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Activation range of Soul Hunter skill, not radius.

Discussion in 'Toram Online General Discussions' started by Momoeater, Jul 23, 2021.

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  1. Kousunpo

    Kousunpo Well-Known Member

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    I even made 2 or more burst mage guide detailing and elaborating how i use burst mage and what equipments and skill trees and combos and stats and even added practical advice on what to do to use burst mages to it's full potential to do well in both solo play and party play thanks to burst being instant cast and has invincibility!!
     
  2. FrostHydra97

    FrostHydra97 Well-Known Member

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    As I said, we have no idea how much aso's going to nerf SH's invincible duration yet. We can't say if it would be nerfed to oblivion or just a tiny little bit of duration shortening. But if you don't like it, then don't use it for survival anymore. It's a dps skill with invincible as a bonus after all.

    Also, why are you spamming so many posts, each replying your very own previous one? Can't you just put everything into one long wall of text? Or just edit them and put "EDIT" as a note? What's the point? It's like literally 70% of the replies here are your own reply for no reason at all.
     
  3. Kousunpo

    Kousunpo Well-Known Member

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    That is correct we don't know if they will nerf soul hunt's iframe to oblivion in the nerf just yet, and sure i will gladly stick to my trusty bowtana((which is easily interchangeable between arrow build, bowtana build, and shield bowgun build)) if the nerf to soul hunt is confirmed to be to oblivion as would many other archers that also uses bowtana in their build

    And about me replying to myself, it is to revisit and address and clarify the points i make, and draw a clearer image of those points to make the points easier to be comprehended and not be misconstrued, and also because a long text wall seems easy to misplace words and sentences
     
  4. FrostHydra97

    FrostHydra97 Well-Known Member

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    Ye I'm currently playing a nobody-want-as-a-dps kind of build and is currently using Soul Hunter just for the iframe, and i'm pretty bad at the timing ngl. If they really are nerfing the iframe to oblivion then i won't hesitate to ditch it and stick to epoise. Man, pdef, meteor breaker, dive impact, and even epoise are more reliable and easier to use when it comes to iframe. But people who use it for damage will still use it for damage. It's not like survivability is Soul Hunter's only purpose anyway.

    This would have made sense and understandable if each of your replies wasn't so short. They look long just because of the quotes. I can literally read all of them with just one or at most two mouse scrolls when I put them all together in one post. If you want to separate them for easier distinguishing, just input an additional enter between each of them. It's not like the word limit is that short anyway.

    And someone else is mimicking you, with even shorter replies.
     
  5. Shiro888

    Shiro888 Active Member

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    Well I apologize. I wasn't trying to mimick that guy. He literally accused me out of nowhere.
    I'm not used to type a lot since most games doesn't let you to and my english is so and so. I'll try to not post unnecessary stuff, I'm still following still forum Daily since the amount of info is huge and very detailed.
     
  6. Momoeater

    Momoeater Well-Known Member

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    It wasn't a game breaking rumour.
    Though I can understand if devs don't want any skill to have all the abilities.
    So it's totally fine.
     
  7. FrostHydra97

    FrostHydra97 Well-Known Member

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    Oh sorry, I wasn't talking about you but someone else =))) Sorry if I've unconsciously offended you.
     
  8. XGunZx

    XGunZx Well-Known Member

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    and thats why i dont play as dps now, this fight for dmg and changing class every nerf/buff

    i just dont want another +aggro on a dps skill like finale, i just want to stay in my "one warcry and berserker full aggro for all the fight" and just focus on p.def and guard for the rest of the battle xD
     
  9. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Being asobimo devs nerf is always to oblivion
     
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  10. Balugbog056

    Balugbog056 Well-Known Member

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    lol its just minimal iframe and skill radius range adjustment (probaby like 1m range which wont much difference because you mostly at melee point area)
     
  11. Momoeater

    Momoeater Well-Known Member

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    The nerfs have never actually bothered me.
    I can easily adjust to any changes whatever happening in toram.
     
  12. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    I just want they release tier 5 and balance this fucking game once for all
     
  13. Momoeater

    Momoeater Well-Known Member

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    This game will never be balanced, mark my words:D
    You cannot bring a sword in gun fight and expect the sword to perform same as a gun.
    The same logic applies in toram.
    That's why a sword will never be equal to the performance level of a bow, or any other weapon in game, highs and lows.

    Unless devs say F logic, then every weapon will finally be balanced.
    Which I highly doubt will ever happen.
    It's same in all asobimo games.
    Or any other game.
    Name one mmo game where all weapon skills are balanced.
     
    Last edited: Aug 7, 2021
  14. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    I mean basic balance.
    A skill that increase agrroo a ton,you are unable to move and it can fail easily should be stronger than CF.
    I mean if it have many drawbacks it have to be stronger
     
  15. AnnXYZ

    AnnXYZ Well-Known Member

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    I don't know, Toram? Excluding the bow.
    For example, look at the relationship between THS, Katana, HB, and DS (doesn't considering SH. Ironic even though this thread is about SH).

