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Stat Formulas (150cap) - read FAQ first

Discussion in 'Toram Online Game Guides' started by Vocal~, Jun 22, 2017.

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  1. Ayxzs

    Ayxzs Well-Known Member

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    Magic and physical pierce are pretty bad stats. I THINK they subtract a percentage of the enemy's DEF or MDEF, but according to that one thread about all the defenses you can add to a character, DEF and MDEF have a piecewise linear relationship with their effects on Magic Absorb and Physical Absorb, so -3% DEF is more like +1% or +2% damage, depending on the enemy's starting defense. It's probably still better than INT+. CSPD+13% is also a pretty lackluster effect; it adds up to around 50 CSPD if your mage has the current level cap's max DEX (assuming INT first), and CSPD is also nowhere near a linear increase in damage (speeds up the cast charge in a small amount similar to how DEF and MDEF affect absorbances, but does not affect the cast animation at any reasonable amount of CSPD). The best option for most people is just to do MATK+7%, INT+7%, and two slots.

    EDIT: Deleted some wrong things, ignore
     
    Last edited: Jul 18, 2017
  2. izysp4rk

    izysp4rk Well-Known Member

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    dex+7%, crit+13, cdmg+13, cdmg+%~
    armor pot 58
    thanks for respond
     
  3. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    will add the formula for a4% ele+13% cdmg+13 crit+13 in, thx a lot :)
    i suppose u meant the cd7%c 13 13 13 armour w matk-7% m.pierce-3% neg? sorry for the error :") fixed it .u.
    can u give some examples for ur formula? will put it on first post w the example so pp can understand better x-x
     
  4. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    it is not doable on arm
    m.pierce cost 40pot each on arm
    im7%i2 has 2% success rate and i2 cost 10pot (not including potential penalty)
    m.pierce +3% cost 120pot(not including potential penalty), so it is impossible
    u can try using m.pierce as neg stat, there is a very small chance it MIGHT turn positive if ur arm failed
    might not be desirable because it is really hard to do x-x
     
  5. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    Minimum Potential: 58
    Step 1: add cdmg+1% (48pot left)
    Step 2: add cdmg+1 (45pot left)
    Step 3: add crit+1 (44pot left)
    Step 4: add matk-7%, acc-7 (165pot left)
    Step 5: add stat+7%, cdmg+6%, cdmg+13, crit+13 (-78=21%)

    Minimum Potential: 58
    Step 1: add cdmg+4% (18pot left)
    Step 2: add cdmg+1, modify 4 times, each time adding +1, to end with cdmg+5 (3pot left)
    Step 3: add crit+1, matk-7%, acc-7 (123pot left)
    Step 4: modify crit 12 times, each time adding +1, to end with crit+13 (111pot left)
    Step 5: add stat+7%, cdmg+%, cdmg+13
    *cdmg+5%=-39=49%
    *cdmg+4%=-25=78%


    stat+7%, cdmg+3%, cdmg+13, crit+13
    Minimum Potential: 55
    Step 1: add cdmg+3% (25pot left)
    Step 2: add cdmg+1, modify 7 times, to end with cdmg+8 (1pot left)
    Step 3: add crit+1, matk-7%, acc-7 (121pot left)
    Step 4: modify crit 12 times, each time adding +1, to end with crit+13 (109pot left)
    Step 5: add stat+7%, cdmg+13 (-14=100%)
     
    Last edited: Jul 18, 2017
  6. Roy Sama

    Roy Sama Well-Known Member

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    formula for armor...13% dmg to dark, int 13
     
  7. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    ele+13%, int+13
    Minimum Potential: 21
    Step 1: add int+4 (1pot left)
    Step 2: add atk-7%, p.pierce-3%, acc-7, acc-3% (219pot left)
    Step 3: add ele+13%, int+13 (-26=100%)
     
  8. Anindya Paramitha

    Anindya Paramitha New Member

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    mitha
    I have arm with 52 pot..

    wish to fill with stat 7%, cmdg 7% cmdg 13 (written available with pot 43).
    the question is, is it possible to adding more critical rate stat with the rest of potential?
    How's the recipe..
    thx
     
  9. Ayxzs

    Ayxzs Well-Known Member

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    Yes, that was the armor I meant.

