Assuming it is cdmg7% cdmg16 cr16 cr16% matk-7% acc-7, 50 pot for armor Formula on page 1 [spoiler]
cdmg+7% = 12% (-23pot) cdmg+6% = 100% (-5pot) There are many ways to stats, i may not know the best way. Share with us the formula when u...
Formula on page 1, minimum 60 pot for cdmg+3%, so 57 pot could get cdmg+2% [spoiler] Potential: 60 Step 1: add cdmg+5% (10pot left) Step 2: add...
Potential: 54 Step 1: add cdmg+5% (4pot left) Step 2: add cdmg+1 (1pot left) Step 3: add crit+1 hpRec-7%, dodge-7 (121pot left) Step 4: modify...
There is no element on armor, formula on page 1 [spoiler] Non-origin element on weapon, formula on page 1 [spoiler] Adding Origin Element on...
Combos/steps: 1. Initiating slow and 3mp tenryu pulse blade > triple thrust (save) > tenryu (swift) 2. Gaining 30sec tenryu buff and armor break...
Actually the formulas are similar, success rate are lower if adding higher stats% [spoiler] Stats+4% = 69% Stats+5% = 40%
Formula on page 1, replacing int+7% to int+14 [spoiler] Potential : 62 Step 1: add P.resist+4% (22pot left) Step 2: add M.resist+1% (10pot left)...
There are pot penalties if u use Atk7% on armor * Potential Cost is doubled on Armor (pot cost 140) * Same category as -Matk, -m pierce, 45%...
Spent 2 min to confirm that Guard does not prevent "cast-cancel flinch" vs lv1 raffy in rakau:p
Potential : 20 Step 1: add aspd15% (5pot left) Step 2: add crit+1 crit+1% (3pot left) Step 3: add hp regen-7% dodge-7(for weapon) ; add matk-7%...
Potential: 64 Step 1: add cdmg+6% (4pot left) Step 2: add cdmg+1 (1pot left) Step 3: add crit+1 hp regen-7% dodge-7 (121pot left) Step 4: modify...
Potential : 60 Step1 : add vit+5% (10pot left) Step2 : add vit+1 (4pot left) Step3 : add atk-7% matk-7% accuracy-7 (180pot left) Step4 : add...
For str4%, potential 71 on both armor and weapon will get 99% success (adding cdmg+7% at first step, potential 71 is not possible atm tho:p)
Weapon 53 potential [spoiler] Armor 61 potential [spoiler]
Potential : 60 Step1 : add hp regen-7% def-7% dodge-7 (186pot left) Step2 : add dmg to ele+14% Matk+7% int+7% (-24pot =100%)
Yes minimum pot is 42 Potential 42 Step1 : add cdmg+4% (2 pot left) Step2 : add crit+1 cdmg+1 def-7% mdef-7% (134 pot left) Step3 : modify crit 14...
3%, cost 60 pot, 1400 meds pt, on both weapon armor for -3%, give 18 pot, 1400 meds, on both weapon armor It can go with any stats, but penalty...
Hmm not really, i dont recommend gambling:p Potential : 60 Step1 : add Str+5% (10pot left) Step2 : add str+1 hp regen-7% dodge-7 (104pot left)...
Oops sorry:rolleyes: Potential: 45 Step 1: add hpRec-7%, dodge-7 (129pot left) Step 2: add element, ele+14%, matk+7%, int+% *int+7%=-91=-32%...