    THS is the second strongest among those 4 weapons in term of raw power. It is being a bit weaker than HB has i-frame and dizzy ailment (25% chance, but when spammed like there's no tomorrow, it will - like it or not, - inflict the ailment), which is one of the most (if not the most) useful ailment in the game. Add rampage and buster blade makes it one of the most versatile weapon for bossing (as I said, excluding bow).

    Katana is the weakest in terms of raw power, but it has LITERALLY 1 MP skill with roughly the same skill constant and multiplier. It also benefits from unsheathe modifier that the other weapon couldn't utilize it fully. Though it has the drawback of the need to build up the stack and keeping it. Katana also comes with very powerful immunity skill such as magadachi and zantei, which cost less than meteor or dt combo while dealing around the same amount of damage.

    Halberd has the strongest raw power. Its main damage skill have +75 crit rate and 100% phys. penetration. Halbs also has 12m dt activation range and 4m auto-attack range, the longest between all the melee weapon. Though it come with the slowest auto-attack animation, making ampr proration is a bit more of a hassle. Halbs is also the only one among the four that didn't deal damage with its i-frame skill.

    DS might arguably is the weakest of them all due to the stat allocation and rather weak skill multiplier, but it comes with skill with dual element (that's 25% more damage!), and making a sub-weapon with element is quite easy (though you might argue about the costs, but +B or +A is quite easy to reach, and that's good to go already), but at boss that moves a lot, ds shine the most with its double ampr with shukuchi unsheathe (guess what? Its unsheathe animation is very fast). Its main skill also return MP with each critical hit, which will happen most time anyway. It can also use rampage or shadow step for additional ampr, which is awesome. Phantom slash also offers more versatility with that abusive i-frame, and that can be activated at 8m distance. Storm reaper is also nice i-frame with nice damage (watch your back, though) and gives nifty buff.






    Now, for the other weapon (rant ahead),

    Staff is not bad. The casting time drawbacks is okay. I just disappointed at how mages works at Toram. Mages supposed to be human nuke. Obliterate the enemy with massive damage and ultra-wide aoe, with the drawback of having casting time. You know, kinda like SH but with casting time? Asobimo should make finale only has 1 really wide hit count. Their damage is fine though, since they are ranged, hence could be casted rather safely I also won't complain about their neutral element, it's just okay even without it. Also magic will always hit, so that's a plus.

    MD. Oh boy. This one here is what you could define as useless. They are practically sub-weapon. I used to have an image in my head that MD is the elemental master of the mages. Super smart magic engineer. Like, MD should've make the magics have auto element. Also, they should make magic burst have increased skill multiplier the more stacks they have. Increased by 2 for the first four stack, and by 3 for the next 4 (halved for MD. having auto ele is already strong enough imo). That will magic burst more useful since even if you go to build it up, it's worth the use.

    Knuckle. God I hate this.
    - Their intended design is actually not bad. They can support their team while dealing some useful ailments (shell break should've been 100% armor break, and snipe get 25% instead) and okay-ish damage (around a quarter of those 4 above maybe. It's still acceptable. Toram meta that revolve around who can deal the most damage is trash). With AGI DEX stat distribution, they could reach 10K aspd/cspd no probs, hence can make full use of chakra (best support skill, even if lost on taking damage, regenerating 100 MP is quite a big help. Even the tank could benefit from chakra if it's spammed). It's just the game seems to hate all of knuckle ailment. Black Shadow and Adaro and some other hates arm break, I forgot which one hates lethargy and fear, even though they're all very useful ailment (fear may make some bug occurred, damn it).Flinch, tumble, stun, tank already have access to those, so they shouldn't have any use on party (on solo though, *chef kiss).
    - I also have image on how knuckle is a monk, a close ranged brawler (I didn't complain about their range), relying on their speed to deal a quite heavy blow (which means centering around AGI STR build). It didn't have any trouble with the skills damage, their multiplier and constant is around the same as the other skill tree. However, there are problems in the other aspect, and that is:
    - Stat distribution. Knuckle should've also got some atk stat from str. Ideally it should gain 1 attack per 1 STR, but even if it gains 0.5 per 1 STR I wouldn't complain.
    - Attack and skills motion. Almost all (or is it all?) martial and crusher skills have SUPER SLOW motion, even with 50% motion speed. Remember how I said that close ranged brawler relying on their speed? Well damn it, the brawler have the slowest motion of all short ranged dps. Like, now what's the point of being a brawler? They should make martial and crusher skills animation a bit more faster. Also, since brawler trademark is their speed, I'm hoping that T5 skill will make brawler surpass the motion speed cap.
    - HP and MP management. First, HP. As I said, knuckle is a close ranged fighter. I imagine that it could withstand some attacks from boss, even on ulti with the help of protection and aegis from tank. God hand is a good skill. But, just why couldn't it block fractionals? From how much boss nowadays used fractional, god hand just seemed redundant. Even though knuckle should be the easiest to play and build from design. Then, MP. Since Knuckle have very short range, they hardly benefit from decoy. Katana faced the same problem, but with 30s kairiki and 1MP skill, that could be easily mitigated. Then crusher skills and martial skills eats up a butt-ton of MP. While halbs is facing the same trouble and has slower attack animation than knuckle, they have 4m range decoy and chronos drive. Added with 1s wcos that makes them somewhat okay in MP management (some might say they're nice and good). But knuckle? What do they have? Annihilator couldn't be in a combo. Goliath will lower it's damage from using save tag (not to mention it also loses stack gradually, just why Asobimo?). Sure, Knuckle has aggravate. From what I got from coryn aggravate also apply ampr (please do correct me if I am wrong). Okay that's cool, 50% chance is quite awesome. But why in god's name the next skill is an absolute hot pile of flaming garbage that makes your aggravate have 10% chance of arm break, which will enrage some bosses, that is triggered by auto attack? Why they can't just, make it into increased chance of triggering aggravate? Or having increased AMPR? You might say, "oh, no probs. Just equip MD and you can take maximizer for MP management.". No. That's not efficient. You will need to find the good timing to cast that. One bad timing and you will go into oblivion. Not to mention the reduced attack penalty from equipping MD and the SP requirements.

