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Toram Stat Calculator Ver 0.3 + Equipment, Crysta & Skill

Discussion in 'Toram Online Game Guides' started by Cruithne, Jul 25, 2016.

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  1. Cruithne

    Cruithne Well-Known Member

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    Hi @Precaria , thanks for the report. I forgot to divide the bonus by 100 :p #oops. Fixed that now. Also added 80% cap for MD and 90% cap for staff. I have a question though. So I looked on two Japanese site, here and here

    The first one mentioned this:
    Magic Skill, Priest Skill, tornado part of Sword Tempest, and Air Slide's Stability rate is calculated as follows : (normal stability + 100)/2. If it exceeds 90%, then it is capped on 90%. So for example, when using just staff with 60% stability, doing magic skill will get (60+100)/2 = 80% stability.

    The second site mentioned this:
    Stability rate for Staff is capped at 90%, MD is at 80%

    Along with you explanation, here's what I concluded:
    Normal attack & Physical attack's stability is calculated as:
    S1 = Weapon stability * (1+ bonus/100). Staff is capped at 90%, MD is capped at 80%
    Magic & Priest skill's stability is calculated as:
    S2 = (100+S1)/2, capped at 90%

    Is my understanding correct ? But it doesn't explain the 95% cap when performing magic using knuckle.
     
  2. Cruithne

    Cruithne Well-Known Member

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    It depends on your weapon. Try it on the calculator :)
     
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  3. Zero_Oxcell

    Zero_Oxcell Member

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    Why cant add 2 slot xtal? o.o
    and whr is shining gentleman xtal on special xD
     
  4. Cruithne

    Cruithne Well-Known Member

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    Oh, I forgot about second xtal :p. Added them now, also fixed Shining Gentleman Xtal (was put on additional instead of special)
     
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  5. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    I found something else missing. When selecting bowgun and arrow the atk and stability of the arrow aren't being applied. For bowgun it is 50% of both stats, say you equip an Artisan Arrow of ATK 36 and Stability 24% with a Bowgun, it only adds ATK 18 and Stability 12%. For bow these stats add fully obviously, and for the rest of the weapons it is null.
     
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  6. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    Excellent work!
    By the way, I noticed that the AMPR Calculation doesn't seem to be right.
    Not sure if it's because it referred to my obsolete MP Recovery guide or not.
    If yes, then I apologize for not updating my guide.
    Here may be some useful informations:
    • AMPR is increased proportional to your MaxMP too (I thought it was always 12)
    • Aggravate also permanently increases your AMPR, so I think it's worth putting in the passive list
      • Aggravate +5 BonusAMPR at level 10
      • Haven't test on the lower level yet
    The MP Recovery System has been changed a lot in one year, and there were thing I misunderstood too.
    Currently trying to update the MP Recovery guide, but not sure if it's still useful.
    Anyway, For the AMPR, I think the ( +1% of MaxMP ) should be added first.
    I'll inform you if I find something important and related to your calculator.
    Thank you.
     
    Last edited: Aug 20, 2016
  7. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    Sober Analysis doesn't give AMPR, it has been a common belief for a while but testing it is easy. Equip bonus AMPR (from gear) +20-30 (the max you can get) on a character with no Sober Analysis and check the MP recovery, then take off all AMPR gear and level up to 10 Sober Analysis, you'll notice that the only difference is the MP recovery ticks every 3 seconds (increases with level). No 30 AMPR.
     
  8. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    I didn't say the AMPR from Sober was right. Just mention Makoi's because it said about BaseAMPR.
    The AMPR in the calculator doesn't scale with MaxMP, it always shows 12 AMPR (without skills and gears), that's the point.
    Another thing to be sure is that Sober Analysis adds in-combat MP recovery rate proportional to your MaxMP too.

    EDITED: To makes thing clear, I meant this
    [​IMG]
    Sorry if I made you misunderstood me.
     
    Last edited: Aug 20, 2016
  9. Cruithne

    Cruithne Well-Known Member

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    @Precaria fixed the stability bonus, thanks :)
    @Judakou Oh my bad, I calculated AMPR from MaxMP before applying equipment and skill bonuses to it. Fixed that now, also added aggravate and martial discipline. Can't find info on how much AMPR added below lv 10, so I made a wild guess it's LV/2, same as ASPD bonus from martial discipline.
    So now I calculate AMPR like this
    1. Calculate MaxMP, including skill and etc etc bonus (later on, item bonus)
    2. Calculate AMPR = 10 + MaxMP/100
    3. Adds AMPR bonus from Aggravate and equipment
    4. multiply by 2 if using dual sword
    is that correct ?
     
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  10. lacolacorpus

    lacolacorpus Well-Known Member

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    i've tryin to calculate;
    using Warhelm Vs Brigand helm Vs Dragon ear
    question is; how come dragon ear give lesser physical resistance than wearing warhelm? since drag ear provide more defense point..
     
  11. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    DEF and Physical Resistance are different things... Just as Dodge and Evasion are different. DEF comes as the first layer, Resistances come after.
    DEF increases with VIT. Resistances increase with MTL.
     
  12. Kendots

    Kendots Well-Known Member

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    For a while now I thought sober analysis just increases AMPR, if it doesn't how exactly does it affect mp gain?
     
  13. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    By activating automatic MP Recovery inside battle. You don't even need to attack to see the effect, every 3 seconds your MP bar goes up a little. The amount of MP recovered on every tick depends on the skill level and it is exponential to your MaxMP, meaning the higher your MaxMP the more % of a bar you recover. You can max Sober Analysis and check it's effect without equipment (with 1 MP bar) then equip a Magician's Ring (MP+1000) and notice the huge difference on the MP recovery ticks.
     
  14. Kendots

    Kendots Well-Known Member

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    I understand now thank you
     
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  15. Caithe

    Caithe Well-Known Member

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    Nice job !
     
    Last edited: Aug 31, 2016
  16. Caithe

    Caithe Well-Known Member

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    Can i know wether sober analysis gives ampr or not ?
    I think it should be on your calculator...
     
  17. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    No ampr
     
  18. Caithe

    Caithe Well-Known Member

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    Ah is that so?
    iirc, im pretty sure that you used sober on your build before?
     
  19. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Never used it on a build i use, tho i have used it when testing its effects etc
     
  20. Caithe

    Caithe Well-Known Member

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    do they change ampr bonus on sober recently , or sober actually doesnt have bonus ampr at all from the start ? :eek:
     
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