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Player Synthesis Guide (v2.1)

Discussion in 'Production Class' started by Samm, Oct 8, 2015.

  1. pokemonkab

    pokemonkab Member

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    Excuse me, if i wanna make ABC dye (3dye) of arcoisis into other armor, it use just 1 lock or use 3 lock?
    Thx
     
  2. BlackRex

    BlackRex A Black Bunneh Elite Member

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    The more things u can lock is the better
     
  3. ShenZ

    ShenZ Well-Known Member

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    Awesome game with deep customize system, and it make headache again n again, but it's lot of fun, haha
    I think I'll be alchemists on my next char,
    for now, I'll focus on my main char and my BS char,
    Btw, It's a good post :)
     
  4. Seyha Nhean

    Seyha Nhean New Member

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    Hey guy I have a question. Is it possible if I want FW cape stat with Ooze armor app? If it possible how can I do it?
     
  5. Taka

    Taka Member

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    Hmmmm i been wondering about this one. Ive been wondering, if i have a light remodeled Brutal Dragon Armor, and i want a Heavy remodeled Killer coat for its appearance, what will be the outcome? Will it be a heavy or light remodeled?
     
  6. Luise

    Luise Well-Known Member

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    No it's not possible to synthesise an armor and additional gear together. Both equipments to be synthesised have to be the same.

    The outcome will be a light model version of the Killer Coat. If you use the stats of light model armor the appearance will also be light, and vice versa.
     
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  7. Rikito97

    Rikito97 Well-Known Member

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    wat is the function of lock?
    how to make the untradble advntre garb to trable?
    please help
     
  8. Luise

    Luise Well-Known Member

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    wat is the function of lock?
    well... it basically "locks" the option that you choose. The option that you have chosen will determine the outcome of the equipment, it also makes sure that your desired feature (locked feature) won't get lost during the synthesizing process. >> Please refer to page 1 of the thread for more info :3
    how to make the untradble adventure garb to tradable?
    You have to synthesise the "untradable" adventure garb into a "tradable" (player crafted) garb... hope this makes sense (=.=")
     
  9. Taka

    Taka Member

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    So its useless that i bought Killer Coats, cause the outcome will be light version, but i want the heavy version appearance >_< Killer Coat is not for my character then. Thanks for replying, saves me for further trouble :)
     
  10. LadySherr

    LadySherr Well-Known Member

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    Say, I have MBG w/ gun app, and I want to change the app back to MBG is that possible?
     
  11. Luise

    Luise Well-Known Member

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    Yep, it's possible. You just need to synth your bow gun with a MBG or a bow gun that has a MBG app. Easy as pie! :p
     
  12. LadySherr

    LadySherr Well-Known Member

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    I can do that in NPC Synth right, and is there a chance of failure?
     
  13. Luise

    Luise Well-Known Member

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    Yep, you can synth it at the NPC but it will cost you 50k. The NPC Synth has a 100% success rate, no failures, just make sure that you lock in the MBG app and the stat that you would like to have. :)
     
  14. EXPLOSIVES

    EXPLOSIVES Well-Known Member

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    Not sure if this has been asked before but can a pure tech refine/upgrade smith can fully learn current synth with current lvl cap? I think my 65 smith has 50ish free skill points and I dont really want to make a new char right now
     
  15. Caleb Wee

    Caleb Wee Member

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    Hi
    My prof is level 77
    Tech is 133
    All alchemy skills max
    Yet I my Rev III success rate is low, I can try creating 30 of them and get none, why?
     
  16. Taka

    Taka Member

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    You also need Int stat i think
     
  17. UIRepth

    UIRepth Well-Known Member

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    0 TECH 0 LUCK prof lvl 14 = 25/99 save point
    0 TECH 115 LUCK Prof lvl 14 = 40/99 save point
    i bet at 200 luck should 2x success rate for synstesis
    Not yet try on refining equipment both luck 115 & luck 0 show same risk but i didnt try to refine em xD
     
  18. Caleb Wee

    Caleb Wee Member

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    Eh no you don't, full tech is the best, why would you need int for alch?
     
  19. Caleb Wee

    Caleb Wee Member

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    Isn't tech supposed to be better? I mean luk is basically for farming drop rates
     
  20. UIRepth

    UIRepth Well-Known Member

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