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Stat Formulas - Read Post #1 First!

Discussion in 'Toram Online Game Guides' started by Wyrix, Oct 12, 2016.

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  1. Razgrizz

    Razgrizz Well-Known Member

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    aftiee sir.. can i have formula and min pot for this stats agi7%agi12aggro10%? both on armor and weapon.. tysm
     
  2. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    (weapon)
    Minimum Potential: 50
    Step 1: add agi+4% (10pot left)
    Step 2: add agi+1 (4pot left)
    Step 3: add hpRec-7%, mpRec-7, mdef-7% (180pot left)
    Step 4: add agi+12, agi+7%, aggro+10% (-23=100%)

    (weapon)
    Minimum Potential: 49
    Step 1: add agi+4% (9pot left)
    Step 2: add agi+1 (3pot left)
    Step 3: add hpRec-7%, mdef-7%, dodge-7 (154pot left)
    Step 4: add agi+12, agi+7%, aggro+10% (-20=100%)

    (armor)
    Minimum Potential: 56
    Step 1: add agi+5% (6pot left)
    Step 2: add agi+1, matk-7%, m.pierce-3%, acc-7 (167pot left)
    Step 4: add agi+12, agi+7%, aggro+10% (-22=99%)
     
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  3. Razgrizz

    Razgrizz Well-Known Member

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    how if armor only have 48 pot sirr?? tysm againnn *^*
     
  4. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    (armor)
    Minimum Potential: 48
    Step 1: add agi+4% (8pot left)
    Step 2: add agi+1 (2pot left)
    Step 3: add matk-7%, m.pierce-3%, acc-7 (170pot left)
    Step 4: add agi+12, agi+7%, aggro+10% (-33=85%)
     
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  5. Zak

    Zak Well-Known Member

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    Hi Wyrix-chan,

    what would be the success rate for a Stat+7% Cdmg+12 Crit+12% Crit+12 using a Pot 12 armour? :D
     
  6. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    Minimum Potential: 12
    Step 1: add cdmg+3 (3pot left)
    Step 2: add crit+1% (2pot left)
    Step 3: add crit+1 (1pot left)
    Step 4: add matk-7%, acc-7 (122pot left)
    Step 5: modify crit 11 times, each time adding +1, to end with crit+12 (111pot left)
    Step 6: modify crit% 11 times, each time adding +1, to end with crit+12% (100pot left)
    Step 7: add stat+7%, cdmg+12 (-40=38%)
     
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  7. Khevzzz

    Khevzzz Member

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    Good day wyrix.. I nid formula for light elem +12damage to dark crit rate12% crit rate12 for pot 42.. Tnx a lot... No accuracy nega..
     
  8. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    Adding original element
    Minimum Potential: 42
    Step 1: add ele+8% (2pot left)
    Step 2: add crit+1 (1pot left)
    Step 3: add crit+1%, hpRec-4%, mpRec-4 (67pot left)
    Step 4: modify crit 11 times, each time adding +1, to end with crit+12 (56pot left)
    Step 5: modify crit+% 11 times, each time adding +1, to end with crit+12% (45pot left)
    Step 6: add light, dmg2dark+12% (+3=100%)

    Adding non-original element
    Minimum Potential: 42
    Step 1: add crit+1% (41pot left)
    Step 2: add crit+1 (40pot left)
    Step 3: add hpRec-7%, dodge-7 (140pot left)
    Step 4: add light, dmg2dark+12%, crit+12%, crit+12 (-78=1%)
     
  9. kokochan

    kokochan Well-Known Member

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    Atk7% Agi+12 Cdmg+12 Crit+12
    Pot 55 weapon please
     
  10. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    @aysaysays

    Adding original element
    Minimum Potential: 55
    Step 1: add cdmg+1% (45pot left)
    Step 2: add cdmg+1 (42pot left)
    Step 3: add hpRec-7%, dodge-7 (142pot left)
    Step 4: add element, ele+12%, cdmg+%, cdmg+12
    *cdmg+7%=-53=44%
    *cdmg+6%=-41=63%
    *cdmg+5%=-29=83%
    *cdmg+4%=-17=100%

