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The fundamental problem with Toram Online

Discussion in 'Toram Online General Discussions' started by The Brahmnic Boy, Aug 30, 2020.

  1. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Uh, out of the loop, (<170).
    What makes those bosses different?
     
  2. Kaisyl

    Kaisyl Elite Member Elite Member

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    What makes bosses annoying are that at close range, wave attacks overlap and stack badly on you VS a ranged character, a bow, who at most will only ever receive one hit from those waves.

    2HS has invincibility mode from Meteor, halberd basically has range, knuckles have chariot. It might seem balanced but really, in the whole game, the only weapon types that can efficiently fight those wave spam bosses are bow due to decoy shot and mage due to maximizer.

    Even with those, you have another problem. Because anyone can take any skill with some skills being limited by position in skill tree and weapon restriction, most close range take Decoy shot to remedy this problem.

    The problem with decoy shot is that it's stupid fast MP recovery for weapons with skills that have invincibility mode like dual sword and 2HS which makes it so that they can basically spam DPS all they with little/no risk to themselves.

    Potential fixes to decoy shot would be to make the attacks permanently non-critical, MP Recovery on non-graze hit only. It still retains its attack rate based on speed but now it's more effective for DEX builds.

    Barring the decoy problem, boss areas themselves now make no sense.

    I used to fight crystal titan and I really liked the arena back then in that the pillars would stop the ball spam it used to do but now they deleted it. Honestly, if they are going to that, it would be best to simply make all boss arenas a flat circle. Yes some areas like the tree in volgagon map make sense to patch out but at the same time, this is where your map design comes into play.

    Next would be stats themselves. Their growth, or lack thereof, stinks. Why is it that at lv200+ you have a base HP of 2k? MOBS hit harder than that in some areas and flee, the stat is just terrible. Without the foresight passive from the assassin skill tree, your flee rate is capped at 75% which means mobs always have a 25% (1/4) chance to hit you. So the trade off between VIT and AGI is heavily lopsided in VIT favor. VIT guarantees you survive the hit, AGI gives you RNG to survive it. next is CRT vs DEX. Critical hits always hit VS Hit rate which is RNG at best because of how flee works. Yes hit rate influences graze, but who cares when you can simply invincible spam meteor? Or spam attacks from afar? I have no idea what INT is even useful for other than that slight boost to Magic Tree Skill power. STR... the OP describes it but HOLY HELL IS IT OP. It syncs perfectly with all damaging factors in the game, boosts ASPD (even if slightly) and boosts the most important stat in the game, critical damage. Making any build without STR is akin to shooting yourself in the foot nowadays. Just don't do it.

    Next is the skill trees. Do to the skill tree system, we have a system where many skills are completely useless in the late game. This includes all skill trees prior to lv4. This is a core part of Toram so this is unlikely to ever be fixed but ehat should have been done in the initial design is what they tried to do with stargems. Or even better, implement something like alchemia story. The class-free system is nice but it falls short when you reach higher levels and gain access to what is too many skills. Same for the stat system, both of these never should have been implemented.
     
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  3. erirya

    erirya Well-Known Member

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    We can cast DT at range, but the hit with our character model is 2M away from the boss. This pretty much means that DTS will be hit by everything anyway since we do not have the invincibility that meteor breaker has. Honestly, I like Halberd but as a class it is not very fun in parties or using it for high diff bosses due to how DT works.

    The problem with Toram Online.

    • Pets are annoying an confusing. Seriously, the pet system is the most confusing and insane system I have ever had the misfortune to deal with.
    • Cooking buff just feels like toram thinks waiting is game content
    • Bows, are ultimately the best class to have for high def bosses or even bosses in game with a party. Have a bow? No, better have a tank then. I keep hearing, cough koi, that bows are not op because they can not solo as well as other classes. Besides soloing game content for fun, at any point in toram is soling more profitable than working in a party? <-- reason I am leveling up a bow.
    • Very few bosses, that punishes bow characters while there exists a ton of bosses that punish short range characters.
    • DT stops at 2m away instead of 4m away. Seriously, there are times where I can not even attack because the boss puts spikes underneath them (example kutzo), and if I DT I will be hit and killed by the spikes. On the other hand, all other classes can. This feels terrible.
    • Halberds can never fix the grazing issue and we already have low stability, so it seems our gear upgrades do not feel as impactful as when I upgrade the gear on my bows. This also feels like sht.
    • Refining is always a pain, degrade mechanics are always sht mechanics that game companies implement as time wasters. AKA waiting/time sink is game content.
    • Mana is only available 1 time a year. Why is this even a thing?
    • 1 time a year will be the point in which all of your gear will be upgraded significantly, (anniversary event) along with quite a few event bosses. What for the rest of the year? Xmas event? sure, feels great but for the rest of the year is boring as sht.
    • Lastly, the mechanic of you get hit once you lose all of your buffs is annoying. Why is this a thing?
     
