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Current Combo Situation

Discussion in 'Toram Online General Discussions' started by screamingfox, Oct 31, 2020.

  1. screamingfox

    screamingfox Well-Known Member

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    So, kind of disinterested in coming back to the game since they reverted the new Smite tag to old Smite tag.

    Did we revert back into old Smite short combos being the only thing we do again and rendering the entire new combo system useless? Or did some actual changes to combo structure change?
     
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  2. VangNir

    VangNir Well-Known Member

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    Im trying to build magic version of tenryuu. Using the new mind eye tag+element slash.
    This is not possible with the old combo system. The damage is kinda low compared to ktn because they have unsheathe mechanic, but it help pt prorate.
     
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  3. Balugbog056

    Balugbog056 Well-Known Member

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    element slash + buster blade
    range type tenryu
     
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  4. Kaisyl

    Kaisyl Elite Member Elite Member

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    Well, they made a couple of skills useless. Healing being the primary one. No idea why they don't just make all healing skills comboable already with the stupid number of them that exists.

    Impact > Smite is still reign supremacy of the game so no, nothing really changed. Blood sucker... (Why not just name it soul instead?) is pretty good for builds with VIT and would have been good for alternative DPS combos but, impact > smite exists so... nah.

    Mind eye is the best thing to happen with the combo system change. No longer need a ton of crit to hit enemies, even still, you lose out on much more DPS not taking crit. Still a nice alternative though.

    Reflection is a close second, should have made it half the next skill rather than reduce by 1 MP but that's just pure opinion.
     
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  5. The Brahmnic Boy

    The Brahmnic Boy Well-Known Member

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    Mind's eye is useful for Goliath and CF.
    You can Smite the charge and Mind's eye the cast
     
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  6. Clover

    Clover Well-Known Member

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    I like how halberds can now not totally rely on critical rates... Opener>impact(save)>decoy(mind's eye)
    Opener>impact(save)>chronos drive(mind's eye)
    Both 1MP and ensures to hit... Normal attack proration? Just exchange it to pure motion speed for no attack cooldown decoy shot and fast tick chronos drive (faster ticks=more MP recovered=more magic proration)
     
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  7. Insane23

    Insane23 Well-Known Member

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    It was like this when you could recover ampr on miss long time ago. They just gave back halberd its former glory with mind's eye v:
    lol both skills you mentioned aren't affected by motion speed from gsw (or any other motion speed source except from aspd) and chronos' magic part prorates only once
     
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  8. Red_Fox

    Red_Fox Internet Pirate Super Likable Elite Member Epic Member

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    they made Rampage comboable and now Magadachi. maybe all skills will become comboable when they roll out 'part 2' of the combo adjustments.
    i can see why targeted skills such as Heal and Recovery may be excluded, but not why auras shouldn't be allowed.
    it's still half for 2 and 3mp skills. personally i like the free 1mp skills.
     
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  9. screamingfox

    screamingfox Well-Known Member

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    It's nice to see some innovative ideas becoming a thing. Hopefully see more than just Mind's Eye, Smite, and Bloodsucking though.

    Well, healing skills weren't going to be that useful regardless. Especially when 70% of DPS can't survive a hit with Chakra + Protection/Aegis + Guardian, without GSW, cause they refuse to invest points into VIT.

    That aside, I agree with you. I can see why they have difficulty setting single target healing to combos. Not so much AoE healing like Royal Heal.

    Kind of figured this would happen. Same meta same problems pretty much. Glad Bloodsucker , Mind's Eye, and Reflection aren't completely irrelevant. Looks pretty polarized still, when Smite is as it is. Kind of a shame, but looks better than before at least.
    That's a pretty cool interaction actually. No real downsides either. Very nice way to get rid of that annoying, whoops, it dodged factor.

    So they gave everyone back bugged Decoy Shot. (As @Insane23 said)
    And Insane covered it already, but just to reiterate, PLEASE PUT CRIT ON TO PRORATE. 1 tick of Chronos Drive does not make for a happy party.

    If we had new Smite tag and you could opt to put magic prorating attacks into your combo as filler. This would be fine. Old Smite reversion (imo) eliminates any chance of you being able to go towards a crit-less build. Since there is no reason at all for you to be using Magic Prorating skills
     
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  10. screamingfox

    screamingfox Well-Known Member

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    Bruv, you and me both. It may have to do with how Aura skills are coded...since they're oooold relative to other AoE skills. Every other AoE buff/heal, boggles my mind though. Looking at a pros/cons sheet doesn't help with the figuring out the decision either. :notlikethis:
     
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  11. Clover

    Clover Well-Known Member

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    I think most of people doesn't know the effects of chronos (have you all ever used it?) the amino guide: "extra ticks cause magic proration" this is per tick, I'm a mage user and I teamed up with a halberd user with chronos, my damage decreased a lot, but with a party of atleast 2 dps... this is nice since most of the people only sets decoy then gogogo spam impact damage skill combos.

    No wiki I read that includes "more motion speed = more ticks = more MP recovered" except that post in this forum "The secret of chronos drive" and I used halberds for a year now, and it is noticeably affected by motion speed LOL

    Also, don't you know that decoy has attack cooldown/interval? Meaning atleast 1K aspd is needed to remove that cooldown/interval. It is not affected by motion speed itself but motion speed came from aspd so they're actually coexisting therefore can be most of the time termed one of the other.
     
