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Stat Formulas (150cap) - read FAQ first

Discussion in 'Toram Online Game Guides' started by Vocal~, Jun 22, 2017.

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  1. Suondei

    Suondei Well-Known Member

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    anyone knows %8 came or not?
     
  2. Rumi33

    Rumi33 New Member

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    Same here
     
  3. LordBolt

    LordBolt Well-Known Member

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    Any news on when formulas for +16 gonna get released?
     
  4. Nincy

    Nincy Well-Known Member

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    I dont think so. I think that would need next smith skill tree which is lvl200 cap @.@
     
  5. Suondei

    Suondei Well-Known Member

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    oh thanks ... rip then xd
     
  6. BLCY

    BLCY Well-Known Member

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    ONLY ARMOR
    For MATK% and Accuracy like negatives
    Potential: 40
    Step 1: Critical Damage + 1% (30 potential left)
    Step 2: Critical Damage + 1 (27 potential left)
    Step 3: Critical Damage + 2 (24 potential left)
    Step 4: Critical Damage + 3 (21 potential left)
    Step 5: Critical Damage + 4 (18 potential left)
    Step 6: Critical Damage + 5 (15 potential left)
    Step 7: Critical Damage + 6 (12 potential left)
    Step 8: Critical Damage + 7 (9 potential left)
    Step 9: Critical Damage + 8 (6 potential left)
    Step 10: Critical Damage + 9 (3 potential left)
    Step 11: Critical Rate + 1 (2 potential left)
    Step 12: Critical Rate + 1% (1 potential left)
    Step 13: MATK - 7% (76 potential left)
    Step 14: Critical Rate + 2 (75 potential left)
    Step 15: Critical Rate + 3 (74 potential left)
    Step 16: Critical Rate + 4 (73 potential left)
    Step 17: Critical Rate + 5 (72 potential left)
    Step 18: Critical Rate + 6 (71 potential left)
    Step 19: Critical Rate + 7 (70 potential left)
    Step 20: Critical Rate + 8 (69 potential left)
    Step 21: Critical Rate + 9 (68 potential left)
    Step 22: Critical Rate + 10 (67 potential left)
    Step 23: Critical Rate + 11 (66 potential left)
    Step 24: Critical Rate + 12 (65 potential left)
    Step 25: Critical Rate + 13 (64 potential left)
    Step 26: Critical Rate + 14 (63 potential left)
    Step 27: Critical Rate + 15 (62 potential left)
    Step 28: Critical Rate + 16 (61 potential left)
    Step 29: Critical Rate + 2% (60 potential left)
    Step 30: Critical Rate + 3% (59 potential left)
    Step 31: Critical Rate + 4% (58 potential left)
    Step 32: Critical Rate + 5% (57 potential left)
    Step 33: Critical Rate + 6% (56 potential left)
    Step 34: Critical Rate + 7% (55 potential left)
    Step 35: Critical Rate + 8% (54 potential left)
    Step 36: Critical Rate + 9% (53 potential left)
    Step 37: Critical Rate + 10% (52 potential left)
    Step 38: Critical Rate + 11% (51 potential left)
    Step 39: Critical Rate + 12% (50 potential left)
    Step 40: Critical Rate + 13% (49 potential left)
    Step 41: Critical Rate + 14% (48 potential left)
    Step 42: Critical Rate + 15% (47 potential left)
    Step 43: Critical Rate + 16% (46 potential left)
    Step 44: Critical Damage + 6%, Critical Damage + 16, Accuracy - 7 (-6 potential left)
    Success rate: 100.00%

    if you will change Accuracy for Magic Pierce%
    Potential: 59
    Step 1: Critical Damage + 5% (9 potential left)
    Step 2: Critical Damage + 1 (6 potential left)
    Step 3: Critical Damage + 2 (3 potential left)
    Step 4: Critical Rate + 1 (2 potential left)
    Step 5: Critical Rate + 1% (1 potential left)
    Step 6: MATK - 7% (76 potential left)
    Step 7: Critical Rate + 2 (75 potential left)
    Step 8: Critical Rate + 3 (74 potential left)
    Step 9: Critical Rate + 4 (73 potential left)
    Step 10: Critical Rate + 5 (72 potential left)
    Step 11: Critical Rate + 6 (71 potential left)
    Step 12: Critical Rate + 7 (70 potential left)
    Step 13: Critical Rate + 8 (69 potential left)
    Step 14: Critical Rate + 9 (68 potential left)
    Step 15: Critical Rate + 10 (67 potential left)
    Step 16: Critical Rate + 11 (66 potential left)
    Step 17: Critical Rate + 12 (65 potential left)
    Step 18: Critical Rate + 13 (64 potential left)
    Step 19: Critical Rate + 14 (63 potential left)
    Step 20: Critical Rate + 15 (62 potential left)
    Step 21: Critical Rate + 16 (61 potential left)
    Step 22: Critical Rate + 2% (60 potential left)
    Step 23: Critical Rate + 3% (59 potential left)
    Step 24: Critical Rate + 4% (58 potential left)
    Step 25: Critical Rate + 5% (57 potential left)
    Step 26: Critical Rate + 6% (56 potential left)
    Step 27: Critical Rate + 7% (55 potential left)
    Step 28: Critical Rate + 8% (54 potential left)
    Step 29: Critical Rate + 9% (53 potential left)
    Step 30: Critical Rate + 10% (52 potential left)
    Step 31: Critical Rate + 11% (51 potential left)
    Step 32: Critical Rate + 12% (50 potential left)
    Step 33: Critical Rate + 13% (49 potential left)
    Step 34: Critical Rate + 14% (48 potential left)
    Step 35: Critical Rate + 15% (47 potential left)
    Step 36: Critical Rate + 16% (46 potential left)
    Step 37: Critical Damage + 7%, Critical Damage + 16, Magic Pierce - 3% (-6 potential left)
    Success rate: 100.00%
     
