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The fundamental problem with Toram Online

Discussion in 'Toram Online General Discussions' started by The Brahmnic Boy, Aug 30, 2020.

  1. Kaisyl

    Kaisyl Elite Member Elite Member

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    Overall, the class free thing was a failure when they made it rely on skill points. Early it was fun when everyone was more or less equal (pre t4 skills)

    ...meh.
     
  2. Saixe01

    Saixe01 Well-Known Member

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    - No real incentives to farm regular bosses for spina.

    I think it's about time they added a material submission quest for bosses. ie. 100 material pts of lv.100-120 boss, reward 100k spina. something like that.
     
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  3. Kaisyl

    Kaisyl Elite Member Elite Member

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    Anyone think that random drops are getting old for mmorpgs?

    Drops should be influenced by using special items in battle, using certain skills, exceeding certain damage limits, etc.

    But that's just me
     
  4. erirya

    erirya Well-Known Member

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    Random Drops is just a mechanic to arbitrary increase the time it takes to obtain said item to make it more valuable.

    Aka waiting = game content.
     
  5. redsmite

    redsmite Well-Known Member

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    Just no, this will cause inflation which is very bad to the game. If spina is this so easy to obtain then eventually it will become worthless and everything will become pricey.
     
  6. Kaisyl

    Kaisyl Elite Member Elite Member

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    It also makes certain builds pointless or certain items/activities meaningless.

    Let's say you make a challenge dungeon item a reward for beating a boss but said challenge dungeon reward is random and that item serves to lower the resistance or even bolster the resistances of a specific boss whilst at the same time guaranteeing a specific drop item. Drop tales for bosses in this game aren't small and there are a ton of garbage items in the game. It is doable but requires a rework of mechanics.

    What this does is make all builds have some sort of use.

    Alchemist can craft a certain buff item that when used can make a boss drop an item, exceeding a damage limit can make a boss drop can item thereby making high damage builds useful for something other than damage or hell, ailment abusers and supports can get a team because the game isn't about fastest kill anymore.
     
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  7. Purge

    Purge Well-Known Member

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    Well Iam quite suprised myself when mobs didnt drop currency first time playing, yeah its like "what, you think those mobs bring purse anywhere they go ?" But that sure better than having people beg for buying .... Skills ?
    Like seriously "Ofcourse I thought it was free Iam trying to save the world here you bit-"
     
  8. redsmite

    redsmite Well-Known Member

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    Yeah they need a way to make for new players to earn spina without affecting inflation and inflation is bad.

    Let's imagine if this was implemented and you need a spina. Killing mobs is a way to go and you earn 100k or even 1m in no time , easy money right? It feels good to have many spina. But here's the thing... EVERYONE can do the same thing and because earning spina is sooo easy, it makes spina LESS valuable. Then people will demand MORE spina to sell their stuff because spina is so worthless now. And inflation will happen. New players will end up suffering because they cant afford stuff.
     
  9. Purge

    Purge Well-Known Member

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    I just said I was suprised and not free for all skill acquisition more of a concern of mine, but arent we talking about fundamental here ? I wouldnt say slap a dev at the back of his head and said "hey I want this on the next update" Fundamental problem, heck even that wont be a problem. And I think spina drop (if they chose to implement it) are fundamental problem,ofcourse price would rise but new player shouldnt be able to buy rare stuff anyway, but essential one ? And if they chose to implement it there would be a way to keep money out of your pocket while you fill it and thats an okay things to do, spina loss on death, equipment need a fix etc.
     
  10. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    may i remind you that mobs in fact DO drop spinas?
    just sell stuff to the general store, where did you think spinas come from?
    also, mobs in the guild maze literally drop coins.
     
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  11. Fornjotr

    Fornjotr Member

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    The fundamental problem with Toram Online is the players.

    Players now zip through this game without experiencing it at its fullest. If it’s not for experience or loot, it’s a waste of time. It’s no wonder burning out is as rampant as it is. MMORPGs, fundamentally, are about social interaction. I have been in parties where the only words uttered were “proc” and “typt”. 'Course, it's simply not efficient to have a full conversation--I should have known better! It’s the players' perspective that has reduced an entire genre into a rat race. I have heard many players disparage others for sitting around chatting in Sofya City or Rakau Plains, as though it’s sacrilegious to do such a thing. For a game based on adventure, this is saddening.

    It’s the journey to the end-game that matters, not the end-game itself. We can all whinge about the unbalanced class system or piss poor boss battles, however, in the end, what makes an MMORPG fun is bonding with other players. Every MMORPG sucks in its own special way, and Toram Online is no exception.
     
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  12. Purge

    Purge Well-Known Member

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    Then dont all mobs drop xtal to ? After you sell the stuff buy the xtal at cb.
     
  13. Mistery

    Mistery Active Member

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    Crit damage only comes from str . . because of that, str became the center of all phys damage, no dex agi build. it should be different gains on different weapon like stability gains etc.. why not also make critdamage work the same like that
     
  14. Balugbog056

    Balugbog056 Well-Known Member

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    if accuracy scalling againts boss is not retarted (just putting random number to called ultimate boss). dex agi/agi dex should exist by prior non grazing over str
     
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  15. Mistery

    Mistery Active Member

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    u didnt get what i mean, im specifying that Crit damage can only be gained on str thats y u cannot build a good phys dps without str, also what u said is also true, kinda sux having Graze on high diff
     
  16. redsmite

    redsmite Well-Known Member

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    lol even mages are getting str nowadays which doesn't make sense at all.
     
  17. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    The ONLY (damage) class in the game which won't get STR is burst mage.
    Every other build will use STR, or isn't a damage class.
     
  18. Purge

    Purge Well-Known Member

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    Dont know about the make sense part but the build works.

    *Spam impact* jk
    Main skill no but you can use 4 skill burst with 2 phase finale burst mage.
     
  19. Azin.

    Azin. Brawler Enthusiast Elite Member

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    The only good rrason to fix this str bias cd is removing cd on str and put the "critical" damage on critical stat. Since the stat focuses on crt itself and would balance all the class. Since everyone needs crt rate anyways.
    Getting both in a single stat aint that bad
     
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  20. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    That would make builds like AGI - > CRT Knuckle somewhat viable, while Others are split between STR and DEX.
     

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