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Next Balance Patch Dreams

Discussion in 'Toram Online General Discussions' started by ViPR, Feb 1, 2019.

  1. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Tho the inabiltiy to attack at 5m range for bow is too much, reducing damage dealt to a boss in short range is enough, every meter below 8m will reduce their damage to 10% plus damage skills will be disabled if not in 8m range is more plausible rather than disarming them to gain ampr and damage at 5m range.
     
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  2. Kaisyl

    Kaisyl Elite Member Elite Member

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    I don't agree with this for knuckles. Martial is an open skill tree with many disabling skills that should be useful for all but at the same time, making it have high attack power doesn't really differentiate it from all other weapon types which is why I suggested speed and anticipate bonuses. Knuckles should be the one weapon type in the game that should be able to do a no hit run of the bosses.
    To buff knuckles, you have to buff the motion speed and increase the spammability of their skills. With +50% motion speed, they would basically have swift tag on all skills. With this, spamming heavy smash, chariot and rush become easier. They also need more mp recovery if their skills are more spammable and so, buffing aggravate to double base ampr and letting chase attack recover 100 mp Everytime armor break occurs is a nice solution.
    In that case, shell break mp recovery criteria would need to change.
    If anything, just adding pierce to all knuckle skills and auto attacks solves the low damage. Either way, because of no limit, the passives aggravate and chase attack are the two that need to be focussed on and they're garbage right now.
     
  3. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Halving the ampr of decoy from other classes except bow/guns is good I guess rather a bow/gunnexclusive skill. Imo
     
  4. Oreki025

    Oreki025 Well-Known Member

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    yes this will works too.
     
  5. Jbazt

    Jbazt Into the Forsaken Realm of Consciousness Elite Member

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    nah that decoy is fine and not that OP imo coz not all boss are static. unless you will force your tank to stay on decoy image which i observed many are demanding in most boss. that skill's efficiency still got conditions need to meet and may not work in all farms in general that why i felt thats fine as it is
     
  6. TokiXKiru

    TokiXKiru Well-Known Member

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    Ohh do have bare handed skills :))
    For e.g. Bare handed Mastery- Increases Acc, ATK, Physical Def by 100% at lvl 10
    Boxer's Dance- Chance to inflict Stun, if not recovers MP by 500 at lvl 10. Dmg +500 if barehanded. Stun Chance increases by 50% when equipping knucks. When equipped knux, MP recovery + 500 is not applied
    Fatal Blow- Your arms delivers a lethal blow to target. ATK increases by using STR as main stat, Armor Break +100% at lvl 10. Crit Dmg +100, Cr +75, Physical Resistance -100%, Magic Resistance +100%
     
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  7. TokiXKiru

    TokiXKiru Well-Known Member

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    Will add more later x)
     
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  8. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    Fatal blow is like a double edge sword haha nice tho
     
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  9. mayam

    mayam Elite Member Elite Member Epic Member

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    The thing is those said interrupts are not nearly as useful as they have been with everything resisting/coolingdown/countering to interrupts. 8/10 latest minibosses resist interrupts up to an extent, If they are not gonna make ailments useful then yes people are just gonna look for damage. Knux doesnt become special just coz of interrupts. An easy fix to this dilemma is increase their ATK growth, knux is the only class with only 2.5 atk total growth stat compared to others with 4 atk total growth, 1 atk from str 1 from dex can help.

    Shell break mp rec should be removed tbh and instead shell break should be made 100% armor break inflict, right now only bow has the privilege of 100% armor break skill other is zantei but that needs parrying an attack and not as efficient, that mp rec is overrated and really does not help much.
    No hit run is only possible if they just give it a invincibility skill or two which I also suggested before.

    Do you say that because bow is one of your main char? Bow users had enough fun already and this is one of the best fixes to the anti melee garbage thats going on. I can only suggest tho its not like my suggestion is going to be implemented ever. They can make a step back skill like reverse of shukuchi if it feels too unfair (Like 90% of the bosses that spam spikes).
     
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  10. TokiXKiru

    TokiXKiru Well-Known Member

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    Haha yea x3
     
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  11. TokiXKiru

    TokiXKiru Well-Known Member

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    Shadow Dodging- You blend into the shadows. Invincibility for 10 seconds at lvl 10.
    Fake hit- Aggravates Opponent. Dmg 0, recovers MP by max of 500 at lvl 10. Skill costs 100 MP at lvl 10.
    Magic Bullet- Commentary: Your bare-hand is now a cannon! Use York's special move! If your main stat is INT, DMG +2000 at 255 INT. If your main stat is STR, Physical Pierce +200%, DMG +500 at 255 STR
    Darkness Mastery- Your bare arms have a shadow aura. Element of bare-hands become Dark. At lvl 10, DMG to Light+100%, DMG to Dark +10%
    Gamble- An unfair die is thrown. From 1 to 3. You gain powerful stats for 100 seconds! If you get 1, Evasion Rate +200%, Cast Speed -9999. If you get 2, Weapon Enhancement buff that doesn't disappear for 100 seconds. If you get 3, HP +100%, 100% Chance to inflict Fear with normal hits
     
