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Stat Formulas (150cap) - read FAQ first

Discussion in 'Toram Online Game Guides' started by Vocal~, Jun 22, 2017.

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  1. t(^_^t)

    t(^_^t) make your mama proud Elite Member

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    Yes
     
  2. Tino

    Tino Well-Known Member

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    arm pot 62 ailment resistance 14% physic resistance 7%magic resistance 7% possible?
     
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  3. Tagadas

    Tagadas New Member

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    hi, i have an armor with cdmg 7%, cdmg +10, crit +10 and crit +10%, matk-7%, m.pierce -3% with 24 pot left, can I upgrade it to cdmg 7% cdmg +15 crit +15 crit +15% with the leftover pot?

    thanks
     
  4. Amaymon

    Amaymon Well-Known Member

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    Unfortunately, your Armor already has used up all 6 slots. You can't modify it anymore and can only blame the statter who did that.
     
  5. Amaymon

    Amaymon Well-Known Member

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    Highest for ailment stats is 3%. Tho, if you were to add physical and magic resistances with that, it can be done with 100% chance
     
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  6. Caithe

    Caithe Well-Known Member

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    is there formula for this? for md weapon
    original element, matk7%, int7%
    and
    original element, matk7%, int 14/15

    thanks
     
  7. Amaymon

    Amaymon Well-Known Member

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    Original Element MD matk+7% int+7% should be:
    Min pot: 25
    Step 1: Natural HP Regen %-7, MDEF %-7, Dodge-7 (151 pot left)
    Step 2: Element +1 MATK % +7, INT % +7 (1 pot left)
    Rate: 100%

    and original element matk+7% int+14 should be:
    Min pot: 25
    Step 1: Natural HP Regen %-7, MDEF %-7, Dodge-7 (151 pot left)
    Step 2: Element +1 MATK % +7, INT +14 (1 pot left)
    Rate: 100%

    Edit: Base stats are maxed at +14

    Kindly check if there are issues. Of course, with higher potential, the negative stats used can be less.
     
    Last edited: Jun 24, 2018
  8. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    It can be modified at level 200 cap when next level bs skills and the last 3 stat slots are added but not before.

    Int and all other base stats(str, dex, vit and agi) max at +14
     
  9. Amaymon

    Amaymon Well-Known Member

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    Really? I see. Must be my lack of sleep kicking in again. Thanks for the reminder.
     
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  10. kujida

    kujida Well-Known Member

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    This seems not working, I'm on the last stage additing stats but it shows 0% - 100+ pot
     
  11. Kapoksi

    Kapoksi Well-Known Member

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    how much pot for cd7% cd15 on arm, and whats the formula?
    TIA
     
  12. Halftooth

    Halftooth New Member

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    Hi there

    Is there a formula for:

    1) Original Element, Matk%, Int%, Cspd%

    2) Original Element, Matk%, Int, Cspd%

    Thank you in advance!
     
  13. Amaymon

    Amaymon Well-Known Member

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    First, state your equipment type.

    Edit: Silly me. Of course it's a weapon. Give me a moment.

    Edit:
    Not sure if this is the best way. Can someone else check if there's any better way?
    Original Element, Matk%, Int%, Cspd%
    Min pot: 60
    Step 1: INT % +4 (20 pot left)
    Step 2: MATK % +1 (10 pot left)
    Step 3: CSPD % +1, Natural HP Regen %-7, Natural MP Regen-7 (109 pot left)
    Step 4: CSPD % +1, do it 14 times until CSPD% +15
    Step 5: Element +1, INT % +3, MATK % +5 (-13 pot left) or Element +1, INT % +3, MATK % +6 (-25 pot left)
    MATK +7% = 69%
    MATK +6% = 98%

     
    Last edited: Jun 26, 2018
  14. Amaymon

    Amaymon Well-Known Member

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    if it's only cd7% cd15 arm you can use this one

    Min pot: 35
    Step 1: Critical Damage % +3 (5 pot left)
    Step 2: Critical Damage +1 (2 pot left)
    Step 3: MATK %-7, Magic Pierce %-3 (111 pot left)
    Step 4: Critical Damage % +4, Critical Damage +14 (-3 pot left)
     
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  15. Halftooth

    Halftooth New Member

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    Thank you for the suggestion! Is it the same formula if I want Int and not Int%?
     
  16. Amaymon

    Amaymon Well-Known Member

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    If it's flat int then maybe you can try using:
    Original Element, Matk%, Int, Cspd%
    Min pot: 61
    Step 1: INT +9 (16 pot left)
    Step 2: CSPD % +1, do it 15 times until CSPD% +15 (1 pot left)
    Step 3: Natural HP Regen %-7, Natural MP Regen-7 (101 pot left)
    Step 4: Light Element +1, INT +5, MATK % +6 (-13 pot left)
    MATK +7% = 73% (-25 pot)
    MATK +6% = 100%

    Edit: Made some changes in the formula.
    This and the previous formula eat very little mana. It's actually quite cheap but as for the woods, around 37k is needed.
     
  17. Neric

    Neric of House Limitless, First of His Name, The Unburnt Elite Member

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    up for. lvl 160
     
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  18. vanilla_

    vanilla_ Well-Known Member

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    +16 is coming
    Is it possible for critdmg% can goes to 8%?
     
  19. Suondei

    Suondei Well-Known Member

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    why not making int+12 at start can be higher sccess i guess

    hm it gives a bit lower for %7 matk %71 success
     
    Last edited: Jun 28, 2018
  20. Erissia Nyxie

    Erissia Nyxie Member

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    Need formula for f.c 16
     
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