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Toram Stat Calculator Ver 0.3 + Equipment, Crysta & Skill

Discussion in 'Toram Online Game Guides' started by Cruithne, Jul 25, 2016.

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  1. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    It had no effect from the very beginning.
    It was all my bad, I misunderstood the mechanism.

    At that time I thought AMPR has no relation with MaxMP.
    I tested my AMPR when I had about 200MaxMP (2MP bar) and found out that my AMPR is exactly 12.
    (Actually it was 10+(200/100)=12)

    Later, I tested when my MaxMP about 400MP, with the belief that AMPR is always 12 without gear.
    (At that time, actually the AMPR should be 10+(400/100)=14)
    I tested Sober Analysis without attacking and my MP recovered for an amount (let's assume that it provided me X MP during combat without attacking for 30secs)
    And when I tested Sober Analysis while attacking, I attacked for about 30secs and got about X+300 MP.
    Since the Sober Analysis over-time MP regeneration was X MP within 30secs, then the extra +300MP must be from AMPR.

    At that time, I believed that AMPR is always 12, and since I attack every 1.5secs, the AMPR should occur 20times in 30secs. (In truth, I carefully counted the number of attacks I landed on the enemy one-be-one.), so I should get about 240MP.
    But there was 300-240=60extraMP, so as I attacked for 20 times in 30secs, this mean I got about 3extraMP each attack (which I thought it came from Sober Analysis, while it actually came from the AMPR mechanism itself)

    By the way, my MaxMP affects not only the AMPR, but also the over-time MP Recovery from Sober Analysis too. So actually the +3extraMPperAttack was +2AMPR from my +200MaxMP (the AMPR mechanism itself) and the another +1extraMPperAttack was actually from the Sober Analysis over-time MP Recovery, not from my attack.
    As I misunderstood that MaxMP had nothing to do, I thought this portion of extraMP came from AMPR too.
    Finally, by my calculation, it became +3extraMP each attack like you could see.

    That was the reason I concluded that Sober Analysis gives you +3AMPR regardless of the skill level.

    In the last year August, there were some comments debated about my calculation being wrong too, so I thought everyone would no longer use that information.

    But last month I came back and saw that the information I posted long time ago on the belief that MaxMP has no relation with MP Recovery had been used on many other guides and thread, so I went back and had updated my guide a little bit already, including the Sober Analysis information.

    The conclusion is, all those AMPR, Sober Analysis MP Recovery, NMPR, and anything else are all related to your MaxMP.
    I had carefully tested again and did the mathematical modeling using MATLAB this time. I can confirm that AMPR = 10+(1% of MaxMP) and Sober Analysis is an over-time MP Recovery skill with the rate related to your MaxMP too.
    I can provide the result of my tests if anybody wants to see them.

    Anyway, sorry for all the misunderstandings. I had played only games those MP Recovery came only from the MP Recovery gear itself and had no relation with MaxMP.
    Hope you guys understand. -/|\- *praying*
    Thank you.
     
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  2. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Most knew about the extra ampr mp gives but didnt wanna share it because its a simple mechanic, tho only a few knew sober had no ampr anyway, even after ppl said it gave 3ampr each lvl and just 3ampr at any lvl, its like fighters high after all, only a small regain, with 200mp u get 10mp every 3secs, with 1k+ its still 10mp every 3secs, i knew fighters high was bugged for the chunk heal thats why i never got it on any of my builds because its sorta useless only healing for 0.5% of ur max hp at lvl 10 tho it is affected by natural hp regain% its still not worth it, hp up and mp up will always be the best skills in that tree
     
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  3. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    Oh, that's a relief then.
    Thanks for making things clear, BK.
     
  4. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Np^^
     
  5. Caithe

    Caithe Well-Known Member

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    I see, then what changes when u lvl up sober analysis ?
     
  6. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    The over-time recovery rate of your MP during fight, it scales with both your MaxMP and the skill level.
     
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  7. Caithe

    Caithe Well-Known Member

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    I see, thats clear enough :D

    Do u happen to know the formula for both Trigger Slash and Shadowstep "enhance ampr" buff?
     
  8. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    +bonusAMPR = skill level
     
  9. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    @Cypherian noticed that Shadowstep gives less AMPR in lower levels but spikes to a higher AMPR than T. Slash on higher levels. Could you investigate this, or measure the AMPR gained by level of both skills?
     
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  10. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    Sorry, but my new account current cap lv isn't enough to learn Shadowstep yet. I had come back just recently.
    For TriggerSlash, it gives ampr equals to the skill level.

    As @BK. mentioned before, the ampr test is easy and can be done by anyone who wanna test.
    You may set your mp to 5mp bar (aristocrat ring on a brand new char, or anything else up to you) so you'll have 15ampr (which has high probability that your boosted ampr will be a factor of 300.)
    Then count how many times of hit do you need in order to fulfill 3mp bar while having the shadowstep effect.
    For example, if it takes 10 times then it adds +100%ampr. Or it adds +10ampr if it takes 12 times, or maybe else.


    Edited: Forgot that DW baseAMPR is not 10 lol
     
    Last edited: Sep 2, 2016
  11. Precaria

    Precaria Precariø ♂ Retired IG Super Likable Elite Member Wiki Contributor

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    <- No more slots available. xD
     
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  12. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Dw base ampr is 20 so just wear a magician ring or get ur mp up to 1k so the ampr becomes 30, then empty ur mp with trigger then see how much it needs to fill up the bars, then do the same with shadowstep, make sure the whole thing is recorded so u can analyze it and see how much both add on a bar, my guess is its the same
     
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  13. Monochrome

    Monochrome Well-Known Member

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  14. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    Btw, just tested dw ampr with 2mp bar, my ampr became 24.
    and for 5mp bar, my ampr became 30.
    Maybe 500mp is enough to max out dw baseAmpr?
     
  15. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    The ampr can go higher, just depends if u can get all ampr gear+ 2k mp if u can
     
  16. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    Oh, I see. Thanks!
    I thought it was maxed at 30, but just tested with 6mp bar and the ampr really surpassed 30 to 32 just the same as you said.
     
    Last edited: Sep 2, 2016
  17. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Some ppl test it by using trigger then refilling mp then using flashblast to deplete mp again, doing this actually doesnt remove triggers ampr buff so then ur there thinking that autos with and without trigger buff refill same mp with the most ampr that u have, it can confuse ppl doing it like that so its best to just hh enemies to actually remove triggers effect
     
  18. Monochrome

    Monochrome Well-Known Member

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    Judakou, Arcara, «HVGEEK», No. 88/17, Monochrome
    There seems to be a lot of gimmicks these days. =A=
    Thanks for the information
     
  19. BK

    BK The Best Elite Burger Known To Mankind Staff Member MODERATOR Elite Member Epic Member

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    Np, im just waiting for my battery to charge before i can delete my refiner to test more
     
  20. Caithe

    Caithe Well-Known Member

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    flashblast when activated do remove trigger slash and shadowstep buff tho.
    i've already tested it, thats why i dump flashblast because i dont want my shadowstep buff got removed randomly...
    and its the same for trigger slash, flashblast eats the buff too.
    i see, so at max level only give 10 ampr, just as expected.
    shadowstep actually scales of with our maxMP, so if we have higher MP pool its best to use shadowstep because it will give more bonus ampr...
     
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