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Stat Formulas - Read Post #1 First!

Discussion in 'Toram Online Game Guides' started by Wyrix, Oct 12, 2016.

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  1. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    Minimum Potential: 47
    Step 1: add cdmg+4% (7pot left)
    Step 2: add cdmg+1, modify cdmg 1 times, each time adding +1, to end with cdmg+2 (1pot left)
    Step 3: add matk-7%, m.pierce-3%, hpRec-7% (139pot left)
    Step 4: add stat+7%, cdmg+7%, cdmg+12 (-43=58%)
     
  2. X-0

    X-0 New Member

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    hello sir
    ive seen weapons with status:
    weapons - halberd
    atk+7% str+7% cdmg+7%, with only dodge-7 as a negative stat
    what would be the formula for that, n how much starting potential?
    thks ^^
     
  3. Smarties

    Smarties Well-Known Member

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    Hi Wyrix,

    Is it possible with pot 43, non-original element weapon to make:
    Element, element+12, cdmg+12
    or
    Element, element+12, cdmg+10

    Thanks
     
  4. •Hina•

    •Hina• Well-Known Member

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    whew.. above and beyond Sir, tysm
     
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  5. deacon

    deacon Member

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    @Wyrix yo bro can i ask for a WEAPON stats with elemental original and non original and what potential do i need.. Example
    On ice weap.. element + damage to% + atk% or matk% + (im thinking theres a additional + on original)

    2nd how to gamble stats on ARM
    Int7% matk7% cspd_%and how many potential do i need.. thanks bro your very helpful to us!
     
  6. Haroshi

    Haroshi Well-Known Member

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    KNIGHT LANCE 39 POT (ORIG LIGHT)
    HOW TO PUT STAT?
    STAT:
    LIGHT ELEMENT
    12%DARK TO DARG
    7%CDMG
    12CRIT RATE
     
  7. Haroshi

    Haroshi Well-Known Member

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  8. •Hina•

    •Hina• Well-Known Member

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    @Wyrix formula if cd7% is the same process or nah?
     
  9. Gee™

    Gee™ Member

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    Hi, may i please ask for the risk of armor pot 56, IM7%int+12 ty vm
     
  10. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    It's what you call a failed success.
    Upon failure the other negative stat disappeared.
    Use the formula provided on post #2.
    The higher the starting pot, the higher the success rate.

    Adding non-original element
    Minimum Potential: 43
    Step 1: add hpRec-7%, mdef-7%, dodge-7 (169pot left)
    Step 2: add element, ele+12%, cdmg+
    *cdmg+12=-27=93%
    *cdmg+11=-24=97%
    *cdmg+10=-21=100%

    I've said this before to you, if you bothered to read my reply you've found the formulas already.
    I'll say it once more.

    Reminder: Read Post #1.
    Common formulas can be found thereafter.

    Adding original element
    Minimum Potential: 39
    Step 1: add cdmg+1% (29pot left)
    Step 2: add crit+1 (28pot left)
    Step 3: add hpRec-7%, dodge-7 (128pot left)
    Step 4: add element, ele+12%, cdmg+7%, crit+12 (-41=56%)

    Adding original element
    Minimum Potential: 45
    Step 1: add cdmg+1% (35pot left)
    Step 2: add crit+1 (34pot left)
    Step 3: add hpRec-7%, dodge-7 (134pot left)
    Step 4: add element, ele+12%, cdmg+7%, crit+12 (-35=69%)

    Adding original element
    Minimum Potential: 55
    Step 1: add cdmg+1% (45pot left)
    Step 2: add crit+1 (44pot left)
    Step 3: add hpRec-7%, dodge-7 (144pot left)
    Step 4: add element, ele+12%, cdmg+7%, crit+12 (-25=90%)
     
    Last edited: Mar 6, 2017
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  11. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    Not possible.
    Even with int+1, there's only a 4% success rate.

    int+1, int+7%, matk+7%
    Minimum Potential: 56
    Step 1: add matk+2%, int+1% (6pot left)
    Step 2: add int+1, atk-7%, p.pierce-3% (126pot left)
    Step 3: add acc-7, int+7%, matk+7% (-69=4%)
     
  12. Gee™

    Gee™ Member

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    I see ty vm i think ima buy the 6m MD @ CB. XD
     
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  13. Gee™

    Gee™ Member

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    God i messed up, i mixed arm and weapon. Really sorry for the trouble. Sir hoe bout weapon IM7int+12? Pot 42 sir. MD really sorry for the troubke.
     
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  14. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    That was an armor formula.
    For MD, the success rate is much higher....
    6m is wayyyyy too overpriced.

    Minimum Potential: 42
    Step 1: add int+4% (2pot left)
    Step 2: add int+1, hpRec-7%, def-7%, dodge-7 (147pot left)
    Step 3: add int+12, int+7%, matk+7% (-39=68%)
     
  15. Gee™

    Gee™ Member

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    Yep ty vm sir. Ty vm. :)) Ima do it now. Haha
     
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  16. TraP™

    TraP™ Member

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    hey wyrix, if I was planning on making an armor that was STR4% CD7% CR+12 CD+12
    is it the same chance and formula as:
    Minimum Potential: 56
    Step 1: add cdmg+4% (16pot left)
    Step 2: add cdmg+1, modify 4 times, each time adding +1, to end with cdmg+5 (1pot left)
    Step 3: add crit+1, matk-7%, acc-7 (121pot left)
    Step 4: modify crit 11 times, each time adding +1, to end with crit+12 (110pot left)
    Step 5: add stat+7%, cdmg+%, cdmg+12
    *cdmg+6%=-50=25%
    *cdmg+5%=-36=54%
    *cdmg+4%=-21=86%

    cd4 str7?


    tyvm
     
  17. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    Correct.

    Minimum Potential: 56
    Step 1: add cdmg+4% (16pot left)
    Step 2: add cdmg+1, modify 4 times, each time adding +1, to end with cdmg+5 (1pot left)
    Step 3: add crit+1, matk-7%, acc-7 (121pot left)
    Step 4: modify crit 11 times, each time adding +1, to end with crit+12 (110pot left)
    Step 5: add stat+%, cdmg+7%, cdmg+12
    *stat+6%=-50=25%
    *stat+5%=-36=54%
    *stat+4%=-21=86%
     
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  18. Haroshi

    Haroshi Well-Known Member

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    BEST TANK ARMOR FORMULA
    PLEASE!!! THANK YOU WYRIX
     
  19. Wyrix

    Wyrix ・*:.。. .。.:*・゜゚・*☆ Elite Member

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    Every tank is built different. I can't say which is best. Equip would depend on build.
    There's quite a few options. Common tank equip would contain 3 stats from the listed:
    hp+%, vit+, vit+%, aggro+%, m.resist+%, p.resist+%, ele.resist+%
     
  20. Smarties

    Smarties Well-Known Member

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    Hmm, 93% is still quite high, worth to gamble, thanks a lot Wyrix.
     
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