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  4. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    I just want to remind everyone that we aren't screaming in empty rooms, but trying to understand what features to look for in future games if we ever try out other MMORPGs.
     
  5. Phoenix。

    Phoenix。 Well-Known Member

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    Well if you want to play a proper MMO don't search on mobile. Toram is the only mildly proper mobile MMO. Other popular stuff like Dragon Raja is just sh*t regarding auto combat and heavy p2w.
     
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  6. Kaisyl

    Kaisyl Elite Member Elite Member

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    2nd'ing this. No game releasing right now is a remotely good mmorpg and for some reason, a lot of developers are trying to get on the mobile MMO market with their garbage 3d model viewer.

    I never understand how they could pack so much resources into a game and not let you physically play it.

    What I like about toram is:
    > There are no stupid daily quests to force you to do anything.
    > No auto, except for the auto item use.
    > Semi-active style combat, not so much tank & spank elements
    > The insanity level of character customization, seriously...

    Your only other option is to build one @_@

    Good luck with that.
     
  7. erirya

    erirya Well-Known Member

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    but we are, I doubt anybody with decision making power in the mmorpg game industry is reading this niche website. Heck, even the hayday of this form in 2016, the majority of the toram player based did not even know that this site existed. So yeah, we are just screaming in a room. But this room is filled with people that just so happen to have enough free time and boredom to find and read the content of this small site.
     
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  8. redsmite

    redsmite Well-Known Member

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    -Make magic crit the same way as physical dps..
    -Remove aura mechanic for losing on-hit.
    -Make cspd affect motion speed too. I always thought magic skill animation are stupidly slow.
    -Make INT stat improve cspd.
    -Just skill balancing in general. It doesnt make sense that Prayer is just an inferior version of Warcry while one requires more sp and lvl to get.
    -Remove magic flinch.
    -Remove ranking system. It promotes toxicity sometimes.
    -Remove GSW in the game, it's just op.
    -Restrict finale and impact for staff/md/md sub only.
     
  9. Azin.

    Azin. Brawler Enthusiast Elite Member

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    I agree with u on this one. Mmorpg genre is dying because of this p2w crap in the play store.. Even before mmo reach playstore p2w games ate the fun. Auto path/ auto farm/ auto everything it feels like were just watching a character rather than playing it.

    Right now even tho i wanna leave toram and play some other good non p2w mmo. I still cant cuz theres no other than mmo that has good graphics/mechanics/gameplay/freedom like toram has..

    Im still staying in toram cuz my pc is dead rn and still waiting for blueprotocol to be released.

    I missed the old days of non p2w games like cabal,flyff,Grand Chase,etc...
     
  10. Lil☆Neko

    Lil☆Neko Well-Known Member

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    For a veteran player, what I would like to see is more difficulty in the game system. No I don't mean more brainless full map AOEs that kill you if you don't have a blocking or invincibility move. I mean actually make its non-combat features reward people for using their brains.
    - Refine and crafting: stop making it a fucking coinflip. I'm getting more and more inclined to bot to save myself the heartache, and time every time I refine. Couldn't they make a refining minigame which would increase/decrease your success rates depending on your skills in the game, along with a base success rate defined by skill level and TEC
    - Same for statting: don't get me wrong, it's probably difficult as hell for beginners, but like it doesn't scale with experience. The only "knowledge" that statting needs is to find a site that has a list of formulas, and "experience" allows you to create your own efficient formulas from scratch. A more interactive approach requiring your own research and experience with the process to affect the outcome would be a lot more fun. That or maybe I've read "The King's Avatar" a little bit too much.

