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Full VIT Armor BS?

Discussion in 'Production Class' started by V∞d∞™, Feb 21, 2017.

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  1. V∞d∞™

    V∞d∞™ Well-Known Member

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    • I have read through a few threads, but am still a bit confused. My intentions are too build two blacksmiths. One for creating armor and one for refining it. For now, I'm only concerned with the one i will be using to create the armor.
    • I heard that LUK increases the chance of getting slots on created equipment. Can anyone verify this? If so, would it be a good idea to put 200 stat points in VIT and the rest in LUK?
    • Proficiency. This is where I get really confused. As your proficiency level increases, you can create higher difficulty gear? Craftsman's Anvil skill increases proficiency. Does this have the same effect as proficiency earned by creating gear?
    • Careful Creation. What benefit am I getting from this skill? How high should i take it? Remember this BS will only be creating armor and not refining.
    • Any advice and/or explanations would be greatly appreciated. Thanks.
     
  2. V∞d∞™

    V∞d∞™ Well-Known Member

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    I don't plan to put any tech on the bs that will be creating the armor. I will be building a refining bs for that. The potential will come from skills, correct?
     
  3. V∞d∞™

    V∞d∞™ Well-Known Member

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    What effect does TECH have when creating armor? (Not refining)
     
  4. V∞d∞™

    V∞d∞™ Well-Known Member

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    Success rate = proficiency?
     
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  5. V∞d∞™

    V∞d∞™ Well-Known Member

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    Screenshot_2017-02-21-05-59-40.jpeg So should I pour most of my skill points here to maximize potential on the created armor?
     
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  6. V∞d∞™

    V∞d∞™ Well-Known Member

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    OK so proficiency = difficulty = ability to create higher gear? Where does "success rate" come from? By "success rate" do you mean whether or not the item will even be created?
     
  7. V∞d∞™

    V∞d∞™ Well-Known Member

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    I figured:
    - high vit
    - some luk
    - high Careful Creation
    ...... Would create high def armor with high potential with some chance of 1-2 slots.
     
  8. V∞d∞™

    V∞d∞™ Well-Known Member

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    Screenshot_2017-02-21-06-00-38.jpeg So basically this skill is a way to add proficiency to supplement the proficiency being earned by creating gear?
     
  9. Lord ehm

    Lord ehm Well-Known Member

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    250 vit. = +25 extra pot (on armors)
    tech = every 2 tech stat increases +1 difficulty.
    proficiency = every time it increases level, it also gives +1 difficulty.
    difficulty = requirement for crafting higher level gears.
    higher level of difficulty = higher success rate on crafting = profit
     
  10. V∞d∞™

    V∞d∞™ Well-Known Member

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    Thanks!!! That summed it up well.
     
  11. V∞d∞™

    V∞d∞™ Well-Known Member

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    So basically, I can put 250 in VIT, and any extra in LUK. Don't waste points in TEC. Don't waste any skill points in Anvils. Put all skill points in Careful Creation. And just slow grind my proficiency by creating gear?
     
  12. mayam

    mayam Elite Member Elite Member Epic Member

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    So much confusion here let me clear some stuff out:-
    1.)LUK does NOT increase the chance of slotted stuff it is outdated info so please check the date on the guide and if its too old try searching for a newer guide.
    2.)Success rate of crafting is calculated by:- success rate = 10 + (Your diff - diff needed to craft the equip)
    3.)Careful creation is the skill you should max as it gives the chance to add +2 pot extra to your successful craft. The chance reduces on slotted or 2slotted gears.
    4.)Craftsman anvil actually only increases your LIMIT not your actual prof its a translation troll. At max lvl craftsman anvil increases your limit of prof by 50points the base prof limit is 50 so both novice anvil and craftsman anvil at max u can reach 150prof.
     
  13. V∞d∞™

    V∞d∞™ Well-Known Member

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    Thank you. That did clear it up more. So forget about LUK. Y'all convinced me. Lol.
     
  14. V∞d∞™

    V∞d∞™ Well-Known Member

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    Screenshot_2017-02-21-08-09-28.jpeg My proficiency is higher than what's required but I'm having maybe a 5% success rate.
     

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  15. V∞d∞™

    V∞d∞™ Well-Known Member

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    Is it because I'm creating weapons but all my stats are in VIT?
     
  16. mayam

    mayam Elite Member Elite Member Epic Member

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    If you got craft equipment skill to max you will 18% success it seems like 5% coz of the almightly RNGeeses
    Try adding 40tech rest VIT before crafting any sellable armor.
    After you cap reach 250VIT rest all tech.
     