    I made an error in that success/potential formula. I redid it now.
    Amount of potential to add for 100% success (or to subtract to still be at 100%+ success): x = -3/26*[2ndToLastStepMaxPot] - 23/26*[EndPot]
    It is mostly for when you are checking success rate for an equipment you have or want to buy and want to stat, and assess the risk to be too much and decide to look for a different equipment. Or if you have many equipments to stat, calculate success on one, and decide to use a similar formula on a higher/lower potential equipment instead.

    Example:
    Armor starting potential 41
    Attempting ele+13%, cdmg+13, crit+13
    add cdmg+13 : -39 : 2 remaining
    crit+1 : 1 remaining
    add matk-7%, mpierce-3%, acc-7 : -1+42+36+42=120,*1.4=168 : 169 remaining
    modify crit+1->13 in steps : -12 : 157 remaining
    add ele+13% : -130*1.4=182 : -25 final potential : 93%
    You want to know how much higher potential you need for 100%.
    x = -3/26*[2ndToLastStepMaxPot] - 23/26*[EndPot]
    x = -3/26*(157) - 23/26*(-25) = 4
    Need to add 4 potential to get 100% success. (If it was a decimal, it would need to be rounded up.)

    Check: potential 45
    add cdmg+13 : -39 : 6 remaining
    crit+1 : 5 remaining
    add negatives : 173 remaining
    modify crit+1->13 in steps : 161 remaining
    add ele+13% : -21 final potential : 100%
    This is one of the formulas listed in the thread. Success.


    Another example:
    Intruder starting potential 50
    Attempting atk+7% cdmg+7% cdmg+13 crit+13
    add cdmg+3% : 20 pot left
    add/modify cdmg+6 in steps : 2 remaining
    add crit+1 : 1 remaining
    add hprec-7%, mprec-7 (or def-7%, mdef-7%) : 139 remaining
    modify crit+1->13 : 127 remaining
    add atk+7%, modify cdmg+3%->7% and cdmg+6->13 : -89 remaining : -31.2% success, so 0%, never succeed
    You then wonder how much base potential you would need to actually get 100% success on such a demanding stat formula, for some reason...
    x = -3/26*[2ndToLastStepMaxPot] - 23/26*[EndPot]
    x = -3/26*(127) - 23/26*(-89) = 64.077 - and it rounds up
    So when weapons with 115 potential come out, we will be able to get 100% success on atk+7% cdmg+7% cdmg+13 crit+13 weapons... But that stat will be obsolete by then.


    There is a more complex version of this formula to see how much higher potential needs to be to get ANY chance of success. For instance, if it is a gamble stat so you would be okay with 70% instead of 100%...
    x = ([%]-130)/(360-[%])*[2ndToLastStepMaxPot] - 230/(360-[%])*[EndPot]
    Here, [%] is the success rate you want and the [2ndToLastStepMaxPot] and [EndPot] are the same as in the basic formula.
     
  10. Ayxzs

    Ayxzs Well-Known Member

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    No, not possible. When you add a new type of stat, you do not just add it on an empty stat slot. You have to take off a negative, then, so it costs more like 82 potential instead of just the 13 potential for crit+13 (depending on the negatives and penalties you have). Stat+7% cdmg+7% cdmg+13 crit+13 is a gamble stat listed in this thread, which is 8% success for your starting potential. If you want the formula, it is exactly as it is posted on the first page; the only thing is lower potential throughout and lower success at the end. (Some formulas (the steps in them) have to change by subtracting potential, but not this one.) You have to drop stat+7% to 3% (or cdmg+7% to 3%, but stat% does less than cdmg% usually) in order to have 100% success and that takes 53 potential. So you would still be slightly under 100% success.
     