    I would love for blacksmithing to be more challenging. It was designed as endgame content in the first place, for players who have gotten far in the game to start customizing their own gear, but in the end all it does is limit the way players build when it comes to damage. Actually making blacksmithing require you to delve deeper into the game instead of simply dealing with surface math would be a lot more fun.

    Blacksmithing is no longer even a thing for dedicated players anymore. You want a TEC smith? Oh nice, Asobimo just gave free resets and includes FREE MIRRORS OF REFLECTION. LIKE, I KNOW, I'M GOING TO RANT ON THIS. Stat resets are fun and a great way to keep the economy moving, let people try new things without having to go through that long grind up to lv200 again. But do you really have to make your personal stat resettable so like everyone and their moms have a fucking TEC statter/synth/refine. It makes the game economy so bad, when everyone just has all the crafting, statting and refining blacksmiths, and all they had to do, was reset one of their capped DPS characters during the free resets.

    CAN I ALSO BRING UP THE FACT THAT ASOBIMO MADE FREE RESET OVERLAP WITH ANNIVERSARY? CONGRATULATIONS, YOU JUST GAVE EVERYONE EVERY SINGLE BLACKSMITH IN THE GAME! YOU WANT A ELUSIVE STR>AGI BLACKSMITH? JUST RESET AND CRAFT HALBERDS. Where did all that "raising multiple characters" for diversity go to? It made weapon prices dive straight into the ground within like 18 hours. Good fucking job.

    At the end of the day, I still do really like Toram despite how it promotes one way thinking. As a world design, animation, it's already really really cool. The dressing up is fabulous. I would just wish that it would emulate the "roleplaying" aspect more where you actually have to work hard, master a trade, instead of gameplay that simply encourages factory-like, linear thinking

    // rant over
     
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  11. AliceYvne

    AliceYvne Elite Member Elite Member

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    Blue protocol from Bandai namco....Same developer from SAOIF, the graphic and gameplay actually good, it’s require player skill in combat...it’s just I hate the skill is get from gatcha...
     
  12. Azin.

    Azin. Brawler Enthusiast Elite Member

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    Ive heard from beta testers that the cashable items are only for cosmetic purposes only im still waiting for open beta/official release for confirmation.

    Its a pc game btw not a mobile one so i hope that it wont be as cash grub as the mobile mmo
     
  13. The Lost One

    The Lost One THOT BEGONE AGENT Elite Member

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    This is why I play MOBA and FPS games for the meantime. Gameplay on Toram currently is more on spamming and business simulator atm.

    MOBA is more on strategy, teamwork and skills while FPS is on how good your reflex, aiming and reaction speed is which I want to improve and experience atm. Toram Online? heck, more like Spam and Business Simulator Online.

    I didn't say Toram has no teamwork and strategy or something but it is lacking because if I put it into percentage, only 30% or less makes parties with their friends and guildmates which leads to better teamwork and planning while the rest are randoms which is really troublesome due to hard communication. Heck, some randoms won't even take an advice or tips which leads to bad teamwork and unnecessary casualties like bad proration management and dying every run/revive due to mistakes like using no tumble stat on tumble sensitive boss lol or using ailments which might wipe out the entire party lmao.

    Too many statters and crafters rn which is ridiculous btw, too many competition that even I would wish those crafting and statting formula guides from YouTube cease to exist just to increase the value of stats and created weapons. Having a crafter and statter now is like having an extra character that might not be needed in the long run as to how abundant those character classes nowadays.
     
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  14. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    The progression is definitely what I extremely disliked when I started playing Toram Online.
    Right now, it's :
    1. Make a Mage character with LUK as your first character and cheat complete the Main quest.
    2. Make the second character a TEC Smith all the way to 200, for statting and refining.
    3. Make powerful gears for your 'DPS' or Tank characters and then wait for event bosses.

    I really, really wanted to play the Main quest with the feeling of anticipation and unknowing what was to come. To play it with my friend and explore the world of Toram Online. But that's not how the atmosphere in Toram is, at all.

    I would have loved if the weapons had some kind of restriction on using them : like, Knuckles would be beginner, so immediately usable, but Iron knuckles would require 2 AGI and level 3.
    Similarly something like Katze Gloves would be 100 AGI with level 80.
    5th anniv I would be 50 AGI + level 40.
    5th anniv VII would be 200 AGI + level 150
    Red steel tonfa as 250 AGI + level 170
    Or switch the AGI with INT.
    It's not that they wouldn't be able to use it, but MATK or ATK gain reduction based on how lower you're to the benchmark.