    Adding original element
    Minimum Potential: 55
    Step 1: add cdmg+1% (45pot left)
    Step 2: add cdmg+1 (42pot left)
    Step 3: add hpRec-7%, dodge-7 (142pot left)
    Step 4: modify cdmg 11 times, each time adding +1, to end with cdmg+12 (109pot left)
    Step 5: add element, ele+12%, cdmg+%
    *cdmg+7%=-47=30%
    *cdmg+6%=-35=56%
    *cdmg+5%=-23=81%
    *cdmg+4%=-11=100%

    Success Rate Calculation:
    " ending pot" multiplied by 230, divided by "available pot", plus 130
     
  11. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    Minimum Potential: 55
    Step 1: add cdmg+1 (52pot left)
    Step 2: add crit+1 (51pot left)
    Step 3: add hpRec-7%, dodge-7 (151pot left)
    Step 4: add atk+7%, stat+12, cdmg+12, crit+12 (-57=43%)
     
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  12. aysaysays

    aysaysays Well-Known Member

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    i see the "available pot" really was my fault at the end not knowing this formula, im not if sure i start adding the cd+1+1+1 on the 2nd step , coz i remember i get more pot when i add -hp reg and - dodge , the outcome was cd5% is not 81 it bcomes 70%ish , btw thank you maybe alot of people already told u thanks and stuff , but i really respect ur work and contribution to the game, specially this approachable attitude ,thank you really and have nice day :)
     
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  13. Gee™

    Gee™ Member

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    Hi good morning wyrix, may i ask if it's possible and what to do to have a dex5%cd5%crit rate 10 crit dmg 10, or if i can make both 12 for pot 40-43. Ty vm sir.
     
  14. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    I'll assume this is for armor.

    Minimum Potential: 40
    Step 1: add cdmg+3% (10pot left)
    Step 2: add cdmg+1, modify 2 times, each time adding +1, to end with cdmg+3 (1pot left)
    Step 3: add crit+1, matk-7%, acc-7 (121pot left)
    Step 4: modify crit 9 times, each time adding +1, to end with crit+10 (112pot left)
    Step 5: add dex+5%, cdmg+5%, cdmg+10 (-19=90%)

    Minimum Potential: 43
    Step 1: add cdmg+3% (13pot left)
    Step 2: add cdmg+1, modify 3 times, each time adding +1, to end with cdmg+4 (1pot left)
    Step 3: add crit+1, matk-7%, acc-7 (121pot left)
    Step 4: modify crit 9 times, each time adding +1, to end with crit+10 (112pot left)
    Step 5: add dex+5%, cdmg+5%, cdmg+10 (-15=99%)

    Minimum Potential: 40
    Step 1: add cdmg+3% (10pot left)
    Step 2: add cdmg+1, modify 2 times, each time adding +1, to end with cdmg+3 (1pot left)
    Step 3: add crit+1, matk-7%, acc-7 (121pot left)
    Step 4: modify crit 11 times, each time adding +1, to end with crit+12 (110pot left)
    Step 5: add dex+5%, cdmg+5%, cdmg+12 (-30=67%)

    Minimum Potential: 43
    Step 1: add cdmg+3% (13pot left)
    Step 2: add cdmg+1, modify 3 times, each time adding +1, to end with cdmg+4 (1pot left)
    Step 3: add crit+1, matk-7%, acc-7 (121pot left)
    Step 4: modify crit 11 times, each time adding +1, to end with crit+12 (110pot left)
    Step 5: add dex+5%, cdmg+5%, cdmg+12 (-26=75%)
     
  15. Gee™

    Gee™ Member

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    Sorry good sir i forgot to include that its for weapon. Really sorry. :((
     
  16. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    Same formula, replace negatives.

