These "simple" descriptions are written in game. Consider reading in game's texts if you find that useful and/or enough. Also consider not...
Amazing
yes
75%
25% chance (50% with secret chase) to trigger additional damage equal to your add. meele/magic% stat. Its damage is calculated just as skills...
https://cy-grimoire.netlify.app/skill
It'll be 10
From https://en.toram.jp/faq/category/?type=game#no97 So far only exception is one of stoodie's rings, but it always come as 2s
No it's only base md stab It's a bit complicated telling which one is better stat distribuition because I belive they focus on different...
Not exactly, md stability also plays a role in amount you get (kinda like dw sub): Extra constant is total md watk*md's base stability
cooking on fridge doesn't give xp, but you'll still get xp from stove
Skill effective MATK: ATK+MATK Primary hit: 100 cons, 1 mult Secondary hits (each): 100 cons, 4 mult Activates a buff: - Increase MATK (flat...
I get that effect when using enchant burst. Damage shows on chat, but boss takes no damage, then I suddenly die with no struggle/revive droplet...
Sad, to avoid confusions they should've just called it "power" like they do for skills
Base damage is wrong, tho. Two-handed lv10 increases atk by 50% in damage calculation
Bold of you calling this whole guide outdated. You're free to show what is exactly outdated if you're "pretty sure" about it.
You need some tec for 100% lock 4
https://toramonline.com/index.php?threads/guide-to-leveling-from-1-210-with-the-integration-of-main-quest.51285/#post-525106 Alternate way from...
Different stats usually have different buff icons, except when they belong to same "buff group". Using same buff group consumables within last...
No