    OHS has lower damage output compared those four above, though it allows it to use an array full of sub-weapon. Which are completely pointless. Shield for p.def? Why use p.def when you can use phantom slash? Arrow for shot skill? Like, what you gonna do with that? MD for access to magic skills? Magic skills are weak and couldn't even crit properly. Weaken ail didn't even help. Dagger? Halberd can use that too. Ninja scroll? Why not use katana, which has more benefit than OHS when using ninja scroll? Knuckles? What? (I would like to suggest that OHS could break motion speed limit, but lower than knuckles limit. idk, I'm out of idea.)

    Bowgun is slightly better than those four, it's rather okay-ish in terms of balance. Its high damage and long range is somewhat compensated with low stability and low graze threshold. That ele from arrow and unphased decoy is still very strong though, placing bowgun on top of the first four I mentioned.

    And now, bow. Asobimo golden child. It got everything. Skill that could be charged, high ailment rate, long range, crazy good MP management with decoy, crazy quick skill animation, 100% physical penetration, AoE burst, basically robbing all the good stuff. Yes, if you would punch a dummy target, the first four dps might deal higher damage. But we are talking about real boss situation here. Where the boss spew aoe here and there. CF damage is fine for bowgun, but they should really should remove that bonus skill multiplier for bow. That's just mad.
    Also, I think bow and bowgun should have lower innate AMPR. So at 2K MP, the other would have 30 base ampr, meanwhile bow and bowgun only have half of it.
     
  16. Momoeater

    Momoeater Well-Known Member

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    Lol why did you quote on that sentence with that big reply.
    The final conclusion is yet same, despite all that explanations.
    The game is not balanced.
    And it will never be balanced.
     
  17. Balugbog056

    Balugbog056 Well-Known Member

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    Most of weapon is balance in terms of pros and cons but this existence of skill which destroy of game balance

    decoy = kill mp system class variation (rip maximizer)
    gsw = kill agi class
    access magic without magic tool = dfq is dev thinking

    without this broken skill class system would like this
    OHS = All Rounder Melee
    THS = Strong DPS but Slow
    Knux = Fastest DPS but Weaker
    DS = Remain same without decoy (probably most meta in this case)
    HB = Strong DPS with Pierce but Slow MP Regen Utility
    KTN = either go usual STR+DEX for dmg or AGI+STR/DEX for Speed DPS
    STF = Stronger Magic DPS
    MD = Faster Magic DPS and Wider Aoe
    Bow = Remain Same without GSW/Kairki without sub ktn (still meta)
    BWG = Bow Utility Without Ails + Range All Rounder
     
  18. Momoeater

    Momoeater Well-Known Member

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    Isn't 50% max motion speed limit in game, except katana tenryu ransei that goes higher than 100%, but that is self skill modifier, not even worth mentioning.
    For any skill in entire game 50% motion speed is max limit. Higher than that has no effect.

    Kunckle type skills aren't slow with 50% motion speed. You need to maintain contant 50% motion speed.
    Yeah normally knuckle skills are slow.
    Just get 50% motion speed for all time.
     
    Last edited: Aug 8, 2021
  19. AnnXYZ

    AnnXYZ Well-Known Member

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    Even with those 3 factor, I think the game is still have the basic balance, excluding bow, staff, md, and knuckle. Knuckle and staff just need a liiiitle bit more buff in some aspect, while bowgun need a little bit nerf on some aspect. And then bow just need some huge nerf. Then MD need super buffs.
     
  20. AnnXYZ

    AnnXYZ Well-Known Member

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    Apparently, you have reading comprehension of an elementary schooler. I'm saying that the game is quite balanced already, except for knuckle, md, and bow, in which the first two need some buff and the later need some nerf. The world is not just 0 and 1 mate. For balance, I think toram is more on the "balanced" rather than "not balanced".
    You couldn't even understand "I'm hoping" or "It should be"?
    You never even played knuckle are you? Or you might just played knuckle and didn't understand how slow it is compared to the other skill?
     
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