    Last edited: Nov 1, 2020
  12. Clover

    Clover Well-Known Member

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    Tell those to your tenryu and impact->shining cross friends. One tick isn't enough but it isn't one tick at the very least. "No reason to use magic prorating skills" then you should unlearn impact from your melee classes, you just saved 22 skill points (23 with finale lv1) thank me later XD

    Sorry but I see your "point" as "no reason to use magic prorating skills, just use a normal attack proration, rest is physical proration... Crit goes brrrr" such as that modified blade skill that works like impact.
     
    Last edited: Nov 1, 2020
  13. Djikstra

    Djikstra Well-Known Member

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    Btw this is a bit off topic, but I wanna know if toram combo system is unique or there are also other mmorpgs that have this combo system as well. I have looked around youtube for another mmorpgs, but most of them just have simple mechanic (a couple of buttons with each having a certain skill assigned to them)
     
  14. screamingfox

    screamingfox Well-Known Member

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    Wow. That was a lot of ignorance and misunderstanding to wake up to in the morning.

    When I say "There's no reason to add Magic Proration", I mean LITERALLY any skill outside of Impact. I'm sorry for assuming you'd realize that outside of Impact, Halberd has access to 8 skills in the Magic Tree and 2 skills in it's own tree that prorate magically BUT AREN'T WORTH USING IN COMBOS.

    I'm sorry, you don't realize that CHRONOS DRIVE PRORATES ONCE UPON INITIAL CAST and THEN CEASES TO PRORATE. The after hits are EFFECTED by proration but they themselves do not cause proration. LIKE EVERY MULTI HITTING INSTANCE SKILL IN THE GAME. If you don't believe me, go test it yourself. Or reread your Amino guide.

    I get it. You're fresh and off the boat. You're an Amino fiend that doesn't realize 90% of the data collected there, was copy pasted from here. That's fine, but please don't try to make people look dumb when YOU have clearly misunderstood the intent behind what was said. Because WE assumed you were more knowledgeable than what we've perceived.

    Of course, I'm in the wrong for thinking you might use context, think, and consider what it is I said, and I'm sorry for that, I really should have treated you like a toddler. But I didn't and I'm sorry for doing so.
     
  15. screamingfox

    screamingfox Well-Known Member

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    No worries. As far as I've seen. No not really. The closest I've seen of Toram's combo system replicated, has been in PSO2, and that's simply because they have 3 skill strings. Otherwise not really, someone else may have some info though.

    I wouldn't expect many games doing a combo-system like this though. As the limitations in the system. Since the introduction of Impact, has shown how bottlenecked the design can be. But we'll see.
     
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  16. screamingfox

    screamingfox Well-Known Member

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    On this though. Last I remember, Chronos is affected by motion speed. The TICKS of Chronos Drive after the initial hit do not provide proration. The ticks after however are treated as magically prorated, meaning they are treated like magic attacks in terms of proration. Unless they changed this within the last month, which I doubt, this holds true.

    If you were losing out on damage on Mage, with a Chronos Drive user. They'd have to have been constantly using Impact and Chronos Drive. If you're using the typical mage build of Impact + Finale combo or Impact + Burst combo, you would be losing out on a LOT of proration as the mage if they're using Impact + Chronos constantly and not properly applying auto attacks or physical attacks. Especially compared to other weapons like 2h/Bows/knuckles/Dw/Kat as Halberds have notoriously bad proration rates by comparison. Especially when a Halberd has plentiful MP from Cronos and Decoy.
     
  17. Clover

    Clover Well-Known Member

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    I understood I am wrong about the ticks' proration.

    Also that combo I supposed is not fixed, depending on the situation... People can add ...>throwing knife Lv10(mind's eye) if they can time the enemy's attack patterns which ONLY DAGGER SUBS CAN USE if you're too committed to prorating.

    Wow. Ignorance? Says the one who assumes he knows 100% of my knowledge. I don't even know you, or perhaps you're my "all-knowing guardian angel"? Concluding a person's overall misunderstandings by one misinformation and assuming he/she didn't understood 90% of what he/she read is quite easy for you, I wish I could also do that to people who attended past tense lectures but didn't 100% understood those.
     
    Last edited: Nov 1, 2020
  18. ẜἸoωer

    ẜἸoωer Well-Known Member

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    Chronos Drive is a skill that does physical proration, and has no way of destroying magical proration. Its possible that in your experience, that one of your members has been spamming and hitting with magical attacks and not the aforementioned skill.
    https://toramonline.com/index.php?threads/magic-proration-from-chronos-drive.45983/

    Skills with multiple hits will always count as 1 proration and not the number of hits is gives. Examples like, Throwing Dagger, Combination, Rush, Nature's wonder, etc.
     
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  19. Clover

    Clover Well-Known Member

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    Thanks, so some information from amino isn't trustworthy. Maybe I'll play around grand buster lance + throwing knife with rosetta stone as special gear for that base crit build.
     
  20. Insane23

    Insane23 Well-Known Member

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    Lmao, do you even understand proration? I won't even bother showing you any test, because you don't test anything by yourself properly, but seems to lack basic knowledge about the game.

    If you wanna test, it's quite simple. Get 100% stability and go to don yeti. Don yeti proration rates are 25/50/25, so if chronos drive's magic part prorate more than once, physical part is going to increase after each hit. This isn't what you'll notice.
     

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