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RAMPAGE revamp: wtf TORAM

Discussion in 'Toram Online General Discussions' started by Vedar777, Feb 25, 2017.

  1. Isra

    Isra Cock and Ball Torture Elite Member

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    It would have had to be great to make it great again
     
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  2. Adx97

    Adx97 Member

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    They should make rampage like phantom slash but different, it immune to status aliment but still take damage, a bit different than pahntom slash.
     
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  3. Luer

    Luer Well-Known Member

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    Do this do that....
     
  4. Vedar777

    Vedar777 Well-Known Member

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    Wide AOEs are not possible to dodge, even if you ran. As yeti targets the whole map. I don't think you understand the game mechanics. Simple aoes are fine, and they take no more skill to dodge than before the rampage update. So it is not a factor of skill, more of functionality.

    Old rampage: Interupted by...
    Flinch
    Stun
    Knock back
    Tumble

    New Rampage: Interupted by...(any attack with status effect).

    Flinch
    Stun
    Knock back
    Tumble
    Poison
    Slow
    ignite
    Dizzy
    paralyze
    Fatigue
    Stop
    Blind
    Bleeding
    Fear

    Some are unavoidable, regardless of skill. and this is the problem. Because, if rampage is now a buff it is functionally redundant.

    In regards to your equipment suggestions. No, it obviously indicates a lack of understanding of the issue.
     
  5. Vedar777

    Vedar777 Well-Known Member

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    Even with resistance to status effects, it shouldn't be left down to chance. Even with tank builds, if you're building for resistance...you'd probably not be using rampage. I used the old rampage fine, and did good damage 50K + and with high evasion. My avoidance rate was higher than most people's resistance. Now rampage is less likely to finish under the same conditions as previously experienced. Running around, isn't really the point of a tank. That's for ranged users....

    1h / shield users have lost a skill option. We don't have the same AMPR potential as dw, and we sacrifice the fu-build options to spam skills.

    Imagine if other skills used by mages cancelled out post-casting, because you were inflicted with a status. Imagine if all your buffs were removed because you were slowed.

    It's insane, and not thought out.

    They should just rename Toram to, Mage-Art Online or anti-sword-art Online
     
  6. Alzarith

    Alzarith Elite Member Elite Member

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    I did like the old rampage a lot, but the new one is great BUT it's so situational that it becomes nearly useless for most players, that's my input on it.
     
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  7. Vedar777

    Vedar777 Well-Known Member

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    I agree the concept of it is great. But the broad conditions to debuff are a mistake.
     
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  8. Alzarith

    Alzarith Elite Member Elite Member

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    Agreed, there's just too many status ailments that can affect you in the game that it becomes highly difficult to use outside of miniboss farming, but I think in certain situations it can still be extremely useful and powerful, as showcased by Cypherian
     
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  9. Vedar777

    Vedar777 Well-Known Member

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    Yeah, DW has the advantage of shadow step. But PG is easy to avoid, even old ramapge worked well against him since.
     
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  10. Alzarith

    Alzarith Elite Member Elite Member

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    I think Rampage has been geared directly toward DW with this revamp, as is the same with a lot of other things that came with this update, but overall it's too directly focused, my reasoning behind this is that not only does DW have the advantage of Shadowstep, it also has the advantage of (Slightly) higher motion speed due to aspd easily surpassing 1000 (Correct me if I'm wrong about this, just heard it somewhere), and Dw also has Phantom Slash, which you can use to do heavy damage OR to simply completely avoid AOE's and all possible ailments
     
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  11. Neo Frame

    Neo Frame Well-Known Member

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    Its only a matter of time before someone mastered the new rampage. Its always like that since old times.
     
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  12. Ash

    Ash Member

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    My main is a 2hander and I'm free to play so book of oblivion not comming my way, they completely shattered my world
     
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  13. Vedar777

    Vedar777 Well-Known Member

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    Using a potion or maxing personal stats isn't a way of mastering a skill. You're just buffing the negative effects away, negating any skill that would be required to otherwise .

    The logic of the skill as a buff seems to disregard how buffs operate normally . No point have any skills that serves no function for the respective class tree. Rampage is great for dw in some instances or completely situational for bosses who have easily avoidable aoes. Though in reality you'll be less likely to finish rampage compared to the the old version as a blade user. They might as well move it to the dw tree, and just give us a skill that is relevant to our role. . . . Whatever that is any more?
     
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  14. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    first you complain that you always die when using rampage because it takes so long and you can't move.
    then they upgrade the skill and now you complain that you have to move during a fight.:rolleyes:

    i have the perfect solution for this:
    go play a classic jRPG. there is no movement or interaction at all, just select your skills and watch what happens. :p
     
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  15. Sweet Devil

    Sweet Devil New Member

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    Although we can use other skills while in buff effect, i usually worry that my Rampage will be interrupted after casting combo. Hitting 2-3m away from the target is quite difficult to avoid large radius of AOE skills which inflict ailments.
    Btw, no charge time War Cry is now good for combo. umm... idk what ailment "Fear" is but i think it would be better if they adjusted War Cry's effect to fit how Rampage works, such as "Prevent status ailments 1 time if you equip 1H/2H Sword"... :confused: Recovery is also a good skill to block some Status Ailments but sadly unable to add into combo.
     
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  16. GrizzlyH

    GrizzlyH Well-Known Member

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    If recovery is the skill I think it is it doesnt prevent ailments it only removes themafter the fact. I gotta say thats a nice idea you have there for war cry put a yin to the yang and have them work hand in hand
     
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  17. Riorden

    Riorden Well-Known Member

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    Too soon. :(
     
  18. Neo Frame

    Neo Frame Well-Known Member

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    I wont give opinion on a skill thats just released not even a week.
    Give it time, thats all
     
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  19. ViPR

    ViPR Elite Observer Elite Member

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    I wouldn't call it an upgrade more like they changed the pros and cons around now it's weaker more expensive and more easily interruptted but we don't get butt wrecked by bosses that spam skills all over the place not better or worse, just different.
     
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  20. Vedar777

    Vedar777 Well-Known Member

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    I never had an issue with the old rampage. Never died once from using it.
     

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