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  12. TokiXKiru

    TokiXKiru Well-Known Member

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    Soul Reaper- An enhanced move of Shell Break. If Soul reaper is lvl 1 with Shell break lvl 10, DMG +200 for bare-handed chars, regardless of main stats. MP 500. At lvl 10 Soul Reaper with lvl 10 Shell break, DMG +2000 for bare-handed chars.
    Rocket Punch- Your arm is now an explosive rocket! You might die! If main stat is STR, DMG+2000 at lvl 10, Instant death % chance (minus) -10% at 255 STR. If main stat is AGI, DMG +1000, Instant death % chance (minus) -95% at 255 AGI. Uses MP 500.
    Triggered- Passive skill. Chance to trigger Death Mode. When triggered, DMG +3000, Physical Resistance +100%, Dodge +100%, Atk speed appraoches infinity. 60 seconds buff for bare-handed, after 60 seconds, char gets teleported to nearest town, exiting the battle in a furious rage.
     
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  13. TokiXKiru

    TokiXKiru Well-Known Member

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    Xenforo's Blade: Last Gambit- Your hands become the Ultimate 2H sword. This sword was equipped by the lvl 255 Legendary Adventurer. DMG+5000, Fractional Dmg to Boss+1000% at lvl 10, Penalty: after using this skill, you die instantly and are unable to revive. Use wisely. MP cost 2000
     
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  14. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    I see. I don't even have a bow character(I like melee class you know because my physical dps is melee and I find bow GAE) but the inability to attack at 5m is way too much for me. Just saying my opinion.

    The root of this problem is aso itself for designing such a terrible boss pattern. If only they would realize that they are killing melee classes with their anti melee boss designs.

    I myself is also sad the fact that the new boss and the upcoming bosses are full of spikes and waves from now on.

    If I were a boss designer, I would rather make a boss that will cast a skill without indication like no blue and red aoe during its rage period or hits a certain amount of hp(no wave and spike). They finally create a good boss like p.ava(imo), why did they not implememt such a good mechanic on their new bosses.

    If they will still stick to this spike and wave patterns, then it is better to spread spike and waves all across the boss map to make it also anti range.
     
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  15. J.D.X.

    J.D.X. The King of Flies on His Throne of Lies Elite Member

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    Yawn....look at all them nerfs. ~3~)
    Everyone wants to take a bat and best up all the skills that they think are OP.
    Y'ALL BORING!! xD
    WWe need buffs!!
    Buff everything!!
    Make the skills more flashy and exciting!!
    Most skill animations are too plain!!

    Also, STR for knux!! Not DEX!!
     
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  16. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Easy just gift reset skill books so pep wont get angry lol
     
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  17. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    MAKE U CAN FLY WITH STAFF
     
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  18. Kaisyl

    Kaisyl Elite Member Elite Member

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    I think they don't have attack power growth from STR is because they were meant to be focussed on being a weapon type that interrupts and works with disabilities, a grand failure when they made bosses have cool downs to disabling skills.
    If they just give knuckles attack growth from STR, you're going to see something like a full STR > AGI knuckle build or STR > VIT because of the critical damage growth STR is going to give. Easier would just be to buff the ATK growth of AGI and DEX to 3 and 2 respectively and give DEX an anticipate modifier on martial skills. After that, they need to fix how boss counters work in this game. You want a diverse mmo? Stop restricting playstyle to raw dps no strategy.
    With knuckles being able to show the boss break parts easily, you'd think they'd make the boss counters and cool downs work around that. Using iconos for example:
    Now: when iconos above 50% HP and you flinch, iconos guards against everything for a stupid amount of time, same as below 50% HP and you tumble.
    What it should be: iconos is a good damn robot. You flinch iconos? Break parts show, iconos current action gets cancelled and nothing else happens. Flinch again? You get countered by the spin attack. Yes this might make knuckles go for a combo like
    Smash > Shell break (save) > Sonic Wave (swift) > bash (swift)
    But there should be a secondary mechanic to the boss that triggers if you use a disable skill when break parts are showing which could be guard, instant counter or anything else really. But regardless of how you look at it, knuckles have disability skills, they would have to use them considering their only non-disability skills that's safe to use are triple kick and rush. None of the other skills are viable because bosses like hero potum exist even if you can hit 10 billion and inflict fear, you will die.
    To be short, to fix knuckles they have to remove the stupid mechanics they currently have on the bosses with regards to disability skills and work on the passives aggravate and chase attack which honestly, could have been combined into the same passive and buffed and then add a new passive that boosts anticipate of knuckle skills based on DEX. Giving STR attack growth does nothing for them in the long term other than make them another weapon type in the raw dps no strategy gameplay of Toram.
     
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  19. Lucifere

    Lucifere Angel of Rebellion Elite Member

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    Wait for monk skills to be released ^~^
     
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  20. Kaisyl

    Kaisyl Elite Member Elite Member

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    Nothing would change if more skills are just added to cover up the cancer. They need to fix the problem first to allow more diversity to accommodate more skills.
     
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