    • Winner Winner x 1
  7. Maki Balagtas

    Maki Balagtas Member

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    gonna wait for +16 guide hehehe ^^
     
  8. LordBolt

    LordBolt Well-Known Member

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    I made formula for WEAPON
    Atk+7% Critical Damage +16, Critical Rate +16%, Critical Rate +16
    Minimum Potential : 57
    Step 1: Add Critical Damage +15
    Step 2: Add Critical Rate +1%
    Step 3: Add Critical Rate +1, Natural HP regen -7%, Natural MP regen -7
    Step 4: Add Critical Rate +1% and then modify adding 1% each time till Critical Rate +16%
    Step 5: Add Critical Rate +1 and then modify adding 1 each time till Critical Rate +16
    Step 6: Add Critical Damage +1 to make it Critical damage +16 and Add Atk +7% in same step.
    -3 pots = 100% success.
    Thank You

    You can check these steps on Coryn.Club's calculator to see that it works.
     
    Last edited: Jun 29, 2018
    • Creative Creative x 1
  9. Whale

    Whale New Member

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    40 pot for nega matk & acc,really ???
     
  10. Barzeft

    Barzeft It is better to be silent instead of hurtful Elite Member

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    It's cdmg+6% not cdmg+7% for that 40 pot formula.
     
  11. 3ver

    3ver New Member

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    the armor dmg +7 , after calculation need 65pot m i rite ?
     
  12. LordBolt

    LordBolt Well-Known Member

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    Let's assume it's gonna take a while till the creator of this post makes formulas,
    I can make some formulas on request
    Feel free to reply on this "reply"
    And I'll get you whatever stat u need for +16 ^^
     
  13. Sherin

    Sherin Well-Known Member

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    can you make a formula of stat% 7/cdmg 16/crit 16/aggro -10% (or no aggro stat) on armor?

    i really wanted to know if they can be applied on a 38 pot armor or not...
     
  14. LordBolt

    LordBolt Well-Known Member

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    Its not possible on 38 pots arm, even with 64 pots at stat+7% the success rate is 51%
    I dont think its worth risking for all that mana
     
  15. DISRESPECT

    DISRESPECT Well-Known Member

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    weapon stat atk7% crit16%+16 crit dmg16 is 47pt?
     
  16. DISRESPECT

    DISRESPECT Well-Known Member

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    RESPECT
    Item : Thunderbolt Bow
    Potential : 46
    STEP #0: Critical Damage +14 x1
    STEP #1: Critical Rate % +1 x1
    STEP #2: Critical Rate +1 x2
    STEP #3: Natural HP Regen %-7, Natural MP Regen-7 x1
    STEP #4: Critical Rate % +1 x15
    STEP #5: Critical Rate +1 x14
    STEP #6: Critical Damage +1 x2
    STEP #7: ATK % +7 x1
    Success rate: 100%

    some1 can justify it?
    i test it from coryn.club
     
  17. Sherin

    Sherin Well-Known Member

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    hmm...ok,but can you help me make some formulas like these?
    but with 16 stats i mean..is it possible with a few more pots needed? ^ ^" Screenshot_2018-06-30-23-33-12-1.png
    the person who did these stats only put -6% MATK % so i think it is kind of possible to be 16 if i put -7% instead (?)
    Screenshot_2018-06-30-23-32-23-1.png

    Screenshot_2018-06-30-23-35-46-1.png
    this is what makes me think it's possible for stat 7 %/crit damage 16/crit 16 > _ >"
     
  18. Ryan nuqui

    Ryan nuqui Member

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    WHICH IS BETTER 16ATCK OR 7% ATCK PLS EXPLAIN
     
  19. Sherin

    Sherin Well-Known Member

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    if you meant atk,then atk 7%+ is alot better than atk 16+.
    example,if you have 2000 base atk power,atk 7% + stat will make it 2000 + 140 (7% of 2000).

    in the case you were asking about crit damage 7% instead of flat crit damage 16+

    flat crit damage 16+ is better,because at 255 STR,it gives 200 crit damage,7% of that is just equal to 14 flat crit dmg.
     
  20. Ryan nuqui

    Ryan nuqui Member

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    Okie ty
    Okie ty i have a question last.
    If I had a stat of 255str then my armor have a stat of str7%ccc16 stat in the str7% have increase the str ? Or no?
     
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