    Minimum Potential: 40
    Step 1: add cdmg+3% (10pot left)
    Step 2: add cdmg+1, modify 2 times, each time adding +1, to end with cdmg+3 (1pot left)
    Step 3: add crit+1, hpRec-7%, dodge-7 (121pot left)
    Step 4: modify crit 9 times, each time adding +1, to end with crit+10 (112pot left)
    Step 5: add dex+5%, cdmg+5%, cdmg+10 (-19=90%)

    Minimum Potential: 43
    Step 1: add cdmg+3% (13pot left)
    Step 2: add cdmg+1, modify 3 times, each time adding +1, to end with cdmg+4 (1pot left)
    Step 3: add crit+1, hpRec-7%, dodge-7 (121pot left)
    Step 4: modify crit 9 times, each time adding +1, to end with crit+10 (112pot left)
    Step 5: add dex+5%, cdmg+5%, cdmg+10 (-15=99%)

    Minimum Potential: 40
    Step 1: add cdmg+3% (10pot left)
    Step 2: add cdmg+1, modify 2 times, each time adding +1, to end with cdmg+3 (1pot left)
    Step 3: add crit+1, hpRec-7%, dodge-7 (121pot left)
    Step 4: modify crit 11 times, each time adding +1, to end with crit+12 (110pot left)
    Step 5: add dex+5%, cdmg+5%, cdmg+12 (-30=67%)

    Minimum Potential: 43
    Step 1: add cdmg+3% (13pot left)
    Step 2: add cdmg+1, modify 3 times, each time adding +1, to end with cdmg+4 (1pot left)
    Step 3: add crit+1, hpRec-7%, dodge-7 (121pot left)
    Step 4: modify crit 11 times, each time adding +1, to end with crit+12 (110pot left)
    Step 5: add dex+5%, cdmg+5%, cdmg+12 (-26=75%)
     
  17. Hell's Rose

    Hell's Rose Member

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    Hello again @Wyrix . I need your advice again sir.
    How much pot is needed for int+12 cspd +12%?

    Also for int+12, cspd +12%, magic pierce 3% please. TIA
     
  18. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    Reminder: state whether it's for weapon or armor (I'm not psychic)
    I'm going to assume this is for weapon?

    int+12, cspd+12%
    Minimum Potential: 1
    Step 1: add hpRec-7%, dodge-4 (67pot left)
    Step 2: add int+12, cspd+12% (-5=100%)

    int+12, cspd+12%, m.pierce+3%
    Minimum Potential: 1
    Step 1: add hpRec-7%, def-6%, dodge-7 (121pot left)
    Step 2: add int+12, cspd+12%, m.pierce+3% (-11=100%)
     
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  19. Hell's Rose

    Hell's Rose Member

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    Oh. Apologies, lets say weapon and armor
     
  20. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    int+12, cspd+12% (weapon)
    Minimum Potential: 1
    Step 1: add hpRec-7%, dodge-4 (67pot left)
    Step 2: add int+12, cspd+12% (-5=100%)

    int+12, cspd+12%, m.pierce+3% (weapon)
    Minimum Potential: 1
    Step 1: add hpRec-7%, def-6%, dodge-7 (121pot left)
    Step 2: add int+12, cspd+12%, m.pierce+3% (-11=100%)

    int+12, cspd+12% (armor)
    Minimum Potential: 1
    Step 1: add atk-5%, p.pierce-3% (80pot left)
    Step 2: add int+12, cspd+12% (-6=100%)

    int+12, cspd+12%, m.pierce+3% (armor)
    Minimum Potential: 22
    Step 1: add m.pierce+1% (2pot left)
    Step 2: add atk-7%, p.pierce-3%, acc-4 (141pot left)
    Step 3: add cspd+1%, modify 11 times, each time adding +1, to end with cspd+12% (129pot left)
    Step 4: add int+12, m.pierce+3% (-16=100%)
     
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