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Knuckle users useful combo

Discussion in 'Brawler' started by BlackRex, Feb 13, 2016.

  1. EXPLOSIVES

    EXPLOSIVES Well-Known Member

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    I tried that stunlock combo but it's incredibly risky. The flinch stun is too short and if you lag a bit even with swift sonic wave the enemy will be able to move already before it hits. This happened to me a lot during empress runs. What I did was:

    Smash -> Sonicwave (Consecutive) -> Shell break (Save) -> Bash (Swift) -> Holy fist (Swift)

    The reason is that smash -> Sonic wave is made to be in succession since flinch will be overwritten by tumble and is weirdly timed properly by developers if used in a combo, followed by bash's stun which can overwritten tumble. I had to add holy fist since there's 1mp remaining during save which can mean it will cost you double mp usage for it

    Also to add
    Smash -> Shellbreak (Save) -> Triple kick (smite) -> holy fist (consecutive)

    That's my normal everyday combo. Decent damage for a 1mp combo or when I'm spamming bosses. I know it's kinda limited but that's due to me not having much skills from other trees
     
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  2. BlackRex

    BlackRex A Black Bunneh Elite Member

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    yup. your stun lock combo also works perfectly. however, theres a reason why i didnt use longer combo than 4 w effect.
    its to have my second combo (which hasnt been mentioned here) that have a purpose of deal decent damage to secure a kill if noone is alive in your pt.
     
  3. Pikotmarcus

    Pikotmarcus Member

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    Can u try out this theory
    Smash(5) - shell break(5) save - tk (10) smited - impact(7) cons - heavy smash(10) smited - bash(5) cons
    300mp i think
    Its suposed to be a dps brawler relying on heavy hits suposed to be..
     
  4. BlackRex

    BlackRex A Black Bunneh Elite Member

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    nice... at first i though its 400 . but i didnt see impact heheh

    anyway.. its a long combo (6 skill) with long animation (heavy smash and bash)..
    im not fan of long combo.. its makes me less agile in boss pt. so i didnt recommend this combo. and for me long combo isnt practical with my play style.

    however take a look from these point of view :
    1 damage output per combo, its decent since heavy smash deals same damage w tkick actually.. its just doesnt have crit rate boost.

    2 damage output per combo per second : is more or less similar compared with simple consecutive combo doing two times(200mp)

    CMIIW
     
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  5. Pompom

    Pompom New Member

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    Smash>smoke save>sonic swift>santuary swift
    Good for tanking
     
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  6. BlackRex

    BlackRex A Black Bunneh Elite Member

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    thats for knuckle arrow.. nice ^^
     
  7. Vonchi

    Vonchi Member

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    I'm not sure how this works, but it worked and it only needs 1mp bar...
    Smash-Shell Break [Save]-Sonic Wave [Consec]-Triple Kick

    I'm planning to add [Smite] on Triple Kick and then add Bless [Consec] at the end of the combo but im lacking combo point... could someone test that for me and see how much mp it used?

    I think this combo can be used to stop bosses from using skill while dealing a good amount of damage(not too much but still good)
    I still dont know much about all this combo thingy because back then, i'm just using auto attacks and single skills lol:D so i still need some help and guidance, also building critics would be really appreciated!;);)

    P.S: im new to this forum too:D
     
    Last edited: Mar 21, 2016
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  8. BlackRex

    BlackRex A Black Bunneh Elite Member

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    your first combo is working, its better if you use swift combo on that tkik.. ^^.

    if you add bless, it will make yourself less agile. depends on situation tho. IMO.
     
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  9. Vonchi

    Vonchi Member

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    Okay, i will try all the combos possible and see which one suits what kind of situation...

    When i've got enough CP:D
     
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