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Tank Suggestions to Lv150~

Discussion in '1-Hand' started by Trippyyy, Feb 12, 2019.

  1. Yunan

    Yunan Not Enough Salt Elite Member

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    -trigger slash from lvl 6 onwards has 200 mp cost instead of 300, it also has more ampr with the total at lvl 10 being +20 ampr
    At lvl 5 it would have 10 ampr with 300mp cost

    -I personally don't take rampage as it would hinder your p.def and it has the annoying, slow final hit, it also nullifies all of your def/mdef to 0. Berserk is one thing but 250 def/mdef ia still nice, it has 20% damage reduction. Ampr won't be much problem once you get decoy anyway

    -arm break not worth the sp for 1h tank, even if you want to make an interchangeable tank, just using it for aggro is wasteful, you can gain aggro from buff skills instead

    That's all I could think of, sanctuary would still be great to have as you will have more HP the higher level u are
     
  2. Trippyyy

    Trippyyy Well-Known Member

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    I actually haven't had any issues yet with p.def during rampage. Then again i haven't tested against anything that gives you little to no reaction time either. Well anyways im glad i left it at 1 then. Won't need then with decoy in reach :3 ty~
     
  3. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    I use kairiki on my 1h shield dps to remove that slow final hit of rampage, since getting an ailment automatically removes rampage buff and kairiki inflicts ignite lol, I also like the ampr buff of kariki, though I dont think its recommended for tanks since that ignite is painful if one doesnt have recovery and it costs a bit of sp to get
     
  4. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Level 6 trigger has 200mp and maxing the skill will gain you a bit of ampr. Trigger slash can be a combo ender, starter and a filler to make the next skill gain motion speed making the next skill animation faster.(good for guardian and sanctuary that has slow animations).

    Rampage for ampr ain't bad tho the final animation skill is annoying( aso must put invincibility frame on that skill, seriously).

    In the meantime, try getting ampr xtals and armor with ampr stats(specially the boss drop ones).

    Having a high mp bar also affects ampr since 100mp = 1ampr, so having at least 1.8-2k mana bar is equivalent to 18-20ampr.

    Edit: level it fasty friend, xD get deccccoooiiii
     
  5. Trippyyy

    Trippyyy Well-Known Member

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    nuuuuuuuuu~ lazy x3 ill hit 150 in maybe a month? xD don't need more ampr :3 i actually generate enough now. Like it was said though that last animation is annoying. But yea i do want that decoy plus berserk....i could finally just stand still and spam p.def x3
     
  6. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    People are obsessed with masskilling mini bosses you know(specially lynx for level 180). XD doing 3-4 mini bosses needs a bit of high ampr to constantly spam p-def.
     
  7. Trippyyy

    Trippyyy Well-Known Member

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    Goals hit~ infinite ampr x3 thank you all for tips and suggestions along the way ^^/ Here's the current build at lv150(stopped being lazy)
    Max MTL>rest Vit
    Toy Hammer(NP still)
    Dark general shield+6(Boss Drop)
    Jeremiah mail+6(no slot T^T)
    White Eyepatch+9(MP+250)
    Dark Fighters Bangle(mino)

    No i do not have any good xtals xD will work on that

    Blade Skills:
    Hard hit 10(because WHEN it CAN be useful, why tank if you can make it so a single atk doesnt get off x3)
    Trigger 10
    Rampage 1(from before 150)
    Meteor 1
    Warcry 9(2h users are our friends)
    Berserk 5

    Shot Skills:
    Decoy 10

    Magic Skills:
    mp charge 1(from before 150)
    Finale(eventually for aggro...maybe)

    Survival Skills:
    HP&MP boost 10

    Support Skills:
    Sanctuary 10(will have enough HP eventually)

    Shield Skills:
    Shield Bash 5(should be 10)
    Force&Magic 10
    Protect&Aegis 5(should also be 10)
    Guardian 10

    Knight Skills:
    P.Def 10

    Mononofu Skills:
    Shukuchi 1

    Combos:
    Trigger>Guardian(save)>Meteor(swift)>Warcry(con) Main aggro combo plus guardian
    Hard hit>Trigger(save)>Decoy(con) Opening combo to deploy decoy
    Astute>Meteor(save)>Trigger(con)>Berserk(swift)>Hard hit(swift) 2nd combo to start aggro build plus get berserk
    P.Def

    Just tested this against the wood drop mobs at peligero. It went fine until i had 7+ on me then i died x3

    That's all ^^/ thanx again for the advice building this. If anyone has any further suggestions by all means feel free but otherwise i think im set . Maybe xtal ideas? i was thinking myself doing Hero Potum, Momfluck, Dusk, Crystal titan for 1 slot equipment :3
     
    Last edited: Feb 28, 2019
  8. Trippyyy

    Trippyyy Well-Known Member

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    Ah my tank is 100% ailment resist now so it wouldn't help or hurt x3
     
  9. Yunan

    Yunan Not Enough Salt Elite Member

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    I'd say you're using too much of physical skills in a single combo, especially the meteor one.
    try this
    Astute>berserk(save)>sanctuary(swift)>p.def to maintain aggro+sanctuary deploy. Berserk animation time is fast enough as is so no need to use trigger slash and swift it at all. If p.def got hit then you will also get additional 500 aggro. You can also add a consecutive trigger slash between berserk and sanctuary to make the sanctuary animation faster, this would minimize the delay between each sanctuaries so you basically have it on all the time

    For guardian combo
    Hard hit>meteor breaker(save)>guardian(swift)
    A simple, short combo. You don't need to cast it often since guardian has 3minutes duration

    High aggro buff combo, this one's is good to catch aggro wherever you are
    Shield cannon/sonic wave/reflex>warcry(save)>berserk(save)>decoy shot(swift)>p.def

    Warcry and decoy will lure all mobs and since the combo consist of buff skills, it can be casted anywhere without the need of closing out on your target, it also only uses 1 physical skill/nothing as opener, you can basically spam this without worrying too much about proration, it also re-cast decoy at all times. Its my favorite combo. Reflex has short duration so the def/mdef drop won't bother you too much, the stargem a bit pricey but worth buying since you can use it on any class as an opener
     
    Last edited: Feb 28, 2019
  10. Trippyyy

    Trippyyy Well-Known Member

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    Thanx Yunan ^^ I appreciate it, the better the proration, the faster whatever im tanking dies x3
     
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  11. Airielle

    Airielle Well-Known Member

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    For xtal Evil Magic Sword for the weap, ifrid for the arm, Dusk Machina for the add, and Tapir for the ring. I always recommend to prioritize the EMS and Tapir xtal, the others are optional. Just get them whenever you can.
    If you think you are lacking in mp try crafting magician ring. It gives 1k mp. Aggro stat isn't really that important(for me that is), aggro generated from knight skills are fixed except the mp cost.
     
  12. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    I prefer to get ampr xtals on my tank more than anything else, since having excellent ampr also enables one to spam skills to get aggro as well as survive by spamming P.def without running out of mp, for me aggro% also isn't really that impportant, no one can take aggro from you if you spam warcry every 3 seconds or a combo with minimal effect on proration or spamming P.def(which also generates 600 aggro per successful block), as well as having everyone inside your guardian. I have zoe xtal on my additional as well as tapir and titeres on my special gear, add to that the +10 ampr from lil empress garb and I never run out of mp:D
     

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