  11. Roy Sama

    Roy Sama Well-Known Member

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    pot 51 md
    stat
    light element
    13% dmg to dark
    int 13
     
  12. npvinhr

    npvinhr Active Member

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    May I ask for formulas of these stats or if possible +13 (bs equips):
    Staff: Dex+12/+12% (Str+10 optional)
    Armor: Dex+12/12% (Str+10 optional)
    Staff: Dex+12/Str+10 (Dex% optional)
    Armor: Dex+12/Str+10 (Dex% optional)
    Thanks!^^
     
  13. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    Minimum Potential: 52
    Step 1: add cdmg+1% (42pot left)
    Step 2: add cdmg+1 (39pot left)
    Step 3: add crit+1 (38pot left)
    Step 4: add matk-7%, acc-7 (159pot left)
    Step 5: add stat+7%, cdmg+7%, cdmg+13, crit+6 (-88=2%)
    if u do stat7%cdmg7%cdmg13crit1, success rate is 12%
     
  14. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    Adding non-original element
    Minimum Potential: 51
    Step 1: add hpRec-7%, def-7%, dodge-7 (177pot left)
    Step 2: add element, ele+13%, stat+13 (-53=61%)
     
  15. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    arm dex+13 str+10
    Minimum potential=1
    Step 1: add dex+1, str+1, atk-7%, p.pierce-3%, acc-3% (146pot left)
    Step 2: add dex+13, str+10, acc-1 (-12=100%)

    arm dex+13, str+10, dex+7%
    Minimum Potential: 52
    Step 1: add dex+4% (12pot left)
    Step 2: add dex+1 (6pot left)
    Step 3: add str+1, matk-7%, atk-7% (136pot left)
    Step 4: add acc-7, dex+13, str+10, dex+7% (-17=100%)

    staff dex+13, str+10
    Minimum potential=1
    Step 1: add dex+1, str+1, hp regen-7%, dodge-7, dodge-3% (155pot left)
    Step 2: add dex+13, str+10 (8pot left=100%)

    staff dex+13, str+10, dex+7%
    Minimum Potential: 52
    Step 1: add dex+4% (12pot left)
    Step 2: add dex+1 (6pot left)
    Step 3: add str+1, hp rec-7%, mp rec-7 (136pot left)
    Step 4: add acc-7, dex+13, str+10, dex+7% (-17=100%)
     
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  16. Roy Sama

    Roy Sama Well-Known Member

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    Armor with pot 40
    stats cdmg 7% cdmg 13 crit 13% crit 13
    since the minimum pot is 38 , is it possible to add something extra stat? like str 2%?
     
  17. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    No if you add Str 2% you lose a negative since there's only 6 slots, usable potential and the 100% success rate
     
  18. Ayxzs

    Ayxzs Well-Known Member

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    No. Str+2% costs 20 potential, not 2, and since that is already an armor with four positive stats and two negative stats, you would have to give up a negative to have a slot to add str+2%. That means it would cost more like 62 extra potential.... before penalty modifiers. Not 2 potential. Two potential can get you different formulas available or higher success on the same formulas, but never an entire extra stat.
    cdmg+3% : -10 : 10 remaining
    cdmg+3 in steps : -9 : 1 remaining
    crit+1, crit+1%, matk-7% : -2+42=40,*1.8=72 : 73 remaining
    modify crit+1->13 and crit+1%->13% in steps : -24 : 49 remaining
    add str+2%, modify cdmg+3%->7% and cdmg+3->13 : -20-40-30=90,*1.8=162 : -113 remaining : -400.4% success rate
    Yeah, -400% success. You can't add five full decent stats of any kind to equipment.
     
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  19. veruskha

    veruskha Active Member

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    Is it impossible if pot58 is made stat s7cd7cd13a?% And if it can be how much its success rate?? For arm thx
     
  20. Vocal~

    Vocal~ alive but rarely visit forum ;u; Elite Member

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    no :") impossible
     
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