  17. mayam

    mayam Elite Member Elite Member Epic Member

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  18. V∞d∞™

    V∞d∞™ Well-Known Member

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    Thanks. That link was very helpful. So for an armor BS: 250 VIT. Rest in TEC. Equip DEX gear.
     
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  19. Leeminghwe

    Leeminghwe Active Member

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    really @mayam ? it is luk doesnt increase change slotted stuff ?
    or luk increase slotted stuff is just old rumor ?
    thats broke my heart :D :D :D i think i should remake my bs vit :") Bhahahaha
    *RIP 80stk NC :confused::confused::confused:
     
  20. mayam

    mayam Elite Member Elite Member Epic Member

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    Outdated info.
    You can try for yourself if you have already made it.
     
  21. Lord ehm

    Lord ehm Well-Known Member

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    That's just old. Would you really trade ur success rate for a none-proven stat build? And as I read the stat info, LUK only affects drop rate.
     
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  22. Leeminghwe

    Leeminghwe Active Member

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    Ummm i dont think so , but yea it pretty risky research for newbie player.... lol

    I dunno in my opinion TECH is not really usefull at end game ( i mean really end of the game ). Maybe i totaly wrong but its my opinion. correct me if im wrong :D
    if LUK really increase slotted gear. i more likely spend at LUK rather TECH.
    WHY ?
    1.) we cant reset personal stats (tech,luck,mental,crit) maybe if i can reset personal stats ill rather full TECH, then if got patched/got proof about LUK giving more % at slotted gear i just need spend little orb restart my stats. ez
    2.) we still can obtain +diff by using DEX, why just DEX stats can increase diff ? (exclude TECH) i dunno, asobimo make it must be for some reason.
    3.) The third one I still haven't thought of. :confused::confused:

    Yes DEX, looks weird ugh ? :D :D
    I just try to thinking for long term. I dunno how much max cap lvl of this game. lets say lvl200. ( i see some of people in this forum has say in future we can max out atleast 2or3 base stats (str int dex vit).

    So yea its worth to trade ratesuccess.(for me)and also i believe sacrifice TECH at the end will not really change ratesuccess much if we can maxout dex also.
    I more happy if u can max my vit and luck and some dex, and then BooM.... ez 2slotted :D :D :D

    *sorry for my messup english xD i hope u guys can get it :D and how about your opinion ? it this will happen or it just my imagination ? :p :D



    Little explanation this
    I mean when we reach max profficient ( we already have access to all recipe ), ikr the success rate it low for end game stuff ( lets say lvl200 if that really happen) but the rate of success of mid even low level stuff still good. and more we still got DEX as optional choice to increase diff ( enchant rate of success of end game item ). then why we still need TECH in end game ? *im not saying this for refiner/filler/synt , ur need Tech... :D
     
    Last edited: Feb 26, 2017
  23. mayam

    mayam Elite Member Elite Member Epic Member

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    I tried it with my luck mage you can try with your luck char too.
    15% chance to get 2s means you should definitely get a 2s in 20-30crafts but that didnt happen to me and neither will it happen to you if it does i will give you a nice gift :)
    Also success rate isnt bad at all it saves your mats from being wasted as a success craft has much more higher pot. We dont talk about "late game" as the game updates very slowly and for the current cap TECH is much more efficient in giving higher success rate than DEX so 60+ TECH is still recommended.
    After like 80 TECH is achieved people can try taking different stat but as far as i know INT bs wont be taking DEX they will take AGI instead for higher pot MD's same goes to halberd crafters STR>AGI. VIT bs too may decide on any other stat depending on their preference.
     
  24. Leeminghwe

    Leeminghwe Active Member

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    Yea ikr 15% it quite alot amount of %. i see that too at somewhere

    but firstly how people can say 15% ? or is this rumor ? or fact but got patched ?

    but i believe if rate is 15% there is not insurance for doing 20-30craft must got 2slotted. but boosted.
    just like refine with 95% i have fail 4-5times. ( thats really bad lol).
     
  25. mayam

    mayam Elite Member Elite Member Epic Member

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    15% if you multiply the chance of failing to get the value in 30 tries it becomes extremely low (less than 1%) if we consider linear rng also the chance of single slotted was nowhere near 80% it was still below 10%, 80% chance should at least give me 15+ single slotted gears out of 30 but i hardly got 2 so nope LUK doesnt do shiz.
    Also please note that the author of the blog is mugami who has made several such claims in the past but also retracted his statements later saying the "devs changed how it works" the date itself is 2015 more than 1year has already passed so you cant believe that the devs havent changed anything till then as obviously they have done so many hidden changes without posting them as bug reports.
     
  26. Leeminghwe

    Leeminghwe Active Member

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    Yeaa... Sounds legit
     

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