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SKILL REBALANCE

Discussion in 'Toram Online General Discussions' started by Efra, Jun 20, 2019.

  1. Ravelt99

    Ravelt99 Well-Known Member

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    IMHO magic is pretty bad especially finale, it has very low growth compare to other T4 skills coz it has huge skill constant which make the increase of MATK only play small role in increasing the damage.
    Magic almost impossible to crit, even when it crit the CDMG is a lot lower compare to Physical CDMG.
    Finale as the main damage dealer of magic skills can't gain advantage of the weapon element which leads to another factor of its low damage growth.
     
  2. ugliest

    ugliest Well-Known Member

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    knucks forever alone
     
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  3. BoHammer

    BoHammer Well-Known Member

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    I'd love to see Finale's 2nd and 3rd hits do the same damage as the 1st hit.

    On the other hand, you have to have agro before Rage' mp reduction to proc? Is thid correct?
     
  4. Oh so Intricate

    Oh so Intricate Well-Known Member

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    Wait, which magic skill can crit?
     
  5. BoHammer

    BoHammer Well-Known Member

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    Spellburst from the Battle Skill tree enables magic to crit. Albeit but a verrry small chance (crit rate/4)
     
  6. Oh so Intricate

    Oh so Intricate Well-Known Member

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    Dem it's almost like they put it there just to mock mage
     
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  7. Efra

    Efra Well-Known Member

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    You can get a very high amount of Crit rate from Blade Skill alone. 25 base crit, Astute (+25), Berserk (+25), Punish Ray from Halberd (+100, +50, +25). Without any crit gear, you can reach 175 crit alone
     
  8. Efra

    Efra Well-Known Member

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    It has 0 MP on lv 10

    Making it a useful spam
     
  9. Efra

    Efra Well-Known Member

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    Spellburst makes your MCR = 25% CR, meaning you need 400 CR to have 100 MCR

    With [Weaken] ailment (from Element Slash), MCR = 50% CR, meaning you need 200 CR to have 100 MCR. Problem is, Element Slash CAN miss, unlike EVERY OTHER MAGIC SKILLS

    Having both active SHOULD make it MCR = 75% CR, meaning you only need 134 CR to have 100 MCR. Aso confirmed that Weaken is bugged (it can't stack with Spellburst) but I don't know if they have fixed it yet
     
  10. Efra

    Efra Well-Known Member

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    The main problem is that this whole system is faulty

    Element Slash can miss, even so, [Weaken] doesn't last that long
    Also that ridiculous amount of CR you need. Even if you managed to reach 100 MCR, your CDMG won't be high enough to rival non-crit mage
     
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  11. Efra

    Efra Well-Known Member

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    Nope. Rage Sword doesn't need to hit. Deadly Spear on the other hand need to deal critical to halve next skill

    Now imagine using Deadly Spear on high evasion boss
     
  12. Efra

    Efra Well-Known Member

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    Wait actually, after re-reading the desc I'm not sure about Rage Sword. It uses the word "also" which, for me, is ambiguous
     
  13. NIHIL

    NIHIL Well-Known Member

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    Woah, that's awesome! Thanks for sharing the information.
     
  14. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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    Sleep trap, bear trap, landmine skill adjustment says, "They will not be broken by the boss' charging attack".... Which I take it to mean, "Put it in front of the boss when it's about to do a charging attack, that way it WILL certainly get hit the moment it reaches the trap...
     
  15. +Aria Kanzaki+

    +Aria Kanzaki+ Well-Known Member

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  16. Efra

    Efra Well-Known Member

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    Well, you're endangering yourself if you put it the moment the boss about to charge xD

    It's better to lure the boss to the traps yourself, or maybe even convincing the tank to do the job
     
  17. Kaejuda

    Kaejuda Well-Known Member

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    inb4 the nerf,finale was a mainstream skill that out damage every t4 skills.

    even a luk > int does more dmg with finale than a full str > dex 2hs meteor.

    - it's spammable in 5 seconds only using mp charge and maximizer.

    - it's a long range skill that safely guards the user from being hit 24/7 unlike other melees,and it Never Miss unless the boss move,magic doesn't get affected by dodge or evasion.

    - Everyone,even noobs can use it due to how easy and brainless it was.

    - Most people using it is cocky as hell,even more cancerous than current ds and they diss any class that isn't finale (proven in the first p avatar where they only wanted finale even though tenryu does a better job)


    It's a stupidly designed skill Asobimo made just to reflect on the casual tropes of rpg where mages has a long cast and huge burst but instead coming out not having any realistic sense of creative usage or fun.

    a lazy skill for lazy minds made by lazy ass developers.

    this is why the entire magic skill tree needs rebalance.
     
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  18. Ravelt99

    Ravelt99 Well-Known Member

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    I agree with this, instead of buff the skill constant or its multiplier, the lower constant and multiplier won't be so bad if the magic system itself doesn't work like what we have now therefore no more OP damage by mediocre tier gears and gives more room for the growth of not solely base on MATK, especially as for now and in long term if finale remains as it is now, then it will be a lot weaker compare to other skills because of the growth rate of it and for physical skills now aday, they just use decoy and can spam skills without worrying about MP.
     
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  19. PutuKarma

    PutuKarma Well-Known Member

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    Depend on how much they buff the magic skills damage, it might giving better option for mage, maybe magic burst could be a better thing to use instead of finale.
    About how it work, i think that how finale work right now isn't really problematic, it just the dps potential isnt as good as other build, maybe they'll increase the 2nd and 3rd radius damage and 1st radius would work as a jackpot. About burst, i think they should decrease the cast time instead of increasing the damage. Have to get at least 4 stack (so that it could insta cast if have 1k cspd and didnt use chain cast buff) is troublesome.

    But who am i to devs, i'm just a noob that almost never build mage again after a long time
     
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  20. ViPR

    ViPR Elite Observer Elite Member

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    I love this patch, it’s overall good in my opinion. Throw Dagger is now one of the best skills in the game. Binding Strike could be a good secondary dps for 1h shield. We now have a viable alternative to Impact in Deadly Spear and Rage Sword. Decoy and Shining Cross got nerf and if everytime the decoy gets hit it resets the stun timer then some bosses make decoy unusable. Good patch indeed!!!
    :D:D:D
     
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