    Or something similar. This allows for a bit better progression. Also, Player crafted Knuckles would have additional requirements on top of base cost which would be determined by wATK and number and type of stats.

    I mean, have you seen the 5th anniv Knuckles? They are massive freaking blades that are akin to Dual wield more than Knuckles. It's difficult to imagine a New players would immediately become skilled in using them.

    This would make Blacksmithing actually feel like an endgame feature instead of a required feature.

    Proficiency should have been also applied in some way to Refining and Statting, so long time players have higher chances of Refining, and hence, they have higher 'respect' in society.
     
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  15. ViPR

    ViPR Elite Observer Elite Member

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    My biggest gripe with Toram is that utility is nonexistent. The game is way too swayed towards DPS. Every build is a glass cannon or a tank. If the game was more balanced with buff supports and healer builds being actually viable I think the game would be in a much better place.
     
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  16. HoboOnline

    HoboOnline Well-Known Member

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    Agree.

    Also, "everything" is a fundamental problem.

    They started with a solid idea...and then decided to just add random shit no one asked for, or half-assed stuff that doesn't work/is broken.

    Welcome to "Trying to please everyone Online"
     
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  17. Glaive™

    Glaive™ Well-Known Member

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    rework every skill in the game to be actually usable. every skill prior to t4 loses its value as a usable skill unless your a katana or DW. I'd say give it the Elder scrolls online skill system that gives the user uniqueness and diverse skills with a specific purpose.

    for example let's take the skill kick from the hunter skill tree, after leveling it up you'd get the option to evolve it to 1 of 2 other skills. one would be Heavy kick and the other would be backflip

    heavy kick would deal greater dmg and launch the enemy back even further.
    backflip would deal little dmg but allow you to kick off the target and gain distance, a bonus effect would be increasing your dodge and movement speed for a short duration(5sec)

    this gives you the option to choose between either a strong dps "get off me" Skill or a weak "tactical retreat+buff" just off of one skill.

    oh I have another example too(because thinking about them is fun for me)

    Let's take dive impact from the halb tree
    the original effect does one instance of dmg and does another instance after a delay(along with i-frames while in the air) after maxing it you can turn it into either:
    Piercing impact
    or
    Dive Mine
    (yes Ik the names suck I made them on the spot)

    piercing impact: would grant the skill armor break against an enemy if the 2nd delayed strike hits

    dive mine: can be placed anywhere, can place up to 2 explosives anywhere on the field that explode whenever a mob walks over it. the explosive is the combination of both dive hits that now go off at the same time while the power is increased

    now you have a utility armor pierce skill
    and a infinite range bomb that can be placed anywhere for whenever a boss approaches you.

    with options like these a lot more interesting builds would come out and everyone wouldn't have the same dps skills with the only difference being buffs.

    last thing I wanna talk about is element advantage, element in general is trash it's only usefulness is when it's against opposite element, but what about just giving it a bonus effect in general? if I have a fire weapon I should be doing burn dmg, if my element is water I should be giving the enemy a freezing ailment, if it's dark fear should be an ailment bonus effect, ect

    element should play a bigger role than just only dealing more dmg, this whole game is just who can deal the most dmg, if my gear doesnt increase my dmg its useless, if this skill doesn't do dmg it sucks, if my stats don't allow me to deal alot of dmg I'll change them, dmg dmg dmg this game needs to reevaluate its priorities and not just make every skill that's coming in the future to only dealing dmg with a minor effect that doesn't change anything, just thinking about the flaws of this game is raising my blood pressure so I'll just leave it at that, i could write a whole book on what's wrong with this game.
     
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  18. HoboOnline

    HoboOnline Well-Known Member

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    Agree on everything. So glad I'm not the only one who is against skills becoming obsolete.
     
  19. Phoenix。

    Phoenix。 Well-Known Member

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    I also really like the ESO system with skill evolves. I wish they would give us skill evolutions instead of tier 5.
     
  20. ẜἸoωer

    ẜἸoωer Well-Known Member

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    I agree with the skill evolutions are actually a good idea there will be more diversity in builds.
    Avabel actually has that feature too iirc.
     
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