggro holders.
    tanks can't do anything about those.
    the others just got something to keep themselves alive, it won't make tanks obsolete.
     
  6. Insane23

    Insane23 Well-Known Member

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    Using tanks still is the easy way to kill bosses
     
  7. CrazyRay

    CrazyRay Well-Known Member

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    Ridiculous question.
     
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  8. kariin

    kariin Patience is a Virtue Staff Member MODERATOR Super Likable Elite Member Wiki Contributor Epic Member

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    tanks are very useful.
     
  9. Mistery

    Mistery Active Member

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    Lets say even if u can Solo, tank still make things easier. But idk bout farming at hard difficulty, I tried using my 2h (at finstern) and i became the aggro holder with full dps pt, clear time was actually faster. I think tank really shines most when doing Mass kill, or breaking stuffs and OFC gem runs :)
     
  10. WindSlash

    WindSlash Guardian Angel of Picos Elite Member

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    It's only been 3 days worth of testing the new guard and evasion system and people are already attempting to be rid of a character build. :V The only people who would dismiss the idea of tanks are players who wants fast kills just for leveling up. =m=
     
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  11. Rizer phoenix

    Rizer phoenix Well-Known Member

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    In a whole party?
    Tanks also help prorate, admit it, not many dps bother with proration, why would they in pt?
    In a sense?
    Tanks provide a balance :l
     
  12. Mistery

    Mistery Active Member

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    I agree
     
  13. Raven12

    Raven12 Member

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    Let see in another perspective, may be from now onward bos become crazy hard many will use full AOE area to balance with Guard and Evasion system
     
  14. Yunan

    Yunan Not Enough Salt Elite Member

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    Those guys acting like evasion is some sort of a revelation. No it just makes movement much easier. Its like having multidirectional backstep. It doesn't give you invincibility frame.

    Then with guard, idk how they will adjust it because they're saying that the guard power should ve diminished with lower guard count or something, so it might be not as op as it currently is. And even then heavy arm only gives very few guard counter at 50 only, it will be used up pretry quickly if you dont have high enough resistance.

    Then with a no tank setup, its always been possible to have an aggro holder with no pure tank, but somehow pure tanks are still in demand. That's because you either do attack or you do defense, you can't do both at the same time. If you guard you cant attack, you also need to be decently buff to withstood attacks without guarding if you want to also to some attacking skills. Thats why there's semi dps tank have been popping out lately. Boss battles that don't require tanks are always there.

    But still pure tanks do better job at it, why? Because doing active hitting skills isn't really the best way of generating aggro. Mobs also needs to be lured, and you often can't hit the boss because it have a pattern that makes it stays away from you as the tank.

    A tank, or I should say, the aggro holder, needs to be the last one to stay alive, and should be the one with highest aggro. Aggro switch is bad, even when the boss have a pattern that ignores the tank. Dps players would still want to maximize their damage potential instead of adding aggro% or resistance gears. Then there's also the matter of proration, too


    Then regarding the newest meta, everyone wants to have max motion speed, as such doing runs with gsw is more preferred rather than dps players with guard. As motion speed go higher, so is aggro generation, you'd be hard pressed to hold aggro if you don't have Guardian or aggro generating skills with aggro% gears. A tank will let dps to focus on doing their thing. These evasion and guard will only reduce the risk factor when you use gsw.

    Regarding the obsolescence of pure tanks, its not really a new thing. Tanks are essentially glorified leeches because most cant do damage. Thats why ppl ald making semi dps tanks with weapons like proto clarity or thunder axe. I've always promoted pure tanks to go with a path of tanking+support instead of tanking+dps. Thats because there's no better spot to do supporting role aside from tanks. Full support, no damage no tank chars have been made a lot but not one ever made it to the meta party. There are aura users, chakra spammers, ailments spammer and so on, but the fundamental problem is that they can't deal comparable damage to normal dps characters, but at the same time they use up party slot. They're regarded as leeches more than often. But with tanks you have your job as aggro holder as well. Get spirited dance, do recoveries, interrupt the boss, and do normal proration you can do it all with pure tank+support skills.

    If you really want to be nitpicky about your party setup to make it as meta s possible, here's what I think the most ideal party composition:
    -A pure tank with dancer buffs and guardian that have the role of proration manager+support +cc control. A max war cry is also good to have, good for aggro generation and the dps players dont need to spend like 20 skill points to get it.

    -a bow user with snipe, cf and demon claw with gsw. Spam demon claw on low hp whilst dodging aoes and charging cf. Use snipe every 10 secs to maintain armor break for your party.

    -a tenryuu katana with garyou and full gsw. Because katana have the highest stability amongst the physical classes with the two hand pssive, on low flee bosses it has the most consistent damage output. With the bow user doing snipes, armor break is maintained and your garyou will have an extra 1000 skill constant. You can also use phys pierce setup to further mitigate the effect of enemy's def. Lets say you have 50% pierce, with armor break+pierce 75% of enemy's defense can be ignored. Katana also need the least amount of mp to spam, compared to halberd even with the 100% pierce. Halberd also have low weapon stability and lower stability yield from str. Then theres also the numerous defensive skills of katana tree.

    -and the last party slot would be a burst mage with full aura skills, quick motion gives a lot of aspd, brave aura for damage and high cycle for cast speed. Quick motion would enhance every members motion speed with the extra aspd. Mages dont need to be concerned with accuracy penalty or ampr penalty. Magic also generate magic proration.

    With this setup, everyone can spam all they want and the party will have optimized performace
     
    Last edited: Apr 17, 2020
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  15. HoboOnline

    HoboOnline Well-Known Member

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    Well, guard is broken atm. They mentioned that, and will fix it. On the other hand....

    They do need to think about p.def and backstep now. But the new system is making it easier to solo, which will make party systems a bit unnecessary in some cases. I think the game needs to have more emphasis on breaking parts to defeat bosses. So that people need parties at some point. Sure there are some people that want to solo, but like...if you want to solo so bad, play a single player game
     
  16. NoLifer

    NoLifer Well-Known Member

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    Thanks everyone for the answers.
    It was helpful, I'll keep my tank for now.
     
  17. OriginLa

    OriginLa Well-Known Member

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    Tank is a Tank , let tank do their job
     
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  18. Amaymon

    Amaymon Well-Known Member

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    People saying tanks aren't needed.

    *chuckles with Venena in the throne room*
    Venena: Your pals?
    Me: No, I'm just here to watch. Feel free to rekt them.
     
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  19. Zezusa

    Zezusa Well-Known Member

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    No matter how good a single player is, a party with average players will do the job much much faster. If someone solos that’s their choice, some do it for glory, others do it because they are bored and for some they do it because they can. No one said you have to play in a party anyways, tbh I intend to do my own solo runs with my own build in mind since it’s fun being on the edge relying on no one but you’re self. Also to add like you never been in a go where you’re the only one alive, where the boss has the last bit of his hp, it’s more logical to finish it your self than spend more mp trying to revive your party and waiting for them to regen mp to use their respective skills. I encountered that at finstern today and I tell you I was super glad I had manual evade .
     
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  20. Kaisyl

    Kaisyl Elite Member Elite Member

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    Still a lot faster to blitz bosses in a team.

    Beyond this update I hope they focus on team gameplay because soloers have a lot of tools to solo most every boss in the game.

    The bad thing is this manual evasion and guard slows down things a lot (especially when solo) as you now have to spend time to manually guard and evade and evasion now relocates you.
     

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